Teller of Fortunes

Teller of Fortunes 2-14: That Cruel Light

Teller of fortunes is a serial work of Fantasy Fiction, at times surreal, at times slice-of-life. No good people were abused by fate in the creation of this work.

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“I am called Thelorn.”

Thelorn, the lorn, Ane thinks to herself grimly, Well, that’ll make it easy to remember, at least.

As Ane talks to him, Vasht walks up beside the man and kneels down beside one of his arms. At first sight of the joint, his eye widens and he nearly tips back with surprise. It’s not a look of disgust, nor horror, just sheer disbelief — and this is from a man who’s lived with the rest of the troupe for so long. 

The man’s condition is simply impossible. Arms, flesh, bones aren’t supposed to be have this way. Perhaps it’d be normal for two tree-trunks to twist into a helix, wrapping over-under until they merge at the end into a misshapen club. Even small, gnarled out-branches wouldn’t be out of place… but on a person? Thelorn has clearly been suffering for quite some time.

Still, as stoic as Vasht often is, he manages to contain most of the reaction. 

“This may hurt a bit at first, but I’ll be careful. Just remain still until that passes,” he says in a calm, easing tone.

Thelorn offers his silence as agreement. Without raising his gaze, he speaks to Ane. 

“Yours?”

“I am Ane. This is Vasht. The one who just left is… A monk. Where did you come from, Thelorn?”

The klorr nods, though occasionally winces as Vasht makes first contact. Working with his joints requires working past that initial pain, as well as the discomfort that comes with loosening the scar tissue binding his muscles into knots. 

“Came from Seilina. Small place… Town.” Thelorn grunts, shifting his shoulders, then adds, “Field farmer… Slave.”

Slave. So Jarrik probably did buy him.

“A field farmer? That must have been very painful for you.”

“Not before…” He answers, his voice rasping. “Before this.”

He doesn’t indicate his arms directly, but he doesn’t have to. The implication weighs in his tone like lead.

As cooperative as he’s being, especially considering the fact that Vasht is manipulating his aching joints, Ane decides not to press her luck.

“Do you ever get bored here alone, Thelorn?”

“Doesn’t matter,” he rumbles, wincing again. While Vasht is making some headway, it’s against a rather absurd knot of flesh and bone. It’s like a combination of a Paakopondese cube puzzle and a grievous injury. Nonetheless, there’s plenty to be done.

“Not my place,” Thelorn adds, in a beaten-down tone.

“Sure it matters,” Ane urges him gently, “You don’t have to sit here alone all day if you don’t want to.”

“I should not want,” he states once more. “It is only pain.”

It’s a confusing statement, as bluntly worded as it is. 

“Well,” Ane says, as she tries to sort through the tangle of Thelorn’s words, “You are allowed to not-want.”

Silence. 

Vasht looks up from his task, a look of concern on his brow. He speaks up in a soft, mollifying tone, 

“If you don’t mind me asking… why is it bad to want?”

The klorr makes a slight murmur in his mouth, as if mulling around some words.

“Want gave me these arms.”

Ane frowns, though she tries to hide the expression behind her knees. So, in addition to not being very communicative about his needs, he’s genuinely afraid. Was he punished for taking something he wanted? Cursed to feel pain every time he desired something? She doesn’t know. She isn’t sure she wants to know.

“Well… Someone will come tomorrow, with a book. If you can read, it is yours to read. If you can’t, they’ll read it to you. You don’t have to want it — but, if you think they should go away, just say so and they will. Is this alright?”

“Cannot read,” he answers. 

By now, Vasht has moved to the other arm. As slow as the klorr may be to respond, talking with him tends to take longer than it feels. At least one arm seems to move a little more easily; it doesn’t change the fact of his condition, but the knot of bone and flesh looks a little less painful. 

Then a few moments later, Thelorn continues. 

“… Can listen.”

Well that’s something, at least…

“Then you can listen. If it bothers you, they will leave.”

“No light, not bothered,” Thelorn replies, his voice thick and ungainly.

Light, again. Ane chooses her words carefully, lest she hit a stone wall of woeful silence for her trouble.

“Did… light always bother you?”

