Teller of Fortunes

Teller of Fortunes 2-25: The chopon dung’s important.

Looking across the camp, Ane can see the two figures cast in the fire’s glow. The callosian covered in protrusions is gathering up portions for them, while the mass of wings mostly just… Well, flaps, as far as she can tell.

She heads out towards the pair with long, determined strides. About halfway through, Ane catches herself — she smooths her fingers through her dark hair, softens her shoulders, and eases herself into a casual saunter with a faint sway of her hips. It’s a subtle change, but one that at least helps her and Vasht avoid looking like they’re marching into an inquisition. As much as she’s pushed to take things slow and be friendly, it’s difficult not to charge ahead like a gurran down a thoroughfare. 

What the Void is Jarrik up to?

Vasht takes a similar tack, adopting one of his casual swaggers. He has about six of those. Three of them are more like brooding-in-motion, but he has one that’s normal, one that’s cocky, and one that’s completely inappropriate here. He’s going for the normal one. 

On the inside, he similarly wants to know what the Void Jarrik is doing. 

When the two of them arrive near the cooling food cauldron, the two new arrivals are finished scooping out their own portions. Neither speaks. 

“Hello,” Vasht greets them warmly. “I saw Jarrik walk you in, so I figured I’d come welcome you too. The name’s Vasht,” he says with a genuine smile. 

“Ane,” Ane says, following his lead. She offers the pair a bright smile and an extended hand, on the off chance either are in the position to shake it. She’s not sure, but it seems remiss not to.

The two of them exchange glances, then look back at Vasht and Ane. The callosian doesn’t move, but the mass of wings — a tzuskar, in reality — reaches out and shakes Ane’s hand. It’s hard to tell if the person inside is tall or short, thin or fat, male, female, of the Skrajjic third-sex, or something else entirely — the wings all over their body are similar in size to the ones on their back. Even up close, you can barely see a face through the gaps.

“Lurim,” the tzuskar answers evenly.

“Pimsun, or just Pim,” the callosian answers. Vasht begins to offer him a handshake, but the callosian politely waves it away. The many craggy mounds on his arms seems to make moving them unpleasant, and even shifting his weight is accompanied by the sound of creaking and cracking carapace.

“Nice to meet you both,” Vasht says amiably. “I’m the knife thrower, and she’s the fortune teller. We do a lot of the odd jobs around here, taking care of the caravan,” he says, by way of explanation. “So if you two need anythin’, don’t hesitate to ask. Right, Ane?”

“Right,” she nods, “You picked a good time to come — we’re actually getting ready to roll onward. Do you both have a place to stay?” With some effort, she manages to keep the question breezy and nonchalant.

The callosian, Pim, murmurs in thought.

“Somewhat. The talkin’ man said we got one,” he says gruffly, looking dour under the scale-mound erupting from his left-brow.

“Stuck us in the scullery wagon,” Lurim chimes in, in a nasal voice. “Not that either’a us can cook, or that there’s a bed or anythin’ in there.”

“Mm… Yeah, space is a bit dear at the moment, I think,” Ane apologizes, “But I’m sure we can try to find some bedding between us and the other caravanners, at least.” A beguiling expression of feigned perplexity crosses her face, even accompanied by a faintly pouting frown. “Though, if Jarrik doesn’t mean for you to cook… It’s odd he’d put you there. What did he have in mind?”

“The fop didn’t say,” Pim says glumly. “Said we’d get to travel, get away from S’varga.”

“Oh, he had a whole schtick about helpin’ the downtrodden,” Lurim says, with a fair air of cynicism. “When I asked ‘im what we gotta do, he just said…”

“Perform, if you like,” says Jarrik’s voice, coming out from under those wings. The tone is flowery, flattering, unctuous. Typical Jarrik.

Vasht jumps a bit, and Lurim chuckles under the burden of feathers. 

“Sorry, gets people e’rry time. I’m a skil’t mimic, for sure.”

Ane raises a brow.

“Impressive,” Vasht appraises. “Quite a talent.”

The callosian chuckles sullenly. 

“Not one we bein’ hired for. People don’t exactly buy us on for our cheery wit, if you get my meanin’,” he mutters, shrugging a crag-cracked shoulder to demonstrate. 

“Well, I’m sure you’ll find something to fill your days with,” Ane says brightly, “At least, when you’re not doing what Jarrik hired you for..?” She trails off, adding an uncertain rising inflection that turns it into almost-but-not-quite-a-question.

So, Jarrik didn’t say anything to them about requiring them to perform, and they want to leave S’varga. He’s trying to play this off as a charitable endeavor, but he’s so full of shit I can smell it from here.

“Oh, prob’ly,” Lurim agrees. “So long as I ain’t gotta cook. Do you know what happened the last time I tried to cook?”

“It was like twenty burnt vlearks, and all of em’ were silly-mad,” Pim adds helpfully.

Vasht nods in understanding. 

“I don’t think that’ll be a problem… We all take turns when it makes sense. Even so, there are caravan followers,” he says, vaguely flapping a hand at the latter half of the wagon train. “No one’s gonna make you cook, and they’d get an earful if they did.”

“Eh, well enough,” Pim says agreeably. “That said, you mentioned a bed?” 

“I need a fluffy cot, I do. Big, downy pillows,” Lurim says wistfully, almost fantasizing. There’s a smile of wonder somewhere on there, audible in their voice.

“Bit ironic, idn’t it? But that’s ‘is thing,” Pim explains.

“Feels better on me tail, too,” Lurim adds helpfully.

Tail?

“I don’t know if we can scrape together a bed on short notice, but hopefully there’re some blankets and pillows to be had.” Ane turns to Vasht with a cant of her head. “What d’you think?”

“Yeah, I’m sure we can pull together some extra-fluffy pillows,” Vasht agrees easily. “A mattress will take more time, but when we’ve got something, you get first pick.” He smiles, his visible eye crinkling with amusement. He probably thinks the bit about the tail was a joke.

“Mighty squiffy,” Lurim says with approval. Neither Ane nor Vasht knows what that means, but it’s the tone that seems to matter.

“I’m not much for fluffy stuff… but I’m gonna need salves soon, methinks,” says Pim, scratching at one of the peaks on his arm. “Get mighty itchy, ‘specially if I’m gonna be paid to get gawked at. Gawkin’ makes me itchy.”

“Oh, we’ve got those. I still have to make some, but Dynkala — the klorrian herbalist, she’s usually in her wagon — or Vaidna, the other herbalist, should have something that can help,” Ane says, with an airy wave of her hand. “Void, we’ve probably got the ingredients to compound you some, if there’re any salves that’ve worked well for you in the past.”

Pim starts to open his mouth to reply, before Lurim promptly moves an arm(?) to cover it. 

“Nunna that, don’t be givin’ her a list right now. The day’s late.” There’s a muffled noise. “No, no, I get it. The chopon dung is impor- no, don’t give me that look. Stop sulking. Stop- Arright, nevermind,” Lurim says, uncovering Pim’s mouth and absolving themselves of responsibility.

“That’s a lotta healers for one group,” Pim says, with some astonishment. “May get some relief yet. Thank ye.”

Ane nods. “No problem. We take care of our people,” she replies, “As best as we’re able to, anyway.” The grin that accompanies her words comes only with effort — thus far, Jarrik himself does not have a stellar record as a provider for his employees. She has no doubt that, were either of these two any worse off, they’d be in the same position as Thelorn.

“Well, yer both a kind sort,” Lurim appraises. “More’n that weird fop. Anyway, thanks for all the trouble,” they say amiably.

Pim nods simply. “Been a pleasure,” he says, raising his bowl. 

“Yeah, we’ll let you guys relax. We can bring stuff by the wagon later,” Vasht replies. “Enjoy your dinner and whatnot.”

“Yeah, we’ll see what we can do,” Ane assures them. Once the pair has nodded their farewells and returned to eating, she shoots Vasht an uneasy hum. For all their guarded questions, it doesn’t seem like they’re much closer to an actual answer. Vasht returns her glance and nods solemnly. When both of them are far enough away, he grumbles. 

“Yeah, same deal. No real request for work, no explanation.” He shrugs his shoulders. “Alright people, though.”

“Yeah, they seem friendly enough… Hope we can find a bed for them, eventually. For now — do you have any spare pillows or blankets?” She hooks a thumb into the waist of her trousers as she walks, with her hum turned on the spongy ground as she makes a mental inventory. She has a few pillows, mostly of the decorative sort. She might be able to find some spare sheets, but they aren’t much good without anything to put them on. 

Why did Jarrik think he could just make them sleep on the floor?

“Yeah, I’ve got some spare pillows, and a quilt,” he answers, similarly pensive. “Don’t know what to do about the ‘bed’ part, but with enough pillows, we can at least give them something while we figure it out,” he strategizes, though he doesn’t seem completely in it. Mostly, the dilemma of how they’re being neglected — and yet not asked to work — doesn’t quite make sense to him. He takes a pause from his thoughts to glance up at Ane, donning a slight smile. “I’ll go scrounge some things up. Meet you at their wagon?”

Ane nods pensively. She’s as lost as he is — is Jarrik just collecting people? Why? He obviously isn’t putting any thought into their care, so he isn’t treating bringing them on as an investment in the caravan’s future. It seems like he couldn’t possibly care less what happens to them once they’re here.
None of it makes sense.

“Sure, sure,” she answers with an absent murmur. A furrow creases her brow as she looks over her shoulder, stealing one last glance at the pair before she turns to go to her wagon.

The two of them are still sitting by the waning fire, eating their meal as they were. They seem like a fairly companionable pair — not gleeful, by any means, but happy enough. They sometimes move their arms slightly, subtly, as if gesturing while exchanging idle banter. 

Teller of Fortunes

Teller of Fortunes 2-21: Join the Mad King’s Joust

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When Ane returns to the camp, there’s quite a commotion around one end. People have gathered in a large, oblong circle, faces turned expectantly toward the center. The din of chatter raises high on the air, and alosins chuff loudly.

There also appear to be… banners? At least, Ane’s reasonably certain that the hanging clothes were intended to look like banners.  An even more motley collection has been draped all over what was probably Vasht the knife thrower’s wagon. Then, up top, a seat of some sort has been placed there.

Vasht’s wagon looks like a very odd nucleus for the whole thing, really.
And it all has a certain air about it.
You might call it “whimsy.” 

Oh.

Oh no.

What did the fweep-fweep do now? She’d thought Vasht was safe — if there’s one word she’d never use to describe him, it’s “whimsical.” But now there’re banners? And a group? With tables? She drops the things she’d collected from the undercity, a chair leg and hound’s skull, in her haste to go see what level of fuckery the caravan and her mind-controlling pet abomination have gotten up to in her absence.

As it turns out, they got up to quite a lot.

Ane has to push past the throng of observers, which is growing thicker by the minute. As soon as she finds a spot with a low shoulder, she darts her gaze around…

The first thing she spies is a scraped-bare strip of land, save for a rope fence running down the middle. When her gaze pans left, she sees… an alosin, though that’s hardly the strange part. On the alosin is Brair, wearing a sheet as a sash and a large, ashen pot upon the top of his head. It sits jauntily on his brow, oddly complimenting the stark, firm expression on his bronzed face. Today, the fire-slinging callosian wields something else instead: a tall, wooden pole with a pillow tied around one end. 

Then, Ane pans her gaze to the right…

There’s another alosin, and this one is carrying Vasht. He has a curtain slung about his chest, in a most barbaric fashion (if barbarians had a thing for Valistean lace). His many sharp, sweeping tattoos paint a rather ominous picture; this, complete with the kettle perched upon his head, make him the perfect “dark knight.” He’s wielding a pillow-spear  similar to Brair’s. He also wears an expression of grim determination, though there’s a glimmer of chagrin in his eyes. It’s the look of a man that’s gotten himself into something, knows he looks ridiculous, and just has to commit to the bit.

And lording over the center, in the midst of the “banners” lining Vasht’s roof, is an old oaken chair, perched imperiously right in the middle. Upon it sits a certain round, fuzzy creature, with an air of comical gravitas. Its little beak-mouth is set firmly, as if it too is pretending to take this all very seriously. It’s not bouncing or fweep’ing at the moment, but it nearly vibrates with an excited sort of energy. Its barely contained glee is almost childlike, under its veneer of pretend authority. 

It also has a small, yellow prop-crown on top of its head.

It is King Fweep-Fweep the Whimsical. This is his joust.

Ane groans to herself immediately before she begins to try to force her way through the crowd. Brair and Vasht can have their pillow-fight for the moment — she is going to retrieve that fweep-fweep before someone loses an eye (or an ear, or a wing).