At first, it seems he might be going quiet again. But then his voice starts up, creaking underneath the weight of emotion. He stammers a couple of times, choking on his words.

“Not… Not until I tried… Tried to touch it.”

He flexes what must have once been his hands, and his face becomes a rocky crag of pain, his mouth and eyes bunching up while tears gleam at the edges. Vasht has to step back a moment to let this pass, lest the mess of tendons cause him to misstep in his work.

“I saw it, was… like nothing else,” Thelorn continues, chest heaving. “Flying over, while heat burnt my back, my hands full of dirt.” He shakes his head. “A light… Magic,” he sobs, voice tinged with horror and wonder. “I cried, change me! Free me! And grasped for it…”

He heaves a deep breath.

“Then… pain.”

A soft whistle passes Ane’s lips. Her swirls are wide with horror and surprise as she listens, and, when he finishes his tale, she doesn’t know how to respond. What could be said in the face of such desperate longing? What could comfort someone so punished?

“That sounds awful,” she says eventually, her voice small and aching with the inadequacy of the words, “I’m sorry.”

Thelorn slowly regains his composure, until only tear-streaked cheeks remain. He rubs them dry against his thin shoulder.

Even Vasht  is left dabbing his eye and under his face-wing with a sleeve. He draws in a breath, then kneels back down and continues his work. He’s almost finished for now, and intends to soldier on with it until he’s done. Had Ane the tears to cry with, she’d probably be wiping them away, too. 

“Yes,” he replies. “In light, there is… cruelty.”

She’s tempted to argue with him, however gently. Not all light is cruel, and lessening his fear of it would make it easier to make him more comfortable… But not like this. Not after that. Helping Thelorn to leave his wagon is a battle that won’t be won in a day. Maybe not ever.

“Sometimes,” she agrees, tentatively, “But only sometimes.”

The klorr draws in his lips, unable to answer. This might be the closest one can come to his acceptance in this matter. Progress with this is gradual. If he does emerge again, it will likely be due in part to the darkness of the tunnels. Still, this silence itself may be progress.

A few moments later, Vasht leans back from the klorr’s arm, taking a last moment to look it over. He takes in a breath, lets it out, then nods. He looks over towards Ane, indicating that he’s done all that can be done for today. 

Ane nods to Vasht in return.

“I may not be able to come tomorrow,” she explains to Thelorn, “But someone will. You won’t be alone all day.”

Granted, “alone” is a very particular thing here. While he may not be willing — or even able — to leave his wagon, Jarrik has still probably been raking in the bits by charging visitors to peer through Thelorn’s windows. It gives Ane a feeling of very complicated rage.

Performers like Vila, Wila, and Zila are just that: Performers. Nobody, them included, has ever made any bones about the fact that visitors come to watch the spectacle of a singing, dancing trio of fraternal conjoined triplets, with their six carefully-arranged arms and ombre skin shifting subtly in color from one woman to the next. There’s still an enormous difference between watching an unusual person who is trying to entertain you, and gawking at someone else’s suffering. 

The triplets may be exotic, even bizarre or horrifying by some people’s reckoning, but they still earn their money performing in a way they choose. This, though… Ane doesn’t have words for it.

Thelorn, oblivious to this rage, nods.

“Alright. That is… good, that someone will,” he says, as the tightness in his voice eases. 

“I’ll make sure someone does,” she assures him, as she rises from the hay bale. Even covered, she can feel it itching her skin. Still, if there’s going to be hay here, she’s just going to have to endure it. “I’ll see if there are other things that can be done. You don’t have to want it or ask for it,” she hastens to add, “And if you are hurt or bothered by any of them, they will stop.” 

It feels like she’s repeating herself a lot. Unfortunately, with Thelorn afraid to voice any requests for what he needs, her only recourse is to try. There have not been many times in her life when it was better to ask for forgiveness than to ask for permission, but this, unfortunately, might be one of them.

There’s a grateful air about the klorr, though he doesn’t say it outright. It seems his mindset is set deeply enough that he doesn’t want to acknowledge relief openly. In any case, this is probably all the progress that can be made in one day. He nods again, in his gloomy, silent way of bidding her farewell.

Vasht rises to his feet and dusts the hay off of his knees. He stands prepared to accompany Ane out the door, with a parting nod to Thelorn.

Ane gives the klorr a wave as she steps out into the fresher air of the camp. 

“See?” She mutters to Vasht, hopefully low enough that Thelorn can’t overhear the way the rage rattles her voice, “It’s like Jarrik brought him in and just left him here… And this is after his hair’s been cut and his wagon’s been cleaned a little. He needs help, and he seems to know that, but he’s terrified to ask.”

 

The knife thrower takes a few more steps with her away from the wagon, just to be safe. He nods in agreement, his lips forming a grim line. 

“Yeah… I’ll have to teach one of the camp followers to treat his arms,” Vasht figures. “But you’re right. That’s a bit much, even for Jarrik,” he continues, running a hand along his cropped hair. “What’s even stranger, is that Jarrik hasn’t tried to get any coin off of himLike put him out for show, like his pet Faceless. During the shows, no one’s been shown to his wagon. Right now, he’s riding free.”

Ane’s brow furrows in perplexity. 

He hasn’t?

“Really? That doesn’t make any sense… Why would he do that? Did he just kind of hope someone else would decide to take care of him, and then parade him out afterward? Void,” she shakes her head in disbelief, “Even when I was tiny, it was just assumed that Dynkala would teach me her craft, and I was at least able to help wash and brush the trumbas.” 

Vasht shrugs one shoulder, looking back towards the old wagon. 

“You’re right, it doesn’t make sense… Even under his father, I was set to juggling before I’d even gotten a meal.” He squints his eye for a moment. “I have two guesses… One, he might be scared of the klorr, and waiting until he comes out on his own. Two, he might be up to something else. Though I can’t imagine what.”

“Me neither. It’s not like Jarrik’s ever really been one for a long con.” Fantasizing about them, maybe. Planning and executing them? Not so much. “Maybe he’s scared of him, though Thelorn doesn’t even seem like he’d swat a fly if one landed on him.” Granted, he could probably splinter a stout beam if he really wanted to, but…

“We’ll just have to keep an eye on it, as usual. Maybe it will become more clear with time.” He lets out a labored sigh. “I bet if we asked, he’d give us some rehearsed spiel about helping the less fortunate, or whatever. It’d be about as believable as a flying sailwhale, but not something you could easily argue against.”

“Of course,” Ane sighs, “ At any rate, I’ve got to go through some of Cerine’s books, maybe see if there’s anything else that might make him more comfortable. He doesn’t like light, but I have no idea what to do about that.” She waves a hand in front of her swirls for emphasis. Shasii can perceive light, albeit not the way eyed races do. Ane has even seen light, just generally only through animal eyes. Neither are conducive to figuring out how to help him function without ever having to come in contact with light.

“Sure, sounds like a good idea,” he agrees, his expression lightening. “Anyway, you’ve done a good thing by bringing this to everyone’s attention… Regardless of why he’s here, it’s good that something is being done for him.” His single, sharp eye regards her warmly for a moment, his gaze cast in a rare, sincere light. “So, yeah. Books. I’ll go teach someone about messy elbows,” he says with a slight smile.

Ane shakes her head firmly.

“No, it’s all Nelea. She’s been bringing him food since he got here. I only went to see him after she came to my wagon to see if I could get him to open up a little bit and figure out why he’s holed up in there. But, anyway… if you see that monk around, ask him to stop by. He can read and he seems to have the time, so he might be able to spare part of the day to read to Thelorn a bit. Maybe even teach him a little.”

“Nelea, and you. First steps, next steps,” he agrees. “But yeah, sure. I think that monk will be floating by soon enough anyway…” He scratches the back of his head, and smirks. “Pft, ‘that monk.’ We don’t know his name, and he’s already doing half the odd jobs around camp.”

“I don’t think he’s being paid, either. He asked for a reading, I told him his next step in life should be to do something ‘that challenges his spirit’,” Ane explains, with requisite wiggly fingers, “And, next thing I knew, he was doing dishes here. He washed a chamberpot yesterday. He,” she concludes, “Has strange ideas about challenges. So long as he’s willing to help with Thelorn, though, I’m not gonna complain.”

Vasht grins knowingly. 

“So you’re why we have a monk!” He declares, immediately amused. 