As Ane makes her way towards the wagon, the festivities begin to unfurl in earnest.

Jiselmo, standing in the center of the lanes, steps out wearing the full costume of a royal herald. He even has a long, brass horn with a flag on the end to match. 

“Hear ye, hear ye,” he calls out, “We gather today for the match of a lifetime! Today, two knights shall do battle for their honor. In the blue corner…”

He flings an arm out in the direction of Brair.

“SER BRAIR! Honorable knight of flame, lord of the pints, baron of the exploding wagon!”

Cheers erupt while Brair trots his alosin in a small circle, pounding his chest and waving his spear.

“And in the red corner… SER VASHT! The wicked dark knight, lord of edges, slayer of boards and fruits alike!”

Vasht receives a mixture of cheers and boos, as villains are wont to, though they’re all mixed in with laughter. Vasht, for his part, foregoes the grandstanding and instead raises his spear and points it towards Brair — a challenge!

Jiselmo cuts in, “Once more, simple rules! A knight who is lanced must remove their sash. A sashless-knight who is struck is DEFEATED! And if a knight falls off his alosin, he is both DEFEATED and VERY SILLY…”

Ane gently pinches the bridge of her nose. She knew the little thing was persuasive, but this. Half of the participants here have to be indulging it for fun. There’s no way something the size of an appo and a half could turn the caravan into this.

“Hey!” She calls sternly up to the fweep-fweep, “Either you come down, or I’m coming up.” 

Somehow.

“Fwip fwip fwip fwiiip fwip… fwep fwep…” The thing squeaks and whistles, babbling on, as if imitating a person’s speech. It doesn’t seem to be paying any attention to Ane. In fact… is it acting like a king? The crowd is silent, as if it’s officiating the start of the battle.

“Fuip… fwep… FWEEP!”

Cheers erupt as the alosins huff, scuffing their feet on the dirt. Then in a burst of activity, they LEAP! Both knights charge at each other valiantly, Brair in his ash-pot helm, Vasht wearing his kettle. The thunderous sound of galloping alosins fills the air, as a large dust cloud kicks up behind their springing legs.

The fighters lean low, gaining swiftness, ersatz pillow-spears held tightly to their sides and braced in brawny arms. The alosins leap with their heads low, charging for speed. 

There’s a moment of silent suspense.

Then, in a flurry of motion, the men pass and the spears flash into action! Brair goes for a very straightforward charge, but Vasht… oh, he’s a dark knight. And being the deft fighter he is, he ducks aside at the last second and thrusts his spear! His muscled arms tighten with tension as he swings his ‘weapon,’ striking Brair straight in the stomach. He takes the full weight of the alosin’s charge, coupled with the deftness of Vasht’s strike.

“Bwaaaahfuck!” Brair cries out, sent sailing off the (in hindsight, not-all-that-fast) alosin. He falls back while it charges onward, and he collides into the spongy tunnel ground with a thump.

At the other end of the lanes, Vasht brings his alosin to a stop. He then plants the haft-end of his spear in the ground, stands tall, and puffs out his mighty tattooed chest. 

“SER VASHT IS VICTORIOUS! A DECISIVE BLOW,” Jiselmo calls out, frantic with excitement.

He then toots his brass horn to make it official, while Brair sneakily wanders off to find a pint for his bruised pride and aching rear. 

“Right. I’m coming up,” Ane says, as she begins attempting to find hand- and footholds among all of the clothing hanging from Vasht’s wagon. If he ever did manage to find the time to do his shirt laundry, he’s going to have to do it again — the kicked-up dust from the alosins has not done them any favors. 

When she arrives at the top, the little fweep-fweep is looking quite fat and sassy in his “throne.” It’s currently rocking back and forth, cheeks pooched, looking very satisfied with itself. It’s still wearing the little fake crown, though it’s slid over its little tufted head at an angle.

Down below, the aforementioned actor is now busking the camp followers, guards and passers-by that clumped around this event. He moves among the thunderous cheer and applause, shouting. 

“Thank you, thank you! We accept appreciation in the form of CURRENCY and LOTS OF BOOZE. Brair seems a bit sore, so we won’t be getting more any time soon!”

Jiselmo!” Ane shouts down to him in horror. It’s bad enough the fweep-fweep is responsible for this without him capitalizing on it for liquor and coin. “What the Voi– Alright, you know what?” Perched atop Vasht’s wagon beside the makeshift throne, she reaches out to pluck the crown from the tiny creature’s head. 

“Fwep fuip fep… Fip f– FEEP!” It cheeps, eyes wide with alarm as its divested of its authority. Almost immediately, the fweep-fweep seems aware that the jig is up. Rather than attempt to reason with Ane or feign sleep, it instead lets out a big, gaseous “FWIPPPT!” and jets off into the nearest piece of laundry — a pair of Vasht’s britches — to hide.

Ane holds the tiny crown, pinched between thumb and forefinger.

“No crown, no kingdom. Those’re the rules,” she admonishes the fweep-fweep. For now, she allows it to hide — from the sound of things, whatever ensorcelment it worked seems to be breaking, giving her an opportunity to survey the damages from up on high.

Jiselmo rides out of this place on a tide of money and beer, taking the crowd with him to boisterously retell this event around a fire and a barrel of something brown and potent. 

This leaves Vasht standing in the middle of the field, contemplating his life choices. Furrowing his brow, he plucks the kettle off of his head and throws it to the soil with a clatter. He turns to the alosin, giving him a one-eyed look of sympathy. Then he looks up towards the fweep-fweep. 

Vasht rubs the side of his head, thoughts clearing, and then he sees Ane. His face goes slightly pale. 

Ah, yes. This is what social mortality feels like. 

What,” Ane says, arms held wide in bewilderment, “Happened?” 

She knows what happened. The same thing that got her to dress the fweep-fweep in makeup and jewelry and a tiny stone slipshell hat happened. What she does not know is how the creature escaped its cage and managed to affect the entire caravan.

The dark knight, Ser Vasht, stands dumbfounded. He doesn’t respond immediately, instead tossing his pillow-spear aside and crossing his arms behind his back. It’s like some last-ditch attempt to retain the scraps of his dignity. 

He calls back up to Ane, “Your ‘king’… and also, Jiselmo!” His expression firms. “Yeah, Jiselmo’s definitely to blame for at least part of this…”

“Yes,” Ane says with a slow nod and the tone of voice one might use to ask a small child why their mittens are currently floating in the privy, “But how did the ‘king’ get from safely inside a cage to… to…” She makes a flailing gesture toward Vasht’s britches, which are currently trembling in a perplexing fashion.

Rather than answer immediately, Vasht wanders aside and gathers up the thing’s cage. Its door swings open tellingly. With it in hand, Vasht spreads his rows of wings, catches the air, and flaps his way up to meet Ane on the roof of his wagon.

Once he’s safely landed, he dusts off his shoulder.

“Well, I first meant to keep it in my wagon… but when I saw it, it did something.” He sighs, staring at the wriggling pair of pants. “It kept giving strange ideas, and some would’ve wrecked my things.” He coughs. “Important things. Keepsakes. So…”

He makes a vague, spinning gesture with his fingertip.

“I took it outside, it got ahold of Brair and convinced him to open the cage.” He explains all this in a rather careful, measured fashion, as if that can make the result a bit less silly.

Ane rubs a spot in the center of her forehead. With her free hand, she waves at the tiny, quivering pile of underpants and fweep.

“So it’s Brair’s fault, you’re saying,” she concludes. “At any rate, it doesn’t matter. Just… Put it back in the cage so I can get it somewhere where it can do less damage, I’m not going to go rooting through your underthings.” 

“Well, not his entirely. I should’ve kept him from opening it, though my back was turned. After that, he said he ought to take care of it, feed it some of his booze…” Vasht goes on, walking towards the pair of waggling trousers. He takes it by the legs, positions the waist at the mouth of the box, and begins to gently shake the garment. Soon the fweep-fweep pops out, tumbling into the cage, whereupon Vasht shuts the small door.

He takes in a breath, and continues, “So, we got into an argument… Jiselmo strolled by, and suggested we decide it with a contest. Then, a while later, I look up and this is happening,” he says, gesturing towards the scene laid out beneath the two of you. 

Ane shakes her head as she takes the cage, muttering to herself.

“Can’t go anywhere, Animus alive… At any rate, thanks for keeping an eye on it. Sorry about your laundry. And,” she nods toward his ‘knightly’ getup, “All that.”

“Mm, might want to keep it hidden when you’re away,” he agrees, gruffly running a hand across his cheek. “Seems only to do that when people see it.” Vasht then shrugs a shoulder, and smirks with chagrin. “Well, I’d say you’re welcome, but I’m more sorry that I let it start a monarchy. And knight me, I guess.”

A faint grin tugs at the edge of her lips, in turn. “A tiny tyranny, complete with bloodsports. Out of curiosity, though — why did your laundry end up all over the outside of your wagon?”

Seeing Ane’s smile seems to lessen his embarrassment, somewhat, and he finds himself doing the same. He lets out a theatrical sigh, and plucks one of his scarves off of his wagon’s roof.

“If I had to guess? The critter needed heraldry, and somehow Jiselmo knew that. So while we got ready, he went around throwing my clothes everywhere.” He furrows his brow at the scarf, and adds, “Also, they were nearby… I’d just finished washing them.”

She pulls her lips inward, pressing them tightly together in her teeth to keep from laughing outright. Instead, she manages a stiff nod and a subtle quiver of her shoulders before she turns away from Vasht (and his “heraldry”) and begins the process of climbing down the dangling shirts, belts, and trousers.

As she does so, he leans forward and aims a few pokes at her side. “I see your giggle fit,” he accuses. “Making a getaway with your tiny trouser bandit,” he adds, watching Ane flinch to avoid being poked as she clambers down his wagon. He hops down himself shortly after.

“Hey! Careful — some of us don’t have wings. Or a head harder than that kettle to break a fall with,” she chastises him as she disembarks from a muslin shirt. 

He crosses his bare arms, regarding her dryly from the bottom. “Well, I can help with that. There’s a spare kettle over there, for your safety.”

“Wouldn’t fit without crumpling my ears. Anyway, thanks again, Ser Knight.” 

“At your service. Or something,” he agrees, offering a sardonic half-bow.

With the fweep-fweep safely in its cage, she makes her way back to where she deposited the hound’s skull and chair leg she found earlier. The chair leg is useless to her now — let it sit here and raise questions in whatever hapless wanderer finds it next — but she has a lot of soaking and cleaning to do before the skull is in a keepable condition.

Which means, unfortunately for him, she needs to bother Brair (and his wounded pride).

 

Teller of Fortunes

Teller of Fortunes 2-11: Twisted Arms

Teller of fortunes is a serial work of Fantasy Fiction, at times surreal. No fae-twisted farmers were harmed in the creation of this work.

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After all the nonsense that comes with another day in the grand caravan, Ane has a couple of hours to herself. Inevitably, however, a knock sounds against her (still broken) door. This time it’s three soft raps — polite, but without Jarrik’s overbearing air. An even, gentle voice follows, “Hello, it’s Nelea.”

Nelea?

Strange, the animal trainer doesn’t often visit her wagon. Well, once, when one of her gelthounds came down with worms as a puppy, but Ane has the distinct impression that this is not about that.

“Coming,” she calls out, “Gimme a minute.”

Really, it takes closer to three minutes for her to shift her door. She does manage to succeed eventually, leaving a triangular space beside the half-hanging upper door for her to talk through.

Sure enough, there’s the callosian. She’s of a rather stout build, and has tumbles of extremely light hair that spills in tight curls down from under a straw hat, contrasting with her deeply tanned skin. She smiles politely, and stands with her hands in front of her clasping the handle of a basket — an almost comically girlish pose contrasted with her imposing musculature. She’s no Aedas (or Bugbeard), but it’s enough to throw off the image for certain. That, and the rather stern, architecturally beautiful angles of her face. 

“Hello,” she says. “Sorry to bother you, Miss Ane. I’m not here for myself,” she explains. 

Ane nods, leaning forward slightly to peer through the door-gap at the trainer’s basket. Her curiosity was already piqued; the basket makes it doubly so. 

“Everything alright?”

“Well, yes,” she says, hesitating. “In a sense. First, do you remember the klorr who joined us in the last city? Tall, mysterious, a condition about his arms,” she explains tactfully. “Well, he hasn’t come out of that wagon since then, and it’s…” Nelea pauses and sighs, her stoic posture somewhat wilting.

“It’s just not healthy. He needs light, air, and water,” she says, voice heavy with concern. “We’ve been taking turns bringing him food and drink, but it’s not safe to go on like that. It’d be great if you could take a turn, and maybe you can talk to him?” She lifts the basket, indicating its contents. It has some of the day’s dinner, rendered in a less messy form; chopon cutlets, some biscuits, vegetables strained out of the gravy, and a lidded cup of water. 

Nelea continues, “We’ve each tried, to no avail yet. Even if you can’t make him feel that comfortable, well… Every bit counts, you know?”

The man with the twisted arms!

Ane had forgotten about him in the midst of everything else. Which, really, probably just serves to emphasize Nelea’s point — she certainly would’ve noticed if he’d been out and about. By the time the callosian is done asking, Ane is already clambering through her broken door. 

“I’ll take it to him. Which wagon is he in?”

Nelea nods, holding out the basket with one hand and motioning off to her side with the other.

The wagon she indicates is an old, unadorned thing, with large double doors on one end. By the look of the rustic vehicle, it was once likely used as a place to hold the alosins when they needed to be indoors. By Ane’s memory, though, it fell out of that use and ended up being converted to storage. It’s often opened when people need to draw out sacks of grain or hay for the animals. This means it likely has plenty of open space, though with lots of dusty feed bunched all around.

“It is said that he chose it himself, shortly after arriving. None of us had the chance to talk to him beforehand, and he hasn’t spoken much since,” Nelea explains, her worry clearly evident in her tone.

“I don’t blame him, really. Have you seen what Brair and them are getting up to?” Ane holds the basket from the bottom, careful not to jostle the contents as she strikes out for the old wagon. 

“I can’t say I have,” Nelea fibs, with a hint of mirth. “In any case, good luck.”

Hopefully he’s feeling sociable, Ane thinks to herself. Nelea would probably have warned her if she thought he wasn’t, but Ane knows nothing about the man outside of his twisted arms. 

Even with the door closed, the scent of dry, dusty hay makes her nose itch as she approaches. She pauses for a long moment, keen ears perked to listen for any sounds coming from the wagon — not that she’s likely to hear anything more than muffled noises through the thick wood. Even so, there are sounds of breathing, likely from someone rather large, and a thick silence between each breath. There is no movement, no voice, nothing.

Cautiously, she raises a hand to knock sharply on the broad double doors.

A deep susurration follows, short and simple. It’s not a growl, nor a noise of displeasure. It sounds most like a mumble of assent. As for the wagon itself, the door doesn’t even seem to be bolted. She waits for the door to open, then silently curses herself for it. He probably couldn’t open the door even if he wanted to…

“I’m coming in,” she says, pressing her lips to the narrow gap between the doors. She gives one a tug, mentally bracing herself for whatever it is she’s about to see.

Were she not a shasii, Ane would mostly see a tall, dark shape hunched against the far wall, sitting with legs splayed across the floor. Since Ane can see perfectly, however, the man isn’t afforded any discretion by the darkness. He’s tall, perhaps muscular, albeit in a limited fashion about the shoulders and back. Otherwise he’s rather gaunt, with scraggly hair and wide, sharp klorrian eyes. They open slightly when Ane peers, in, though they remain downcast. Of course, most importantly, his arms lay heavily beside him on two hay bales  — heavy enough to make the tops sag and the sides crumble.

He doesn’t speak. His facial features are a tad strange, perhaps duller than most. He doesn’t seem afflicted by anything beyond his arms, but it’s still a disturbing sight — he looks like he’s badly in need of some fresh air, let alone a haircut and clean clothing. Ane’s brow furrows in concern as she takes a tentative step into the wagon’s dark interior.

“I brought you some food,” she says, giving the basket a little heft, “Chopon and gravy, with biscuits. Are you… Do you need anything else?”

There’s a slight pause. 

“Naw.” 

As blunt a refusal as it is, the tone of his voice doesn’t sound intentionally brusque. The accent even seems a bit thickened, as if in an attempt to mollify the intruder.

Ane moves to set the basket down, but stops midway through. Instead, she takes a step back, closer to the door.

“Why don’t you come outside and eat? The air’s fresher, and it’s brighter and less dusty…”

“… Quieter,” he says thickly. It seems to take him some time, before he adds, “This is for me.” There’s no comfort in his tone; instead, he sounds deeply resigned.

“Do you need it quiet? We can find curtains for the windows, or something to dull the noise,” she offers.

He hesitates, as if hitting a kink in his thoughts. Then he just shakes his head. 

“I can… have this. Maybe,” he replies.

His response, however short it is, urges her to keep going, to try to keep the mysterious man talking. 

“I can see what I can do to make it more comfortable. Pillows, maybe? Or a wash basin? Maybe a blanket? It’s warm now, but it gets cold on the trip sometimes…”

The klorr starts to open his mouth, as if to object. Ultimately, he just remains silent.

Well, that didn’t work.

She moves forward, slowly, as if she’s afraid of spooking him. Once she’s set the basket down within his reach, she steps back a pace.

“Do you want me to go?”

He begins to shake his head side-to-side, but stops himself again. One shoulder shrugs instead. His eyes shift briefly to regard the basket of food, then back to the same spot on the floor. 

Ane watches his flat affect and apathetic demeanor. Puzzled, she edges a little closer.

“Do you need help to eat?”

The klorr regards the food again, hesitantly. There are some stains on the floor nearby, likely from previous meals. At this point, it becomes apparent that there’s also a foul smell in one corner of the room; it seems he pressed a chamber-pot into service, and somehow covers it with hay afterwards. Truly, he has not left this wagon.

“I shouldn’t need,” he replies simply. 

“Do you,” She’s loathe to ask, but Void, someone has to — it’s painfully obvious the man’s being neglected. If he won’t, or can’t, do for himself, there has to be someone who does. Why bring him into the caravan just to let him languish here like this? “Do you need some help cleaning up?”

Nelea and whoever else is helping him have flailed against this bare minimum. By now, that chamber pot would’ve needed dumping several times over. Fortunately, as bad as it smells, it doesn’t seem he’s been using anything else. Though, if the man doesn’t leave… Then there are few other options but to await someone changing it.

“I shouldn’t need,” the man repeats somberly. “Bad things.”

Shouldn’t, fine. But you do.

“What kind of bad things?”

Her nose wrinkles at the smell. The longer she stands there, the stronger it seems to get — she’ll be splashing around in the stream with five pounds of soap just to get rid of the odor on herself. 

The klorr answers, his voice husky. 

“The light… that pain… these arms.” He lifts each of them, twisted as they are, then lets them fall back on the hay bales with a thump. 

“Pain? What kind of pain?”

“When I changed.”

So he wasn’t always like this…

It seems obvious, in retrospect. If he’d been born this way, she doubts he could’ve survived until adulthood. With his stilted speech, he may not be fluent in Skilhouran common. If he’s from one of the klorr tribes, his twisted arms would’ve been an even bigger challenge to growing up in a hunting society that relies on living closely with dangerous gurran behemoths.

“I’ll tell you what,” she says firmly. Though she doesn’t know him at all, she’s at least mostly convinced that his arms are too cumbersome to try to harm her — if he did, she could probably get away quickly, or at least yell for help in time. Even if he tells her he doesn’t want help cleaning up, that chamberpot needs to go. “I won’t leave — I’ll come back. If you let me take that,” she points to the pile of soiled hay, “I will bring you something that might help with the pain.”

For the first time since Ane entered, he looks up. His eyes subtly widen, and he looks more present than moments ago. There is certainly a glimmer of intelligence in there, and a very deliberate sense about him. If there’s any emotion visible behind his eyes, it’s a long sorrow.

“Yes,” he answers. “Please.” His tone wavers.

Finally, she’s getting somewhere. She’s not sure where, but somewhere.

“I will come back. For now, eat.”

… Now she just has to figure out how to handle the chamberpot. 

The hay is already making her nose itch, and she can feel bumps raising on her bare skin where the dust touches. Above all that, the sharp ammonia burn of an overfilled chamberpot sears her nose — had she eyes, they’d be watering. Ane turns toward the door, inhales a lungful of fresh air, and steels herself.

Somehow, she manages to maneuver around the man, and make it back outside with the chamberpot in her arms. She doesn’t want to think about what’s running over her arms and staining her sleeves, or the constant tiny thwats of flying insects ricocheting off of her face. She definitely doesn’t want to look down to see the mass of hay and waste crawling with maggots.

Ane upends the chamberpot several yards from the wagon. She must be a repulsive sight, holding a recently-dumped chamberpot and reeking like a barnyard, but she tries to flag down the first moving shape she sees anyway.

Fortunately, luck is with her as Wila, Vila and Zila float by. They don’t appear to be particularly preoccupied, outside of a leisurely walk and some light chatter.

“Dishes though? Really?”

“Well, he probably had to keep his, his monk-skills far from the fight!”

“Uh-huh…”

“You know, so nobody gets hurt. Have you heard what Eternalists can do?”

Hopefully they’re good at scrubbing.

“Wila, Vila, Zila! Speaking of dishes…”

The three of them rotate together, looking towards Ane. Generally, they’d often look like they’re just walking with linked arms, if it weren’t for the way they all turn as a unit.

“Oh, hello!” Zila chirps.

“What is it, Ane?” Wila asks, and holds her nose on reflex.

“I need the monk, a tin of Dynkala’s chest rub, a bucket, a scrub brush, some lye soap, a very long ribbon, and a piece of chalk,” Ane says, between gasps of fresh(ish) air.

Vila gives her a dry look. 

“I hope you don’t think we can scatter to fetch these for you.”

Zila gives her a small swat on the shoulder. 

“What Vila means, is, we’ll be right back.”

“It just might take a little while,” Wila adds. “We aren’t exactly swift, though Dynkala should have all of that.”

Ane breathes a sigh of relief.

“Alright, great. Yes. Thank you. I’ve got… Very urgent business to do,” she explains without explaining.

“Very well,” Wila says with a sigh. “We will return here.”

“Well, things turned out great last time she doled out errands,” Vila mutters as they begin to float away. This earns a murmur of agreement from one of the others.

“Don’t forget the monk!” Ane calls out after them.

 

About ten minutes later, the aforementioned monk arrives, sans the triplets. He does have all of the requested items under his arms, however. Such is the way, when dealing with the triplets; at least one is liable to get impatient, no matter what the task.

He stands there dutifully. “What is needed?” He asks, tilting his head sideward. 

“Hope you’ve got a strong stomach,” Ane says grimly, “I’ve dumped that pot and buried the waste, but it still needs to be cleaned. Then I might need your help there.” She cants her head first toward the chamberpot, then toward the dusty wagon. “I’ll take the ribbon, chalk — they didn’t forget the chalk, did they? Good — and the chest rub, for now. Just try to get that as clean as you can.”

The monk nods dutifully, and fixes the chamberpot with grim regard. That will be his next challenge. 

With the requisite items in hand, Ane ducks back inside the mysterious man’s wagon.

Inside the wagon, the man remains silent. He does look up when Ane enters, however. There’s still that sad look in his eyes. 

 She sets the chalk and ribbon on the floor, as she kneels down within reach of him. She can still smell wafts of the chamberpot-reek, but at least the chest rub might help cover some of it…

“Where does it hurt?” She asks him, as she pulls the wide cork from the little earthenware pot.

The klorr lifts his elbows, which are the last bastion of normalcy prior to the twisted mess below. 

“There,” he indicates, almost biting his lip. It seems he has trouble even just acknowledging it. 

And given any understanding of anatomy, well… It’s unthinkable that his lower arms could function, circulate blood, or feel pain, yet they do seem alive, despite the constricting bones and contorted flesh. It defies sense. If his elbows are the last place following the rules of biology, then they must be suffering a pain most bizarre and cruel.

She nods, though she’s unsure how to tackle this. Though the chest rub is made to ease coughing and congestion, the sharp, camphoraceous coldness is helpful for soothing pained muscles. Is this even muscle pain? She doesn’t know — she’s not sure he does, either. Muscle, bone, ruptured tendons, it could be anything.

Ane scoops a generous dollop of the salve onto her fingertips, brow furrowed with concern as she hums over his elbow. If only she knew where to begin…

“I’m going to use this,” she says, holding up the glob of oily salve, “If it hurts you too much, tell me and I’ll stop. Someone is helping me, he can come to clean up a little if you’d like. He’ll be quiet.”

The klorr nods, though he’s not entirely sure to what he’s agreeing.