She stills her hum, sighing.

“And a hundred pounds of appohs and puffroot. I know. I know.”

“You’ve been very industrious lately,” he appraises, placing his hands on his hips. “The Shards must be aligned towards you or something.” The knife-thrower, of course, is oblivious to most principles of geonomy and fortunes, though he still makes his own pass at being superstitious, as many travellers do. 

“What can I say,” Ane retorts flatly, “Paakoponde was just a big old event for me.”

“And S’varga. Hot sauce and body paint,” he reminds, pointedly raising one brow. “And we’ve only just begun in this city.”

“Yeah… Reminds me, I still need to check their market,” Ane murmurs thoughtfully, “At any rate, I’m going to go see what books I can find for him. See if you can find a caravan follower who can work on his arms more, and don’t forget to sent that monk my way if you spot him. And… Thank you for coming to help.”

Vasht smiles modestly for a moment, scratching the back of his head and averting his gaze. He seems more abashed about being thanked by Ane than by being falsely led to the wagon. 

“Yeah, you’re welcome,” he replies in an airy tone, rough with his usual edge of gruffness. “I’ll go do that. If you run into anything else, I’m around.” He then gives her a nod, and starts to head off on his way. Given his mood, it’s almost a surprise to see he’s still wearing his usual leathers and belt of knives; though it doesn’t seem to crimp the lightness in his step at all. 

“Sure,” she agrees, nodding to him before she turns to head back to her wagon.

 

Once she’s there, she becomes a flurry of activity. Here are Cerine’s old books, there are a few she can spare for a time. They’ll fit nicely in a basket with the green dress-turned-shirt, too. Oh, and sightwort can relieve pain, at least a little, but would it be too much? Would he end up with visions, and hallucinate seeing the wicked light again? Better leave that out — she can ask Vaidna for help, or see what the S’vargan market can provide…

By the time she’s through, she has a small care package assembled. Three books of varying length, the ribbon-tied shirt that she’d dyed, and an extra pillow. Hopefully he doesn’t object, though she doesn’t think he will. 

A short time later, the monk appears at her wagon once more with a knock on the door. Since he’s already agreed to help, it’s a trivial matter to have him deliver the items.

Ane lets the basket go with a pang of anxiety. She won’t be there to see how it’s received, but hopefully the monk won’t forget to let her know. It’s distracting enough, even, to keep her awake long after she should’ve been sleeping, even after a cup of geltsear leaf tea and a pinch of dried sightwort root under her tongue. When she does eventually nod off, it’s only a few hours before she’s expected to be back in her tent.

Jarrik is going to have a lot to answer for.

Teller of Fortunes

Teller of Fortunes 2-11: Twisted Arms

Teller of fortunes is a serial work of Fantasy Fiction, at times surreal. No fae-twisted farmers were harmed in the creation of this work.

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After all the nonsense that comes with another day in the grand caravan, Ane has a couple of hours to herself. Inevitably, however, a knock sounds against her (still broken) door. This time it’s three soft raps — polite, but without Jarrik’s overbearing air. An even, gentle voice follows, “Hello, it’s Nelea.”

Nelea?

Strange, the animal trainer doesn’t often visit her wagon. Well, once, when one of her gelthounds came down with worms as a puppy, but Ane has the distinct impression that this is not about that.

“Coming,” she calls out, “Gimme a minute.”

Really, it takes closer to three minutes for her to shift her door. She does manage to succeed eventually, leaving a triangular space beside the half-hanging upper door for her to talk through.

Sure enough, there’s the callosian. She’s of a rather stout build, and has tumbles of extremely light hair that spills in tight curls down from under a straw hat, contrasting with her deeply tanned skin. She smiles politely, and stands with her hands in front of her clasping the handle of a basket — an almost comically girlish pose contrasted with her imposing musculature. She’s no Aedas (or Bugbeard), but it’s enough to throw off the image for certain. That, and the rather stern, architecturally beautiful angles of her face. 

“Hello,” she says. “Sorry to bother you, Miss Ane. I’m not here for myself,” she explains. 

Ane nods, leaning forward slightly to peer through the door-gap at the trainer’s basket. Her curiosity was already piqued; the basket makes it doubly so. 