And, with that, she gently daubs one of the man’s elbows in the pungently minty rub. He winces with pain at the first contact, but calms as the soothing chill of the rub sets in. His teeth grit in his closed mouth, remaining otherwise still. 

“… Helps,” he mumbles. Naturally, it’s only a muscle rub, but it’s more of a reprieve than he’s likely experienced in a long time. He doesn’t exactly look like he’s visited a real physician, after all. A doctor would probably just amputate both limbs from the elbows down… But the condition is so bizarre, would it even follow that logic? The twisted structures almost look botanical in nature. Would they just regrow? It’s impossible to tell by looking at them. 

Ane nods, relieved to hear it’s helping a little. She takes his elbow in both of her hands, gently probing and kneading the joint with the tips of her fingers. The hot, thickened areas of swollen muscle and congested blood get a little more attention, as she attempts to ease the blood flow back toward his heart. She can feel the scarred, adhering fascia beneath his skin, but it would take more expert hands than hers to try to release it.

The treatment also gives a deeper sense of his condition. Whatever did this, there’s a sense of real malice in the result. The way the bone splits so wickedly, then spins around itself… It’s like what a child might do to two blades of grass, bored in a field, wrapping the two together then pulling them taut… But never hard enough to break. 

It’s deliberate. Something with a mind did this.

“Thank you,” the klorr murmurs in his raspy voice. 

“You’re welcome,” she replies, distracted by the motions of her hands. She moves from one elbow to the other, repeating the same process — apply the salve, feel for what’s hurting, and try to ease pains she can barely even guess at. 

Was he punished? Or just cruelly used for something’s sport? She can’t tell, and doesn’t think he’d tell her if she asked. He might not even have the words for it. 

Once she has rubbed as much of the salve in as she can, she picks up the ribbon. If nobody had been by to try to help his pain or even regularly empty his chamberpot, there are probably plenty of other things that have been neglected, too.

“I need to use this — it’ll only take a minute, and, if it hurts you, I will stop,” she assures him.

He just stares at the ribbon, knitting his brow. He nods in assent, however.

Ane stands, maneuvering cautiously around the man to avoid bumping his arm with her knee. She stretches the ribbon across the breadth of his shoulders, before making a marking with the chalk. His upper arms are next, then the length of his spine. It’s a crude system, but it leaves her with a length of ribbon suitable for making approximations, at least. 

“I have to go soon,” she tells him, as she brushes a few clinging wisps of hay from her knees, “But I’ll come back tomorrow. I might not be the one who brings you your food, but I’ll come back.”

“Alright,” the klorr replies. His almost-perpetual frown is a bit less pronounced, forming closer to a flat line. It seems like a vast improvement, given his overall mood. Once again, he adds, “Thank you.”

Ane nods, stashing the rest of the pot of chest rub beside a hay bale. Hopefully it won’t be too hard to find next time.

“You’re welcome. I’ll see you tomorrow.”

 

Teller of Fortunes

Teller of Fortunes 2-8: Marry My Daughter, Doctor Lartimus

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After much setup, the caravan undertakes its next big venture to return gold to its purse. With a bit of chicanery, a large amount of bottles and paint, and a whole heap of gurr-shit, the caravan begins The S’vargan Job.

First, Narue the mercenary procures an alosin, a long-necked, maned thing with sound, sturdy hoppin’ legs. She’s familiar with the thing and able to lead it easily enough, before the rest load it down with “Miraculous Concoction.” The beast is a rather helpful feature to have; though the bottles clatter as it hops, it certainly carries more than the lot of them could. Besides, it can easily trot at walking pace to reduce the odds of a big old mess in its saddlebags.

On the way towards the city wall, Vasht directs the group around to a side-gate. It’s a bit more obscure, and makes it seem less like the group is coming from the caravan. On the way through, some of the sleepy guards startle, then scoff at the display. 

“Loony foreigners,” one chainmailed shasii mutters. 

“Just peddlers, mister,” Narue says, with a disarming smile.

“Right, right, get on with you then,” the guard huffs, waving them onward. “Don’t steal anything.”

Inside the walls, the architecture is of much the same style. Even the low buildings are overwhelming, with their own spikes and spires all adorning the top. And somehow, each building is built with its neighbors in mind. It’s such that the toothlike pattern of one rooftop blends with the next, each piece complementing one another. It’s as if one artist had his way with an entire skyline, sculpting it to his whims.

The streets are crowded near the gate, bustling with merchants and locals alike. The crowds are almost exclusively shasii, though tzuskar and huikkarans are also occasionally seen. It’s a good thing the group didn’t decide to include any callosians; they would have stuck out like a sore thumb.

It’s a short walk to reach a square near one of the outlying markets. Jiselmo, despite being dressed as a beggar, often points for the proper street or alleyway to take. He seems to have a rather good sense of the place, however long its been since he last navigated the winding streets. A couple of times, he even manages to divert the group away from a group of cutthroats, who tend to wear gentlemanly garb that matches their stilettos. 

The clearing is a perfect medium; near a market to get good foot-traffic, but not adjacent any apothecaries or herbalists. There aren’t even many guards around to hassle them. What’s more, a fountain in the center serves as a rather nice draw, with people tossing coins into it as tribute to their god, the Wanderer. 

Upon arrival, the group shifts its gaze towards Ane.

Jiselmo waggles his eyebrows. “Shall we begin?”

Ane parks one silver-ringed hand on her paste-gemmed hip, and gives the group a firm nod. 

“Let’s go.”

They all nod to one another, and commence setting up. They park the alosin in front of the fountain, where Narue bids it to sit. Vasht lays out a blanket and begins setting bottles all along the edges. Jiselmo runs away to beg.

Korin finds a dry spot on the fountain’s base, and pins up the glorious sign:

 

DOCTOR LARTIMUS ~and~ HIS MIRACULOUS CONCOCTION

(the heat lets you know it’s working!)

 

He strides proudly into the middle of the display, and motions for the others to flank it. Even before he begins to speak, people stop and stare — mostly at the sign and its oddly-dressed attendants. 

Korin puffs out his chest before belting out a thick, booming voice.

“GREETINGS, CITIZENS OF S’VARGA! It is I, Doctor Lartimus,” he declares, with a sweeping bow, and a tone that implies he’s known by all. At his call, a few obedient souls begin to gather in front of the display. 

“I have come from far and wide,” he continues, “And borne witness to a terrible plague: FATIGUE, APATHY, IMPOTENCE, and worst of all, CURDLED HUMORS.” He leans forward, wiggling his hands in a most menacing fashion. “Through the finest alchemy and most importantly, vitogeonomy, I have derived a cure: MY MIRACULOUS CONCOCTION!”

He raises up one of the carefully-sealed bottles.

A shocked crowd of house-peoples and errant servants watches in awe, exchanging blank looks. None of them have heard of “vitogeonomy,” but it sounds enough like something important that it has them hooked. Korin has a rather stately look about him, too. Truly, a face as dour and serious as his couldn’t be that of a con-artist. Void, just looking at his scowl makes them feel ill.

Now that he has everyone’s attention, Korin begins to rattle off his pitch.

“With MY MIRACULOUS CONCOCTION, all of your ills shall be CLEANSED and HEALED!” He clenches his fist for emphasis, shaking with passion as the other holds his life’s work. “It reduces boils, it regrows hair, it puts the vim back in your vigor and the spring into your step! It even cleans dishes! All you need to do is take a swig, gulp it down fast, and swish it ‘round in your belly! And remember folks…”

As if compelled, his “assistants” shout in one voice. 

“The heat lets you know it’s working!”

A crotchety howl rises from the crowd. 

“I DON’T BUY IT! Yer conkeckshun works? WELL PROVE IT, BEANPOLE,” heckles an old beggar, with a mud-smeared face and a neck encrusted with boils. Underneath all the grime (and generous slatherings of greasepaint), Jiselmo’s fine hair and youth are unrecognizable.

“Very well, good sir, step right up,” Korin urges him, motioning for the man to approach.

The man hobbles forward, supporting his weight on a gnarled stick. His gait is slow and unsteady, his course to the front is agonizingly slow. When he reaches the front, Korin shoves an unsealed bottle into his free hand. 

“Toss it back, good sir, and you’ll feel like a lad all over again!”

“BEH! We’ll see,” the codger scoffs, accepting the drink. 

He brings it to his lips and tosses his head back. The man makes loud, noticeable gulps, as his adam’s apple dips up and down theatrically. Fortunately, the group’s audience misses the small bag pooched beside his cheek, concealed under his palm. It receives all of the drink, draining the bottle over halfway, before he gasps with refreshment, wipes his lips, stealthily flings the bag into the fountain in a feat of cunning legerdemain.

“Well, it sure does hekkin’ burn,” he mutters, looking at the drink appraisingly.

People in the crowd begin to look at one another in suspense, expecting something to happen. There are raised eyebrows and exchanged whispers, as gentlefolk all peer over one another’s shoulders to see.

“Why… I feel a… a TINGLE,” the codger declares with a whoop. His limbs begin to shake and tremble, so much so that he tosses his cane aside. His posture straightens, vertebrae by vertebrae, until he stands tall like a young man. One can almost hear the popping sound of each snapping back into place. He lets out a wild howl, frantically patting his hands across his neck. When he moves them aside, the makeupped-on boils and blemishes are gone.

“WOOOHOO! I’MA GO TO THE BROTHEL! SEE YA LATER, FOOLS!”

With that, Jiselmo breaks off into a full, sprightly run towards the nearest alley. He’s gone in a flash, leaving behind nothing in his wake but an audience of awed viewers.

There’s a pregnant silence. Ane can feel the tension settling on her like an itchy blanket — as her hum roves over the expectant faces of the crowd, she bites her lip to bottle her tense, unwilling laughter. 

Korin clears his throat, blushing.

“Now, you too may have MY MIRACULOUS CONCOCTION, For the LOW, LOW PRICE of only TEN MI-”

“I’ll take five!”

“I’ll take ten!”

“MARRY MY DAUGHTER, Doctor Lartimus!

“-FIFTEEN MITRES!” Korin concludes.

Suddenly, the group is positively swamped. S’vargans surround the group on all sides, grabbing for bottles. Narue and Vasht can only barely keep them back. Korin holds up a small basket to receive payment, and begins getting pelted by gold. People are throwing away their monthly salary, their allowances, and even the money servants receive to pay for their master’s groceries.

Korin looks back to Ane with a smile and a sly wink as the coin begins to pile up. 

Ane smiles broadly. It’s all she has to do to avoid applauding his performance as she begins handing out bottles and collecting money.

“Ten mitres, thank you,” she says with a saucy flutter of her hum and coquettish cock of her hip as bottles and money change hands. Sometimes, it helps net a few extra coins at the tail end of a card reading. Today, there simply isn’t time — the demand is faster than she can keep up with. 

“Th- Ten mitres, thank y- That’ll be ten m-.” Had she many limbs, like the Progenitors, she might be able to pass out bottles and collect coins fast enough. Since she does not, it takes a considerable effort to keep the crowd from fighting over the rapidly-vanishing bottles of “concoction.”

The money is piling up at an almost alarming rate. 

The way we’re going, Ane thinks dryly to herself, half of these poor bastards are going to end up signing on to be caravan guards just to recoup some of their coin.

Time passes, as bottles and coins continue to fly. A generous pile accumulates in Jiselmo’s basket, and about a third of the bottles are gone. Korin smiles as the coins glitter, though he maintains his stately composure all the while. Had it been Jiselmo, he’d have the look of a grinning Daezra by now.

Someone is shouting at the edge of the crowd, but they can scarcely be heard over the din of sales being made. Only snatches of words come through. 

“… Not true! … Vitogeonomy isn- It’s all… Nonsense!”

No one in the crowd is listening, of course, and they continue to pay vigorously.

Vasht and Narue look to Ane for direction. Apparently they consider her to be the one that decides how long they all stay in. 

Ane’s lips form a frown as she hums over the crowd, trying to pinpoint the voice of the dissenter. It might be a little early to drop the ruse just yet, but it might also be a good time to figure out how to maneuver that voice into the fountain…

Of course, her vigilant scrutiny serves another purpose, too. The second she spots a guard uniform, it’s high time to cut their losses and hie back to the caravan.

Peeking about, Ane’s able to spy the source of the voice. It appears to be a portly old shasii, gray in the hair and red about the face. He seems absolutely furious, though no one’s really listening to him. He’s certainly no guard, though his impotent rage doesn’t threaten to lose steam anytime soon.

She doesn’t move her hum from him, as she leans over and mutters to Vasht.