“Everything alright?”

“Well, yes,” she says, hesitating. “In a sense. First, do you remember the klorr who joined us in the last city? Tall, mysterious, a condition about his arms,” she explains tactfully. “Well, he hasn’t come out of that wagon since then, and it’s…” Nelea pauses and sighs, her stoic posture somewhat wilting.

“It’s just not healthy. He needs light, air, and water,” she says, voice heavy with concern. “We’ve been taking turns bringing him food and drink, but it’s not safe to go on like that. It’d be great if you could take a turn, and maybe you can talk to him?” She lifts the basket, indicating its contents. It has some of the day’s dinner, rendered in a less messy form; chopon cutlets, some biscuits, vegetables strained out of the gravy, and a lidded cup of water. 

Nelea continues, “We’ve each tried, to no avail yet. Even if you can’t make him feel that comfortable, well… Every bit counts, you know?”

The man with the twisted arms!

Ane had forgotten about him in the midst of everything else. Which, really, probably just serves to emphasize Nelea’s point — she certainly would’ve noticed if he’d been out and about. By the time the callosian is done asking, Ane is already clambering through her broken door. 

“I’ll take it to him. Which wagon is he in?”

Nelea nods, holding out the basket with one hand and motioning off to her side with the other.

The wagon she indicates is an old, unadorned thing, with large double doors on one end. By the look of the rustic vehicle, it was once likely used as a place to hold the alosins when they needed to be indoors. By Ane’s memory, though, it fell out of that use and ended up being converted to storage. It’s often opened when people need to draw out sacks of grain or hay for the animals. This means it likely has plenty of open space, though with lots of dusty feed bunched all around.

“It is said that he chose it himself, shortly after arriving. None of us had the chance to talk to him beforehand, and he hasn’t spoken much since,” Nelea explains, her worry clearly evident in her tone.

“I don’t blame him, really. Have you seen what Brair and them are getting up to?” Ane holds the basket from the bottom, careful not to jostle the contents as she strikes out for the old wagon. 

“I can’t say I have,” Nelea fibs, with a hint of mirth. “In any case, good luck.”

Hopefully he’s feeling sociable, Ane thinks to herself. Nelea would probably have warned her if she thought he wasn’t, but Ane knows nothing about the man outside of his twisted arms. 

Even with the door closed, the scent of dry, dusty hay makes her nose itch as she approaches. She pauses for a long moment, keen ears perked to listen for any sounds coming from the wagon — not that she’s likely to hear anything more than muffled noises through the thick wood. Even so, there are sounds of breathing, likely from someone rather large, and a thick silence between each breath. There is no movement, no voice, nothing.

Cautiously, she raises a hand to knock sharply on the broad double doors.

A deep susurration follows, short and simple. It’s not a growl, nor a noise of displeasure. It sounds most like a mumble of assent. As for the wagon itself, the door doesn’t even seem to be bolted. She waits for the door to open, then silently curses herself for it. He probably couldn’t open the door even if he wanted to…

“I’m coming in,” she says, pressing her lips to the narrow gap between the doors. She gives one a tug, mentally bracing herself for whatever it is she’s about to see.

Were she not a shasii, Ane would mostly see a tall, dark shape hunched against the far wall, sitting with legs splayed across the floor. Since Ane can see perfectly, however, the man isn’t afforded any discretion by the darkness. He’s tall, perhaps muscular, albeit in a limited fashion about the shoulders and back. Otherwise he’s rather gaunt, with scraggly hair and wide, sharp klorrian eyes. They open slightly when Ane peers, in, though they remain downcast. Of course, most importantly, his arms lay heavily beside him on two hay bales  — heavy enough to make the tops sag and the sides crumble.

He doesn’t speak. His facial features are a tad strange, perhaps duller than most. He doesn’t seem afflicted by anything beyond his arms, but it’s still a disturbing sight — he looks like he’s badly in need of some fresh air, let alone a haircut and clean clothing. Ane’s brow furrows in concern as she takes a tentative step into the wagon’s dark interior.

“I brought you some food,” she says, giving the basket a little heft, “Chopon and gravy, with biscuits. Are you… Do you need anything else?”

There’s a slight pause. 

“Naw.” 

As blunt a refusal as it is, the tone of his voice doesn’t sound intentionally brusque. The accent even seems a bit thickened, as if in an attempt to mollify the intruder.

Ane moves to set the basket down, but stops midway through. Instead, she takes a step back, closer to the door.

“Why don’t you come outside and eat? The air’s fresher, and it’s brighter and less dusty…”

“… Quieter,” he says thickly. It seems to take him some time, before he adds, “This is for me.” There’s no comfort in his tone; instead, he sounds deeply resigned.

“Do you need it quiet? We can find curtains for the windows, or something to dull the noise,” she offers.

He hesitates, as if hitting a kink in his thoughts. Then he just shakes his head. 

“I can… have this. Maybe,” he replies.

His response, however short it is, urges her to keep going, to try to keep the mysterious man talking. 

“I can see what I can do to make it more comfortable. Pillows, maybe? Or a wash basin? Maybe a blanket? It’s warm now, but it gets cold on the trip sometimes…”

The klorr starts to open his mouth, as if to object. Ultimately, he just remains silent.

Well, that didn’t work.

She moves forward, slowly, as if she’s afraid of spooking him. Once she’s set the basket down within his reach, she steps back a pace.

“Do you want me to go?”

He begins to shake his head side-to-side, but stops himself again. One shoulder shrugs instead. His eyes shift briefly to regard the basket of food, then back to the same spot on the floor. 

Ane watches his flat affect and apathetic demeanor. Puzzled, she edges a little closer.

“Do you need help to eat?”

The klorr regards the food again, hesitantly. There are some stains on the floor nearby, likely from previous meals. At this point, it becomes apparent that there’s also a foul smell in one corner of the room; it seems he pressed a chamber-pot into service, and somehow covers it with hay afterwards. Truly, he has not left this wagon.

“I shouldn’t need,” he replies simply. 

“Do you,” She’s loathe to ask, but Void, someone has to — it’s painfully obvious the man’s being neglected. If he won’t, or can’t, do for himself, there has to be someone who does. Why bring him into the caravan just to let him languish here like this? “Do you need some help cleaning up?”

Nelea and whoever else is helping him have flailed against this bare minimum. By now, that chamber pot would’ve needed dumping several times over. Fortunately, as bad as it smells, it doesn’t seem he’s been using anything else. Though, if the man doesn’t leave… Then there are few other options but to await someone changing it.

“I shouldn’t need,” the man repeats somberly. “Bad things.”

Shouldn’t, fine. But you do.

“What kind of bad things?”

Her nose wrinkles at the smell. The longer she stands there, the stronger it seems to get — she’ll be splashing around in the stream with five pounds of soap just to get rid of the odor on herself. 

The klorr answers, his voice husky. 

“The light… that pain… these arms.” He lifts each of them, twisted as they are, then lets them fall back on the hay bales with a thump. 

“Pain? What kind of pain?”

“When I changed.”

So he wasn’t always like this…

It seems obvious, in retrospect. If he’d been born this way, she doubts he could’ve survived until adulthood. With his stilted speech, he may not be fluent in Skilhouran common. If he’s from one of the klorr tribes, his twisted arms would’ve been an even bigger challenge to growing up in a hunting society that relies on living closely with dangerous gurran behemoths.

“I’ll tell you what,” she says firmly. Though she doesn’t know him at all, she’s at least mostly convinced that his arms are too cumbersome to try to harm her — if he did, she could probably get away quickly, or at least yell for help in time. Even if he tells her he doesn’t want help cleaning up, that chamberpot needs to go. “I won’t leave — I’ll come back. If you let me take that,” she points to the pile of soiled hay, “I will bring you something that might help with the pain.”

For the first time since Ane entered, he looks up. His eyes subtly widen, and he looks more present than moments ago. There is certainly a glimmer of intelligence in there, and a very deliberate sense about him. If there’s any emotion visible behind his eyes, it’s a long sorrow.

“Yes,” he answers. “Please.” His tone wavers.

Finally, she’s getting somewhere. She’s not sure where, but somewhere.

“I will come back. For now, eat.”

… Now she just has to figure out how to handle the chamberpot. 