“The second that codger leaves or a guard shows up, we’re out.”

Vasht nods dutifully, keeping his eyes sharp.

The sales continue, and the gold piles up without slowing. It even overfills the small basket, and Korin is left collecting it in the pockets of his jacket and trousers. The others are stuffing it into the saddlebags of the alosin, stashing away as much as they can. 

“… an OUTRAGE!”

Right at that moment, the merchant screws up his swirls, then turns and dashes off. There’s practically steam exuding from his long, droopy ears, while his coattails flap behind him. 

As soon as he turns, Vasht gives Korin the signal.

“Well sorry folks, I must be away to go give alms to the orphanage! FAREWELL, AND GOOD HEALTH!”

The doctor then leaps up onto the alosin, swinging a leg over it and mounting the stirrups. Narue and Vasht tear down the banner and tuck all the gold safely away, moving with swift efficiency borne from years of dodging guards.

Ane scrunches her face as she clambers aboard the creature. There are no stirrups left for her, so she tenses her legs around the saddlebags and loops her arms around Korin’s waist. 

“It was believable until the bit about the orphans. Anyway, let’s go!”

“Orphans are important!” He shouts in protest, and kicks the alosin into a running leap. “Hyah!” He shouts, sounding much less gallant than most.

“Sure!” Ane shouts back, “But I can’t picture you dropping sacks of gold off to ‘em!”

With the alosin and the speed of flight, the entire group moves far faster than the old merchant. It only takes minutes for the animal to bound out the city gates, slowing only for Korin to wave to the guards. They wave back, before he kicks off again at full speed.

By the time everyone reconvenes at the camp, there’s no sign of guards on their tail. In fact, they looped around so thoroughly, that even the wall guards could never have followed their course. Korin practically stumbles face-first off the alosin, planting into a fuzzy patch of mycelium on the ground. Vasht and Narue arrive a few moments later, landing next to the others. 

Jiselmo is already there when they arrive, still in his beggar’s garb. He’s smoking a pipe filled with puffroot; most likely “borrowed” from Ane’s wagon.

“Compatriots, partners in capitalism! How go the earnings?” He asks, while offering a hand to help Korin up off the ground.

Ane bounds nimbly down from the creature, before gently massaging a spot on her lower back. She doesn’t ride often, if she can help it — alosins are useful saddle animals, but, at high speeds, their scrambling hop is far from comfortable. Even after what amounted to a short jaunt, her back and thighs ache.

“Beats me. It seemed to work pretty well, though I’ve no idea what we’re going to do with the rest of these bottles,” she admits. 

Narue wanders over and pats one of the saddlebags. “One of us could try to hawk it on a black market. We’d get much less for more risk, but it’s an option,” she figures.

“I could do that. What do you think, Ane?” Jiselmo asks, taking a drag from his pipe.

Vasht’s expression seems disapproving. 

Ane hums at the saddlebag for a long moment. They’re not nearly as bulgey as they were before — they must’ve unloaded at least a third of the concoction — but it’s still a lot. Having some extra doesn’t bother her much, each bottle was made with only a few copper bits’ worth of ingredients — but they do represent a lost opportunity.

She exhales a sigh that puffs out her cheeks, before giving the saddlebags a dismissive flap of her hand. At this point, she’ll be happy to be well shut of the whole affair.

“Vasht knows how much money Jarrik needs to pull our asses out of the fire. Do what you want, I’m going to go wash this mess off.”

Vasht raises a hand and speaks up, “Wait! Before you go, there’s one last matter… the take.” He looks towards the saddlebags containing the coins, all bulging conspicuously at the bottom. “There’s probably about seven-hundred and fifty gold in there. Most people probably lost about ten gold in the robbery. How much goes to us, to the caravan, and to the people who lost in the raid?”

He looks towards Ane, raising an eyebrow. This of course makes his eye-wing flutter, bapping his cheek. 

“I’ll defer to Ane,” Jiselmo says in a puff of smoke, “Though I personally enjoy getting paid for a grift…”

Ane turns around, paused halfway to leaving. She gives Vasht an annoyed frown and another, more dramatic wave of her arm.

“How’n the Void should I know? I tossed all my money in the costume closet, pawned two bags of puffroot off on some ugly bastard, and he fucked off. You know how much money Jarrik needs for guards, you do it.” She turns around again, grumpy from a combination of saddle-soreness and hot, itchy greasepaint with bits of alosin hair stuck in it, and begins to walk off mid-mutter.

Vasht shrugs turns back to the group. In her absence, they deliberate about what to do with the money. At some point it gets Korin and Jiselmo into a theatrical tussel, but that’s the tenor of just about any negotiation they’re party to. 

As long as they don’t get put to the sword in the next bandit attack, Ane considers a bath a far more pressing concern. While they argue, deliberate, and haggle over their respective cuts of the gold, she finds a spot on the bank of the geyser-fed stream, a sliver of soap, and a clean washrag to begin scrubbing clown paint from her skin. They water has an oddly sulfurous, mineral quality that’s makes washing clothes and dishes a bit of a challenge (scrubbing the paint from her tablecloth is going to be a struggle), but it certainly feels nice on sore muscles. 

It’s a brief return to relaxation.

(Thank you for reading! Please like, share, and comment below if you enjoy! Best, P&R.)

Teller of Fortunes

Teller of Fortunes 2-7: The Miraculous Concoction

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Ten minutes later, Vasht the knife thrower is well at work gathering the ingredients for the big plan. Gathering materials and accomplices for a scheme is always quite an undertaking. Even now, Vasht knocks urgently on Brair the fire-eater’s door. When the door opens, Vasht speaks in a hurried clip. 

“Brair, I need some liquor, some hot peppers, and all your empty bottles.”

“Uh, sure,” the scaled callosian mutters, moving slowly to grab something from behind him. He moves at an almost glacial pace, causing Vasht to bite his lower lip with impatience.

Vasht rushes in, followed by a clattering noise, then rushes back out with a heap of liquor, bottles, and izash peppers piled into his empty laundry hamper.

“Thank you, Brair, I’ll tell you later, goodbye,” he bids him, and wanders off to the next task.

“Alright… Sounds fun though, gotta be a scheme,” Brair grumbles, and wanders back into his wagon before shutting the door to nurse his hangover. “I wanna do a scheme…”

Next is the clown. Vasht cringes at the notion of having to talk to him. As social as the knife-thrower can be, he really doesn’t like the vibe of that man. He simply can’t fathom asking him for anything…

So instead of doing that, he wanders up to the clown’s window and picks the latch. 

 

After that, it only takes a bit of pawing around towards the huikkaran’s “vanity” to find the paint. At one point, his palm hits a rubber nose, causing a loud, “Squee-wook!” A shiver runs all the way through Vasht, and he dashes off with the paint (and an empty bottle from the clown’s dresser full of something he’d rather not question).

As for Dynkala’s pestle and mortar, well… he knocks on her window shutter, and in seconds, the smiling, wizened face is there to greet him. 

“Dynkala, I need your … Bowl, and, uh, grindy thing, to, erm, herbs,” he explains, mostly with hand gestures. “Urgently.”

“Why, sure dear,” she agrees. Shortly, a scarved limb hands it over from out of view, followed by a strange monotone:

“Enjoy the shenanigans. It is good to enjoy one’s youth,” Vaidna drones. “Also, here are the bottles you forgot,” the scarf-covered interrupter adds, and pours several into his basket.

And then, off he goes.

Now for recruiting. For these, he hits each wagon rapidly in order. First, the actors:

Knock, knock, knock… Creeeeaaaak.

“Korin, I need you — and your pet blabrel — to go to Ane’s wagon in an hour. Bring empty bottles.”

“Whaa-” Korin stammers.

“Ooh, a grift!” Jiselmo chimes.

Slam.

Then again… This time, the conjoined dancing triplets.

Knock, knock, knock… Creeeeaaaak.

“Wila, Vila, Zila, I need all of you to go to Ane’s wagon in an hour. Bring empty bottles.”

“What?” “Why?” “SURE!”

Slam.

Knock, knock, knock…

“Wait. You don’t have a room,” he mutters, realizing that he’s just knocking on a storage wagon’s door.

“It’s open!” Narue the wagon-less mercenary calls from above, and peers over the edge of the wagon’s roof. 

Vasht blinks at her.

“I need you to-”

She flaps a hand lazily. 

“Yeah, yeah, get all bottles and go to Bones’ wagon, I gotcha,” she tells him. “Really, as if I couldn’t hear you from up here!”

“Errh. Damn.” He looks around. “Slam.”

Then he runs off.

 

A half an hour later, there’s more insistent knocking — this time on Ane’s door.

When she glances out, there is a ridiculous crowd of people, including Vasht with a basket full of stuff. The triplets float nearby, and the actors sit on the edges of her wagon’s small porch. Narue is standing off to the side, and the monk managed to invite himself — even without a formal invite, he seems to have tagged along regardless.

“Assembled,” Vasht says grumpily, and blows a pinion off of his cheek. The bottles in his basket clatter together with the motion. 

Ane pokes her head through her still-broken door. She’s wrestled it aside for the occasion, all the better to allow for easy ingress and egress for the ragtag troupe. Her arms are full of a veritable riot of water-stained silks, balding velvet, and faded cotton — enough that she has to crane her neck to see everyone.

“Alright… You,” she says, pointing at the callosian Eternalist with her elbow, “You lot are good at writing, right? Neat letters and whatnot?”

Generally, the whole group looks pretty bewildered.

The monk looks pensive for a moment. 

“Well, we are all taught to write from a young age. I’m not the best at calligraphy in my class, but I am passable,” he replies.

“Great!” Ane replies eagerly, as she drops the pile of clothing on the threshold of her wagon with a flump

She disappears back into its interior, before emerging a moment later with a folded-up bit of cattail paper. Leaning over to hand it to the man, she points to the brocade tablecloth staked out on the spongy ground. “Take this, and the paint, and do it to that. Don’t worry about what it says, just work on making it look professional. Wila, Vila, and Zila, take the peppers and mortar and pestle, and get as many of them mashed as you can. Jiselmo, Korin, Vasht, and Narue, come inside for a minute. ”

The monk puzzles over the tablecloth. 

“You mean copy? Like a sign?” He asks, while the others bustle into the huddle.

“Just like it is on the paper!” Ane calls out, as she heads back into her wagon.

The triplets all shrug in unison, and take the materials. Wila begins the task dutifully, while Zila curses and mutters. 

“You’re making it splash, sis! There are nine eyes to watch out for here.”

As for the other four, they all give each other a look, before stepping forward into Ane’s wagon. The three tzuskar all have to hunch low and fold their wings tight, lest they knock something over or flap each other about. Jiselmo, being a shasii, just ducks down under the rest of them and crouches on the floor so he doesn’t take feathers to the face.

Once inside, they are greeted by the sight of…

A lot of laundry. There are several piles, none of which seem to make sense. Nonetheless, Ane begins doling them out, carefully choosing who to allocate which pile to.

“First, Korin,” she says, handing the dour tzuskar a velveteen greatcoat, linen trousers, silk cravat,  muslin shirt, and long brocade scarf. 

He furrows his brow at the clothes, with a mutter.

“This looks like something Jiselmo’d wear…”

“And Jiselmo,” she continues, handing him what looks like the dregs of a city’s rubbish pile. There might be pants and shirt in there somewhere, but it’s hard to tell under all of the stains and patches.

“This looks like something Korin’d wear…” He snickers.

“And Narue,” she moves on down the line, handing the mercenary a tiered skirt, ruffled bandeau, and wide, painted leather belt with ribbons for laces.

“Oh my. It’s fancier than all the dances I’ve ever crashed,” she comments, plucking at the ribbons.

“And Vasht,” she hands him what may have once been either a heavy skirt or the bottom of a long coat of patterned velvet, cut to knee length, and a pair of silk scarves. 

“I get to wear clothes with this, right?” Vasht asks, though no one answers.

“So… Find somewhere to put those on, I’ve got stuff to do and there’s no Void-damned room in here.”

While they dress, she rummages through her stash of herbs. There’s the puffroot, of course, maybe some mint and fennel seed. Nothing too exotic or expensive, and just enough of each to make their fragrant presence known. The triplets are mashing the peppers, the monk is lettering, everyone else is trying to figure out what in the name of Animus she’s dressing them as, and Ane…

Ane is beginning to fill bottles. All the bottles, mismatched as they are. There are bottles of ale, jugs, little bottles that once held resin gum, amber tincture bottles, swirled glass lachrymatories… No bottle goes ignored.