The hay is already making her nose itch, and she can feel bumps raising on her bare skin where the dust touches. Above all that, the sharp ammonia burn of an overfilled chamberpot sears her nose — had she eyes, they’d be watering. Ane turns toward the door, inhales a lungful of fresh air, and steels herself.

Somehow, she manages to maneuver around the man, and make it back outside with the chamberpot in her arms. She doesn’t want to think about what’s running over her arms and staining her sleeves, or the constant tiny thwats of flying insects ricocheting off of her face. She definitely doesn’t want to look down to see the mass of hay and waste crawling with maggots.

Ane upends the chamberpot several yards from the wagon. She must be a repulsive sight, holding a recently-dumped chamberpot and reeking like a barnyard, but she tries to flag down the first moving shape she sees anyway.

Fortunately, luck is with her as Wila, Vila and Zila float by. They don’t appear to be particularly preoccupied, outside of a leisurely walk and some light chatter.

“Dishes though? Really?”

“Well, he probably had to keep his, his monk-skills far from the fight!”

“Uh-huh…”

“You know, so nobody gets hurt. Have you heard what Eternalists can do?”

Hopefully they’re good at scrubbing.

“Wila, Vila, Zila! Speaking of dishes…”

The three of them rotate together, looking towards Ane. Generally, they’d often look like they’re just walking with linked arms, if it weren’t for the way they all turn as a unit.

“Oh, hello!” Zila chirps.

“What is it, Ane?” Wila asks, and holds her nose on reflex.

“I need the monk, a tin of Dynkala’s chest rub, a bucket, a scrub brush, some lye soap, a very long ribbon, and a piece of chalk,” Ane says, between gasps of fresh(ish) air.

Vila gives her a dry look. 

“I hope you don’t think we can scatter to fetch these for you.”

Zila gives her a small swat on the shoulder. 

“What Vila means, is, we’ll be right back.”

“It just might take a little while,” Wila adds. “We aren’t exactly swift, though Dynkala should have all of that.”

Ane breathes a sigh of relief.

“Alright, great. Yes. Thank you. I’ve got… Very urgent business to do,” she explains without explaining.

“Very well,” Wila says with a sigh. “We will return here.”

“Well, things turned out great last time she doled out errands,” Vila mutters as they begin to float away. This earns a murmur of agreement from one of the others.

“Don’t forget the monk!” Ane calls out after them.

 

About ten minutes later, the aforementioned monk arrives, sans the triplets. He does have all of the requested items under his arms, however. Such is the way, when dealing with the triplets; at least one is liable to get impatient, no matter what the task.

He stands there dutifully. “What is needed?” He asks, tilting his head sideward. 

“Hope you’ve got a strong stomach,” Ane says grimly, “I’ve dumped that pot and buried the waste, but it still needs to be cleaned. Then I might need your help there.” She cants her head first toward the chamberpot, then toward the dusty wagon. “I’ll take the ribbon, chalk — they didn’t forget the chalk, did they? Good — and the chest rub, for now. Just try to get that as clean as you can.”

The monk nods dutifully, and fixes the chamberpot with grim regard. That will be his next challenge. 

With the requisite items in hand, Ane ducks back inside the mysterious man’s wagon.

Inside the wagon, the man remains silent. He does look up when Ane enters, however. There’s still that sad look in his eyes. 

 She sets the chalk and ribbon on the floor, as she kneels down within reach of him. She can still smell wafts of the chamberpot-reek, but at least the chest rub might help cover some of it…

“Where does it hurt?” She asks him, as she pulls the wide cork from the little earthenware pot.

The klorr lifts his elbows, which are the last bastion of normalcy prior to the twisted mess below. 

“There,” he indicates, almost biting his lip. It seems he has trouble even just acknowledging it. 

And given any understanding of anatomy, well… It’s unthinkable that his lower arms could function, circulate blood, or feel pain, yet they do seem alive, despite the constricting bones and contorted flesh. It defies sense. If his elbows are the last place following the rules of biology, then they must be suffering a pain most bizarre and cruel.

She nods, though she’s unsure how to tackle this. Though the chest rub is made to ease coughing and congestion, the sharp, camphoraceous coldness is helpful for soothing pained muscles. Is this even muscle pain? She doesn’t know — she’s not sure he does, either. Muscle, bone, ruptured tendons, it could be anything.