First, a generous dollop of spicy izash pepper paste. Then, an equally generous helping of shredded puffroot. She tops each one off with a heavy pinch of powdered mint, and another of fennel seed. Lastly, she pours a generous measure of Brair’s surrendered liquor into each. 

A short time later, they all return wearing the required outfits. Jiselmo and Korin are now doing impressions of one another’s affects, and they are really far too good at it — with Korin flipping his hair, and Jiselmo sniffing and furrowing his brow. Narue does a spin in her new outfit, feeling rather elegant this evening. As for Vasht, he shoved on the required outfit and decided to follow instructions. As a result, more of him is on display than he seems strictly happy about — from a tattooed expanse of chest, to his toned lower legs. Still, he seems willing to shrug it off. It’s no different than a half-light show.

Ane holds an armful of different bottles of the clown’s paint, filched from the monk in the midst of his writing. She can’t see the colors in each, but it doesn’t really make a difference for her purposes.

“Now, Narue,” she says, as she dips a finger into the greasy mixture. “Take these two bottles, and paint yourself wherever you can reach. Like this.” she draws a white line around the other woman’s upper arm, fringing it with small triangles and lining it with fingertip-width dots of color. 

“Ooh, I get the fun job,” she says with measured joy, and gets to painting her self with triangles, squares, rhombuses and the like. 

“And Va-,” Ane dips another fingertip in a different bottle — red, though she can’t tell — and turns to the knife-thrower. She pauses, frowning at him quizzically for a moment as she hums him over. “Animus alive, when’d you get so big?” 

Ane doesn’t often leave her tent during Half-Light Shows. In her mind, Vasht had never stopped being a skinny, mop-haired teenager — just taller, grumpier, and with more scars. In lieu of a demonstration, she just thrusts a pair of bottles at him before turning away to continue assembling the rest of the plot. 

Vasht shrugs his shoulders. 

“I have to throw heavy things,” he explains.

“If you’re done painting… I need you to take these candles, and seal the bottles,” she says, offering him some of her cave bee wax candles. Wasting them on sealing bottles will deplete her store, but having candles to burn isn’t nearly as important as having guards to make sure they don’t all get murdered in their beds.

The callosian monk, having finished his prior task, now stares down with abject confusion at the candles and bottles. Rather than ask questions, he figures he ought not interrupt, and begins to seal each bottle, making trips into the wagon to melt the wax on Ane’s stove.

“Vila, Wila, and Zila, once Narue’s done painting herself, I need you to do her hair and makeup. Everyone else’s, too — the more disguised, the better. You can use mine, I’ve got enough of it lying around. I’ve got a few more things to do.”

“Not a problem,” Wila says with authority. She’s been doing the makeup for the other two for years, and she presses her sisters into service helping her do-up everyone else. 

Soon enough, they all finish with their respective tasks. By the time the triplets are finished, practically no one looks like themselves — even down to the occasional added birthmark, longer nose, or carefully-applied bit of prosthetic putty. 

As soon as the last forehead is daubed with pancake makeup, Ane emerges from the costume cabinets at the rear of the wagon. Like the others, she’s dressed up in a barely recognizable fashion. A wide indigo scarf of nubbly raw silk trimmed in silver embroidery serves as a skirt — a paste gem brooch secures it at her hip, leaving a generously long opening for one pale, painted leg to emerge. Like Narue, she has a ruffled bandeau tied around the swell of her bosom, and bold, geometric designs adorning her arms. A brass chain encircles her stomach, with a large, teardrop-shaped glass pearl dangling just below the shallow dip of her navel. Her hair is still braided with its twists and flourishes, now fixed in place with silver pins capped by more glass pearls. The effect is, at the very least, unusual — any onlooker would have trouble pinning down whatever corner of Uruvalei she hails from. 

“Alright,” Ane says, adjusting one pearl-decked pin. “So, you’re all probably wondering what this is all about. Monk,” she nods to the man, “Hold up the sign.”

When he does, his handiwork is unfurled for all of the others to see:

DOCTOR LARTIMUS ~and~ HIS MIRACULOUS CONCOCTION

(the heat lets you know it’s working!)

 

They all gasp in awe.

“You, Korin,” she gestures to the actor with a painted hand, “Are the good doctor. Jiselmo,” she says, turning to his compatriot,“Is the one he’s going to heal. The three of us are your assistants from a foreign land, there to make sure you don’t get fucking robbed or decide to spend all the money on props.”

Korin puffs out his chest and adjusts his collar. “My mum always did want me to be a doctor…”

“And my mom always told me I’d be a beggar or an invalid. Now I can be both!” He grins. “That’ll show ‘er, eh?”

“You’re a regular overachiever, Jiselmo,” Ane says flatly. 

Narue, now fully makeupped and painted, speaks up.

“So, do we just… Go to a town square and start hollering?”

“Pretty much,” Ane shrugs, “Preferably one far away from a legitimate apothecary.”

“Good idea,” Vasht agrees. “We might have to make a break for it, if some sort of Union or Guild comes after us.”

Narue nudges one of the bottles. “How are we going to carry all of these? Vasht’s laundry basket?”

“I’d hope not. My clothes would smell of izash pepper for months,” he replies.

“Pinch a handcart? Load up an alosin?” Ane suggests, “There’re some crates full of old costumes in my wagon that we could use, but we’d still be carrying them all by hand.”

Narue smirks, flapping the attendant wing. 

“Not a problem. The guards get a couple of alosins; we can just use one of those. I’ll grab it on the way.” 

“Well, everyone in the camp probably knows about this anyway,” Korin sighs. “We haven’t been subtle or anything.”

Ignoring Korin, Vasht adds, “And the alosin means we have a quick get-away. Jiselmo and Ane can use it in a pinch, while the three of us fly away.”

Ane flaps a hand. 

“We’ll be fine. Just get the alosin and some saddlebags, and let’s get this over with — this paint is heavy and sticky, I’ve no idea how the clown stands it.”

“Insanity,” Korin says flatly. 

And on that note, the triplets and the monk all head off and pretend none of this happened. There’s the sound of banter as they exit, though it’s hard to tell which sister the callosian is talking to.

For everybody else, the grift is underway.

(Thank you for reading! Please like, share, and comment below if you enjoy! Best, P&R.)

Teller of Fortunes

Teller of Fortunes 2-5: The Wanderer’s Bridge

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The pack-laden trumba march with purpose and the wagons continue to roll. They stop occasionally for mealtime and leisure, mostly to bolster morale after the robbery. What was once a desperate march spurred on by danger is now instead driven by light pockets. It’s just as well; the highlands out here are rather sparsely populated, and the scant few villages wouldn’t do much for the caravan’s rest or profit. 

Eventually, highlands soon give way on one side to a dark, watery horizon. It accompanies the caravan for another several days, until a span of dun savannah begins to rise from the other side. The dark waters continue on in between this land and the foreground, moving slowly closer as the caravan advances.

Finally, progress shows when the ocean is just by the caravan’s side, off the side of a steep, rocky cliff. Now it’s clear that the edge of this land-mass is advancing towards another, cut off by a broad, frothy channel. Down below, the occasional trade ship floats  by on large, billowing sails and the might of many oarsmen. Their hulls are adorned with statues of gods and goddesses, old heroes and figures of infamy breaking the low waves with ease. These ships pass in either direction, some back towards Paakoponde, others travelling the channel ahead of the caravan.

Soon, a great bridge begins to loom in the distance. It’s a great arch wrought from unnaturally-smoothed stone, as if commanded to rise from the mountains beside it. This strange artifice is covered over by the whims of the S’vargan aesthetic, with any number of ridges, spines, parapets, spires, and towers at either end. Looking at a work of S’vargan grand architecture is often more like looking at rows of stony teeth, overlaid with trestles, flying buttresses, spiralling inlays, and other architectural garnishes.

To a person’s eyes, these are positively overwhelming.

To a shasii’s eyeless sight-hum, it’s oddly pleasing, or even satisfying; it’s like watching a key fit into a lock, or two hands interlacing. Something about it just feels right.

The arc of the bridge is dizzyingly high, carrying the caravan almost fifty meters over the channel below. It spans the whole way across, with plenty of space underneath to allow ships passage. This isn’t to say it’s just an archway to them; glancing down, there’s an obvious guard posted at both ends, as well as the bottom by each cliffside. There seems to be some sort of great lock they can raise to prevent ships from passing, though currently, the stone mechanism’s cranks are slack and the obstruction is far beneath the water’s surface. 

As the caravan draws closer to the bridge’s entrance, it begins to slow; likely just in preparation for passage. Fortunately, the trade regime of S’varga is not particularly restrictive towards anyone coming from this direction. While there may be an embargo on Karnakan or Skilhouran goods, the caravan has little to hide from them… 

 

Well, at least it has little to hide for now.

As pleasing as the designs may be, Ane shutters her wagon’s window. She has never been much for heights. Instead, she keeps her keen ears pricked for the sounds of voices, footfalls, and surf — they’re the only things that will let her know when it’s safe to look outside again.

An irrepressible shudder travels down her spine. She’s had terrible dreams about bridges like this. Of course, in her dreams, they’re always higher and steeper and the wagons always tip over backwards and fall from them…

While the caravan is stopped, the wagon drivers approach the gate towers and converse with the bridge guards. Then, after a brisk inspection — mostly consisting of strolling along the train and shrugging — the caravan is permitted to proceed. It approaches the ornate, filigreed gate of the bridge, which then creaks open on its massive metal hinges. With that, the trumbas huff, and the wagons begin to roll across.

Ane opens her shutters, eager for fresh air the very moment she hears the terrain change under her wagon’s wheels. Though there were rumors that her father was a tzuskar — Dynkala marveled over it the moment brown-maned Raunia’s daughter popped out with a shock of green hair and swirls like curling ferns — dizzying heights have never been her friend. Like any true shasii, though, the underground doesn’t faze her in the least. She even relishes the cool, damp, earthy smell of it, all fresh and alive… If there were herbs she could burn to make everything smell like newly-turned soil, she would. Some tunnel-shasii placate this feeling by bringing along jars of deep-dirt on their travels. It never really does the trick, though. Besides, it also requires carrying a jar of dirt and being willing to explain yourself. 

Up ahead, beyond the bridge, is a vast savannah that slowly grows drier and brighter towards the horizon. After a certain point in the distance, it seems to give way to sand, and then to a searing brightness of shardlight. It looks like a truly harsh environment, where the heat is scorching and the land is burnt and inhospitable.

Fortunately, the caravan isn’t going there.

Instead, the path begins to go lower and lower into the ground, sloping down past the soil’s surface. One can clearly observe a bisection of the terrain for a moment, with the tall grass reaching and rooting down into tamped-down earth. This then gives way to a layer of rock, striated with all manner of mineral.

Any shasii knows, of course, that this won’t last for long. Once the caravan has traveled below sea-level and into the deeper ground, it will grow spongy and soft.

Now the caravan has begun its last stint towards S’varga through the cultivated tunnels of the surrounding lands. When the shardlight finally recedes behind the wagon train, it grows dark for the moment, as the troupe travels along that midway zone between the harshness of surface shardland and the thriving environs below. 

In time, the caravan drivers light torches and some of the darkness peels back. Mounted hireling affixes the wagons with a lit torch, tucking them securely into the iron sconces at each entrance. For Ane’s senses, this makes little difference, but the warm glow is comforting nonetheless.

In time, the walls grow to the true, deep-ground squishy consistency, as fibrous and porous as a sponge. Soon after, the occasional aperture appears in the tunnel walls, releasing blasts of steam and water like a geyser. There are growing things clustered all around these, from lichen to fungi, all the way up to shrubbery and fibrous ferns. They just out wherever the heat-vents are found, regardless of where it might be in the tunnel — on the ceiling, the floor, or straight from the walls. 

A vulre bleats in the distance, its call echoing off the walls of a side-tunnel. This is the welcoming call of S’varga. 

Fortunately, there’s no real risk of getting lost or being attacked; the roads are all marked with signage engraved in stone tablets. Moreover, it’s very clear which is the well-maintained, well-bricked road down into the city proper. Tunnel-bandits are warded off by the many guard-posts down here, though Faceless still creep in the low light. Still, S’varga’s armed patrols and strategically-placed paletorches do well to keep them at bay.

All of that will only be a real problem if Jarrik has to take the caravan into the side-tunnels and smuggler’s passages. Fortunately, as long as the caravan isn’t being chased by the authorities, it can still use the safe paths.

Then again, that probably won’t last forever, will it?

Soon the tunnels give way to large atriums, all filled with the local flora and fauna, the air alive with the hum of stinging cave bees. Most colonies are confined to their own farms, however, and Jarrik doesn’t seem intent on stopping at one of those… No, he’s heading straight for S’varga itself.

Soon, the troupe pulls out of another tunnel and into a grand atrium, the size of which must be greater than most lakes, or possibly even small mountains. It’s so tall that one can only see the ceiling if they really squint for it in the darkness, and even Ane has trouble reaching it with her full hum. 

The city makes good use of the clearance, for the first thing one sees when arriving in S’varga is a massive city wall. The edges of it are lined with ridged and toothed parapets, swooping trim, and interlocking symmetry. Every guard tower boasts a tall, sharp roof lined with spirals, like a drill. Then the walls themselves seem to display feature imaginable, from the practical — arrow-slits, murder-holes in the gates, and so forth — to the impractical, like the number of tall, elaborate statues. 

Some of the sculptures depict familiar figures from history, like The Last Mage and his long beard, or the herald that sang of Animus’ downfall. Others are more obscure statesmen and religious figures from S’varga’s past. One of them is more prominent than the others: A tall, veiled woman with a sweeping mane of hair and a shrewd smile. She wields a tall staff of sorts, with a wicker-like ball of a head woven around a central orb. There are folded stone wings on the sides of the staff and teeth at its other end, like that of a key.

The caravan and its trumbas don’t give half a damn, however, and make their way for the nearest clearing outside the walls. It’s easily able to find one in the vast expanse, shoved into a corner of the atrium near an underground river and a few heat vents. There are also a few tunnels nearby, which presumably lead off and away from the city. It’s the sort of spot Jarrik favors on these trips, keeping in mind that an escape may be necessary. 

Best of all, it’s a short walk from the city; when the caravan is ready to display its attractions, there’s nothing like a jaunt away from home to attract bored citizens. 

The wagons begin to slow, settling into a crescent. 

(Thank you for reading! Please like, share, and comment below if you enjoy! Best, P&R.)

Teller of Fortunes

Teller of Fortunes 2-4: I Could Do More

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The caravan has been sacked by bandits.

Naturally, the most immediate consequence is a forced march to escape danger — albeit just two days this time. It’s enough to put some good distance between the caravan and the bandits, just in case they get an appetite for more. Road-rations are once again brought to the wagons, though they’re slightly more meager this time. Fortunately, it seems the caravan’s food stores were largely untouched; the bandits, fat and sassy from raiding the nearby hunting lodge, were more concerned with gold and silver.

For now, Ane has more time to herself — unfortunately, she ends up spending it arranging bags of puffroot and trying to fix her door. Some of the frame is splintered, so she can’t do much without a carpenter, but she does manage to rig up the upper and lower halves in a way that keeps it from banging every time the wagon moves.

Around midday, the first after the robbery, there’s a sound of large, fluttering wings above Ane’s wagon. It’s followed by the familiar, booted footfalls of Vasht, thumping heavily on the roof. A few moments later, after a hop and a slight thud, the sounds move to the small threshold outside Ane’s door. After a moment of rustling, there’s a firm knock on what remains of her door — a polite one, in stark contrast to the knocking from the day before. 

“Ane?” Comes the voice of Vasht, the knife-thrower. 

“It’s as open as it’s able to get, Vasht,” she calls out in reply.

There’s an audible sigh of relief. 

“Are you alright in there? I would’ve come by sooner, but I’ve had to scout along the back for awhile now,” he says in his usual rough, dry tone. While talking, he takes Ane’s reply to mean he can enter — though how is another question. He begins jostling the door, lifting it up and angling it to see if it will move. He’s surprised to find it almost falls over, and he immediately braces it. As he does so, his head of black hair peeks up over the gap. 

Ane waves from her seat by her stove. She’s wrapped in her blanket again, one hand clasped around the amber-colored neck of a bottle of taistberry wine. It’s a bit of hair-of-the-gelthound, here — ever since the robbery, she’s been in a state wavering between “tipsy” and “hungover.”

“Fine as possible under the circumstances. How’s everyone else holding up?”

After a few grunts of exertion, Vasht finally gets the door askew just enough. He gives up on getting it open completely without tumbling off, but at least there’s some space for him to lean against the other door and be seen from within. As usual, he looks to be lacking sleep, but that’s par for the course with him. What’s different now is the way he fails to hide his fatigue and concern. There’s also something else hidden in there, with his downcast gaze… Perhaps guilt?

“Most are alright, albeit with lighter pockets. The clown is covered in puffer burns. Brair bumped his head after his bender a few days ago.” He sighs. “Some wagons are damaged,” he says dryly, glancing at the door. “Overall, though, everyone’s alive. Luckily.”

“That’s good. Dynkala and Vaidna tending to the clown?” 

He frowns grimly. “Yeah. He’ll be fine. Most of the trouble’s all in the hypothetical,” he says somberly. “What those bandits could have done, and…” He breathes out slowly, and shifts his gaze towards Ane. His usually-sharp eyes seem somewhat blunted by the ordeal. “Well, Jarrik was up to some nonsense before this. Who knows what he might do now?”

He grits his teeth, tightening his jaw.

“I wish I could have protected us… But without enough guards, there was nothing. There had to be a dozen in that raiding party, and even more in the woods,” he says through clenched teeth, as if steeling himself during surgery. 

Ane fixes him with a long, steady hum. After awhile, she scoots over and jerks her chin toward the vulre carpet.

“Siddown for a minute.”

He glances inside, looking in the direction indicated.

“Sure,” he breathes, and begins to slip past the door. It takes him a few moments, mostly to wrangle his sets of wings through. Once he’s folded the last pair enough to fit past the doorway, he wanders in and sits down, legs in front, with a hand bracing behind him. 

She holds the bottle of wine out to him with one hand, while the other begins fumbling for some puffroot and a bit of cattail paper. When he takes it, she starts deftly rolling and twisting a fresh cigarillo atop her blanketed thigh.

“‘S not your fault, you know,” Ane says, “Though it is going to be your responsibility when you get yourself killed. You worry yourself, you don’t sleep enough, your reaction time turns to shit, and then the rest of us’re fucked. Plus,” she continues sternly, as she holds the twisted paper end to a coal, “Then we’ve gotta figure out what to do with your corpse. Here.” She passes the puffroot to him without bothering to ask — there’s a definite sense that she wouldn’t pay his answer any mind even if she had.

“Hrm,” he grumbles, and takes a swig from the wine. It’s just one swallow, before he’s set it down on the wagon beside him, stilled by the palm of his hand. “Yeah, I could probably do with more rest. I just wish I could do more,” he says, and accepts the cigarillo with a grunt — possibly of protest, possibly of thanks, maybe both. Either way, it’s lit, so there’s little he can do with the thing aside from smoke it. He takes a drag, then lets out a fluffy cloud of exasperation.

“Can’t knife a whole group of monsters by myself… And Jarrik spent all his time on getting that klorr. Couldn’t recruit anyone, since they all got word that we went through the shadowlands.” He takes another drag, then mutters, “And now we’re gonna end up drawn into whatever the next scam’s gonna be, to get us outta this.”

Ane murmurs in agreement, as she takes the wine bottle back. She wipes the mouth on her sleeve before taking a sip.

“That’s always the way, though, isn’t it? I mean, when it wasn’t Jarrik, it was his dad, granted his ideas were usually a bit less shit. Mercs might be more inclined to go through the shadowlands if he didn’t come up with so many excuses not to pay them.”

“S’ a bit different now,” Vasht huffs. “I may’ve been a kid back then, but I know the old man wouldn’ta done any of this. Nor would Jarrik, come to think,” he reflects, and takes another pull from the puffroot. Once it’s had a chance to slacken his hard expression, he adds, “The man’s a coward. He’d normally avoid somethin’ like that forest,” Vasht appraises.

“Not that I wanna think about him in the first place. Too angry. We coulda died this time,” he figures, digging a heel against the floor. “I just gotta get ahead of him. Figure out a way to stop it from happenin’ aga-” He shakes his head, as if dismissing some thought. “… To get some more guards. And maybe take up somethin’ more than knife throwing, I don’t know.”

“Easy, easy,” Ane says, trading him the wine bottle for the puffroot. She takes a deep drag of it, flaring the ember on the end into brilliant orange heat, and holds her breath for a moment before exhaling a thick, fragrant plume from the corner of her lips. “Next place we stop, we’ll find more sellswords,” she assures him, “We just need money.”

“That we do,” he agrees, now holding the wine bottle. He takes a swig-and-a-half this time, permitting himself a bit more. Vasht seems quite fond of taistberry, so it’s a bit more persuasive at getting him to relax. His shoulders slacken slightly, as he wipes his lips with the back of his sleeve. “I’m all outta ideas lately, though. We’ll probably end up in S’varga… It has guards, and money,” he appraises. “The two things we need right now.”

“S’varga…” Ane says the word pensively. Even though it’s a predominantly shasii city, the name feels strange in her mouth. She takes another drag, speaking through a lungful of puffroot smoke. “I’ll think of something,” she attempts to assure him, “Just make me a promise.”

“What’s that?” He asks, lofting one brow wryly. A flap of the wing covering his eye spoils the effect, and he ends up having to  puff at it and bat the pinions from his cheek. 

Ane purses her lips to hide a laugh, but it doesn’t quite work. She ends up trying to disguise it as a cough, but amusement shows on her cheeks and swirls as plain as shardlight.

“Promise me you won’t ask me any stupid questions,” she says, attempting to trade him the puffroot for the wine, “And Animus alive, go to sleep.”

He tries to stifle a smirk, but the laugh is infectious — even if at his anatomy’s expense. He sighs in resignation, leaning back. 

“I’d ask what you mean by stupid questions, but I’m afraid that might count…” He shakes his head. “Anyway, we’re gone from those bandits at least. I guess I could allow a nap. There’re no more people to check on anyway, since you’re near the front here…”

And he probably doesn’t want to check on Jarrik. Vasht lets that go unsaid, however. 

“You’ll be fine. We’ll be fine. We’ll come up with something,” Ane reassures him. “And, if not, at least the next pack of bandits’ll ensure we never have to worry about this gurrshit again, right?” She half reaches out to pat his shoulder, but refrains, hand hesitating in midair for an uncertain moment — instead, she redirects herself to the wine bottle.

“Yeah. Maybe,” he agrees half-heartedly. He shrugs it off, then presses his hands to the floor and pushes off, rising to his feet. “Well, if you come up with anything, I’m keen to help out… Gotta do something after all that,” he grumbles, glancing back out the door.

“I’ll see what I can figure out,” she calls after him. For now, she’s probably going to continue to nurse her hangover, if not earn herself another one.

They need money and guards. Food can be stolen, clothing can be repaired, even medicine can be foraged, but nothing is going to protect them from more misfortune besides money and guards… Well, money, really. Guards can be bought. 

The image of The Clap-vole card she drew days before leaps to mind, unbidden – the furry little paws with the egg of a woeful beast in-hand, ready to dash it against a rock and unleash horror…

Ane exhales another silvery plume of smoke in a deep, thoughtful sigh.

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Teller of Fortunes

Teller of Fortunes 2-3: Robbery Delivery

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The caravan doesn’t even get a full day of peace as it trundles through the outlands.

BANG BANG BANG!

“ROBBERY DELIVERY! Your money or your life!” A ragged, bellowing voice calls through Ane’s wagon door. The wagon had only stopped for a few minutes, and already bandits are pouring out of the bushes to shake down the train. The voice on the other side of the door even sounds rather bored by it.

“Unless you’re a clown! Clowns are fine.”

When Ane catches a glimpse out the window…

Ah, there was a hunting lodge after all! The smoke on the horizon surely came from this peaceful little cottage… 

It just happens to be a burnt-down hunting lodge. Its cinders are currently on their way to becoming smaller cinders. It must’ve been burning for quite some time before the caravan’s arrival. There’s no signs of life left there, though there are a few lanky alosin hitched up to a nearby post. They’re probably also bandits.

Sometimes, it just doesn’t pay to be right.

 

The knocking sends her heart pounding in her throat. She had been sleeping, fortunately — she only bothers to bolt the split door when she is. Unfortunately, it means the next few minutes pass in a bewildering daze. She scoops up her pocketbag and her jewelry from the half-seashell on her vanity, and stashes them in one of the costume-cubbies. The little stone slipshell gets secreted under her bed. Several sacks of puffroot are given pride of place near the entrance.

For now, she doesn’t open the door — if they want it open that badly, they’ll have to defeat heavy wood and the bolt securing it in place. Instead, she crouches on her bed beside the window, with the gurran jawbone held high over the point of her shoulder.

“Oh, com on, just open the door… I wouldn’t be the knock guy if I couldn’t…”

THUD, THUD!

The door begins to splinter, groaning against the blows. It sounds as if something hard and metallic is striking into the wood, cratering near the lock.

“… Knock!” The man bursts out laughing, a thick, throaty cackle. 

Still, Ane waits. He might break her door’s hinges, but she’s definitely not going to invite him in.

“… Alright then.”

There’s a small, rickety whirring sound, as if some old contraption is kicking into life. Then, with a loud, grating rumble… 

KRRRRACK!

A massive impact strikes into Ane’s door, punching through the latch as if it were set in paper. With that broken beyond repair, the door creaks on its hinges, slowly flipping open to reveal…

By the Fires, one of the most unsightly men she’s seen in some time.

The huikkaran has some flies buzzing around his head, occasionally landing on a gleaming, fist-sized wen on the side of his neck. He’s a bit wall-eyed (which means a lot for his kind), and neither of his two massive pupils seems to want to cooperate in pointing the right way. There’s a strawlike, sticky-looking mop of straggly hair atop his head, and a smug little smile over a deeply recessed chin down below.

“See? I told you I knew how to knock,” he says with a gleeful chortle, raising his right arm. On the end of his otherwise-stringy limb is a large, stony contraption of some sort — it’s shaped like a glove, with a large, notched circle on the back of the palm. A set of cords runs back from there, looping around (and through) a notch near his elbow, somehow set into the bone. The whole thing is puffing out gouts of black smoke, and that notched metal circle even glows with heat.

He steps in, waving his other hand around the room. “Alright, let’s see the gold… The last lass had at least seven. C’mon now, so I don’t have to flip all this over misself.”

Welp, Ane thinks to herself, This ugly fuck is how I die, I guess.

Her mouth is almost too dry to speak. Faceless are one thing — they can’t be reasoned with, but they also don’t really have a concept of cruelty. This guy thinks this is a joke. She clears her throat before she attempts to speak, talking slowly to keep her voice from wavering.

“Do I,” she says, gesturing to the many bags of puffroot on her floor, “Look like I have any gold left?”

There’s a pause as he tilts his head this way and that, buggy eyes alternating at the task of focusing on the pillowy sacks propped by the door. Seconds seem to stretch into an eternity — the only thing that even marks the passage of time is the lazy circuit of the flies around his head, and the steadily-thickening smoke puffing from his mechanical arm. 

If Ane’s hands weren’t occupied, she’d be making as many good luck gestures as she can think of. 

“Well,” he mutters, scratching the thing on his neck. “I guess not.”

With that, the man plunges his hand into one of the bags, coming up with a grimy fist full of shreds of puffroot. He gives it a good sniff, punctuated with a deep sigh of satisfaction. Once he’s finished sampling the product, he gathers up the two pillowcases. 

“Good quality. That’ll do. Stay high,” he bids her, and promptly stomps his clumsy way out the door. 

Well, through what remains of the door, anyway.

Ane watches the splintered door swing haphazardly on its remaining hinge as he stomps off. Part of her is amazed it worked — most of her is convinced he’s only taking the puffroot before he returns to kill her. Not that she’d make for an easy target, but what in the name of Firin’s fiery tits was he made of?

She exhales deeply through pursed lips, trying to slow her racing heart. Shaking hands move to light her stove, though she drops the firesteel a few times before she can get the tinder to catch. There isn’t much water left in her bucket, but there should be enough for some tea… Something to occupy her hands and help her calm down. 

Is the rest of the caravan safe? She doesn’t know. The bandits could’ve taken some of them captive, or convinced some of the camp followers or mercenaries to turn on the others. Some might’ve tried to stand up to the bandits and been injured, or even killed. Granted, any bandit that willing to scoop up a couple bags of puffroot and continue on his way probably doesn’t have any real intention of killing anyone, but still.

While the water boils, Ane hums cautiously through her door. Her ears stay perked, keen for the sound of distress.

Listening closely, Ane can hear something…

It sounds like raucous laughter, coupled with confused shouts and honking noises. Presumably, that bandit finally found the clown in the caravan. He might be flicking the tail ends of puffroot cigarillos at the painted huikkaran right this very moment.

Beyond the confusing cacophony from the clown’s wagon, she doesn’t hear anything else — not counting the cracking of the burnt-down lodge, of course. While the clown is certainly in a situation of sorts, it sounds like this group of bandits isn’t the hostage-taking type. Either that, or they just don’t think any of the troupe is worth anything. 

Except maybe the clown. 

Then again, it might just be that one bandit who’s into that. 

Ane sits back down on the edge of her bed as the kettle begins to whistle. If they made off with enough of the caravan’s money, it’s going to make the next town interesting. 

“Interesting” in the way that two-headed gurran calves are interesting. 

She makes a mental note to buy more mica, or see if Vaidna has any — Ane is probably going to need it when Jarrik inevitably begins pushing them to do more Half-Light Shows. She rubs at the side of her face with a soft groan, momentarily ignoring the shrieking kettle. The robbery may be done (or nearly so), but she can tell the effects are far from over.

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Teller of Fortunes

Teller of Fortunes 2-1: Second Trail Begins

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The wagons of the Varroon Troupe roll ever onward. They slowly trundle along the main road, wheels bouncing over rocks, as the caravan leaves Paakoponde behind. Even as the Eternalist capital fades into the distance, the boggy mist of its outland remains. Without the shardflies around to brighten the haze, it becomes all the more foreboding. Weather like this often heralds the arrival of trouble… whether its bandits, a broken wagon wheel, or a wagon wheel strategically broken by bandits.

Fortunately, this isn’t a concern for Ane, at least at the moment. 

She has some time to herself in the wagon, something that’s often in great abundance. The only difference is that now she shares it with the spoils of her prior adventures: a cheerful little slipshell statue and several large bundles of puffroot. The slipshell is currently sitting beside one of them, reptilian eyes gleaming, looking rather pleased with itself. Given the dream Ane had the other day, it must be rather fond of smoking. 

In a moment of indulgence, Ane even sprinkles a little puffroot over a coal in her katagon brazier. Without hands, the slipshell can’t really smoke puffroot, but maybe it — or whatever entity it represents — might enjoy being offered some nonetheless. 

The little statue seems quite pleased, at least judging by its expression. Even though it’s just stone, the curve of the smile and the divots of the eyes are just inscrutable enough to make the imagination run wild. Even a slight shift in shadow or heat can make the difference between a stoic line and a silly little smile. Right now, it seems both sagacious and grateful. The incense also lends an odd little halo of haze to the creature, as if it’s taking in the fumes and basking in them. Thusly pleased, it sits silently while Ane goes about her tasks. 

Now, she sits on the vulre hide in front of her stove, wrapped in her blanket and holding a hand full of cards. The remainder of the cigarillo is perched between her lips, sweet, silvery smoke rising and drifting on the chilly, humid air. She narrows her swirls as she hums at the cards, shifting the cigarillo to the other side of her lips as she moves one particular card to the front.

The Shard, The Sailwhale, The Twisting Root, The Paenarch… All upright, all in their positive aspects. Luck, contentment, industry, tradition. 

And then there’s this one. The Clap-vole reversed.

 

 

Where The Clap-vole represents partnership, symbolizing the little cooperative circles where the voles clack and crack hard-shelled nuts together, The Clap-vole reversed takes a more sinister bent. There, the partnership is no longer that of fat, happy clap-voles cracking nuts together — it’s clap-voles and okkapli, the enormous, wasplike creatures that use the clap-voles to hatch their eggs. It is exploitation, and danger brought by good intentions.

For all intents and purposes, things seem to be going well for the caravan. Paakoponde netted them a tidy profit, and more puffroot and appohs than they know what to do with.

So what’s next…?

Ane exhales a curl of smoke, as her fingertips brush The Clap-vole’s round, chubby, painted cheeks. 

Hopefully it won’t be a large, hellish, stinging horror that likes to gnaw out a person’s flesh and lay their eggs inside. That would not be an ideal follow-up to any good trip.

For the most part, she leaves a lavender silk scarf tied to the latch of her window-shutters to signal the supply riders when she gets hungry enough. Unfortunately for her, she’s often bored enough to lose herself in reading, drawing, divination, or meditation, so she frequently finds herself hungry long after the food has been eaten and the long-necked alosins dismounted.

Luckily she still has a couple of appohs, though hers have started to go a bit soft and mealy by now. At one point, she debates bothering Brair for some of his — she can’t figure out how to clamber between wagons while carrying some puffroot to strategically abandon on his porch, though, so she doesn’t follow through with the idea.

Fortunately, the alosin is often quick to come at her signal. At one point, less than even ten minutes after she put up the scarf, Ane’s window is visited by a lone mercenary on alosin-back. The chainmailed, curl-horned callosian rides the bounding beast up to her window, then settles it into a trot at the same pace as the load-bearing trumba. 

“Rations!” He calls into the window, and passes a parcel in through. Within is a fairly meager meal, just barely enough for most people: salted meat with some foraged greens and berries. Fortunately, the caravan is pretty well stocked after hitting Paakoponde. It’s better than some times in the past, at least, when it was all pemmican and knobs of what was either very old bread or very strange cheese.

“‘Rations,’ he says,” she murmurs, as she opens the parcel. 

They treat this like a forced military march.

Such is the way of mercenaries. Generally, they always seem to get worse when there’s way too many, or far too few. There’s a happy medium where they’re content, but not too uppity, and this certainly isn’t it. Thinking back, not many people joined up to defend the troupe back in Paakoponde… At this point, there are still fewer guards than there was prior to the shadowlands — or worse, fewer than even there was before Pellas. Glancing out the window, it seems they can’t even cover the entire train.

Given the way that one rode away so quickly, it seems like they’re a tad anxious… This must be a rough place in the route. Given what Ane has seen, it does make some sense; Paako hardly even used town guards, let alone anyone to watch the roads. It’s all well and good to rely on monks to defend a town square, but they do nothing for the miles and miles of road heading out of the region. 

The caravan goes on like this for about half a week, before the wagons finally begin to roll to a stop. The mist has begun to lift, though some of it still clings to the landscape as a vague haze. A simple glimpse out the window shows that the caravan has moved quite far. The forests of Paakoponde have completely receded, giving way to chilly highlands. While this is certainly no mountaintop, it seems the wagons have ascended up a plateau of sorts. Gazing in one direction across the grassy hill, one can see all the way back to the great forest.

In the other direction, there’s an old, familiar sight: the tall, gray octagon on the horizon that represents Rhytalo. Ane has never been very close, given its general intolerance for circuses and the like. But it’s always been a sight to see even in the distance, with its layers upon layers of citadel walls, its massive chime-towers that dispense low, slow moving shapes on the far plains… And occasionally, when one listens carefully, they can hear the signal chimes that supposedly move the city’s golem garrison.

This far out, the caravan is safe from the umbrella of Rhytalo’s crushing authority… but also outside of its protection.

 

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Teller of Fortunes

Teller of Fortunes 27: First Trail End

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Ane beats a swift retreat back to her wagon. It’s quieter there, and nobody will ask her about strange deliveries of produce, or the results of her strange daily adventures. She can finish that cigarillo, maybe meditate a little bit, see how her bolete tincture is starting to get on, even talk to the stone slipshell for a little while – she’s certain it must house some strange spirit within. 

Ane lets herself in through the half-door of her rustic, weather-worn wagon, and bolts it shut behind her. Minutes later, she’s back in her robe, lying beneath her window with the music of an old song crystal filling the wagon and a pot of geltsear leaf tea steeping beside her bed.

She probably should’ve foreseen that the monk was going to end up in the caravan. Hopefully he doesn’t get himself killed by the first troupe of bandits they come across — it’s not likely he’ll end up safely housed, unless he has some previously-undisclosed talent for juggling, puppetry, contortionism, or the like. 

Ane pours herself a generous cup of tea, watching a few stray leaves twirl and dance in the current. As she raises it to her lips for a sip, she reclines against her pillows to ready herself for the long road ahead. The trail to grand S’varga is long and fraught with danger, but great profit and adventure await in those deep, cavernous atriums and amongst its underground city spires.

Across the room, the slipshell figure stands vigil over a bloodstained page. His dull, uncritical eyes belie a gentle guardian, one that cannot fathom the danger to come.

Where one trail ends, another begins.

The caravan rolls on.