Ane scoops a generous dollop of the salve onto her fingertips, brow furrowed with concern as she hums over his elbow. If only she knew where to begin…

“I’m going to use this,” she says, holding up the glob of oily salve, “If it hurts you too much, tell me and I’ll stop. Someone is helping me, he can come to clean up a little if you’d like. He’ll be quiet.”

The klorr nods, though he’s not entirely sure to what he’s agreeing.

And, with that, she gently daubs one of the man’s elbows in the pungently minty rub. He winces with pain at the first contact, but calms as the soothing chill of the rub sets in. His teeth grit in his closed mouth, remaining otherwise still. 

“… Helps,” he mumbles. Naturally, it’s only a muscle rub, but it’s more of a reprieve than he’s likely experienced in a long time. He doesn’t exactly look like he’s visited a real physician, after all. A doctor would probably just amputate both limbs from the elbows down… But the condition is so bizarre, would it even follow that logic? The twisted structures almost look botanical in nature. Would they just regrow? It’s impossible to tell by looking at them. 

Ane nods, relieved to hear it’s helping a little. She takes his elbow in both of her hands, gently probing and kneading the joint with the tips of her fingers. The hot, thickened areas of swollen muscle and congested blood get a little more attention, as she attempts to ease the blood flow back toward his heart. She can feel the scarred, adhering fascia beneath his skin, but it would take more expert hands than hers to try to release it.

The treatment also gives a deeper sense of his condition. Whatever did this, there’s a sense of real malice in the result. The way the bone splits so wickedly, then spins around itself… It’s like what a child might do to two blades of grass, bored in a field, wrapping the two together then pulling them taut… But never hard enough to break. 

It’s deliberate. Something with a mind did this.

“Thank you,” the klorr murmurs in his raspy voice. 

“You’re welcome,” she replies, distracted by the motions of her hands. She moves from one elbow to the other, repeating the same process — apply the salve, feel for what’s hurting, and try to ease pains she can barely even guess at. 

Was he punished? Or just cruelly used for something’s sport? She can’t tell, and doesn’t think he’d tell her if she asked. He might not even have the words for it. 

Once she has rubbed as much of the salve in as she can, she picks up the ribbon. If nobody had been by to try to help his pain or even regularly empty his chamberpot, there are probably plenty of other things that have been neglected, too.

“I need to use this — it’ll only take a minute, and, if it hurts you, I will stop,” she assures him.

He just stares at the ribbon, knitting his brow. He nods in assent, however.

Ane stands, maneuvering cautiously around the man to avoid bumping his arm with her knee. She stretches the ribbon across the breadth of his shoulders, before making a marking with the chalk. His upper arms are next, then the length of his spine. It’s a crude system, but it leaves her with a length of ribbon suitable for making approximations, at least. 

“I have to go soon,” she tells him, as she brushes a few clinging wisps of hay from her knees, “But I’ll come back tomorrow. I might not be the one who brings you your food, but I’ll come back.”

“Alright,” the klorr replies. His almost-perpetual frown is a bit less pronounced, forming closer to a flat line. It seems like a vast improvement, given his overall mood. Once again, he adds, “Thank you.”

Ane nods, stashing the rest of the pot of chest rub beside a hay bale. Hopefully it won’t be too hard to find next time.

“You’re welcome. I’ll see you tomorrow.”

 

Teller of Fortunes

Teller of Fortunes 2-10: Bugbeard’s Brawl

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When dinner time finally rolls around, it only takes a quick glimpse outside to see a fair commotion brewing.

Off to one edge of the camp, a wide V of armed individuals approaches. Their heavy boots sink soundlessly against the spongy undersoil, while their half-polished chainmail and plate-bits shine in the torchlight. None of them bear the markings of the city guard, and it’s no wonder, because they’re not all shasii; they’re a rather motley crew, with everything from a big, patchy-bearded callosian to a lithe huikkaran with shaggy hair. 

There’s one piece that makes it all make sense: Vasht, in the center, leading this band of armored misfits towards camp. He walks proudly and with a broad smile on his face, as if feeling his first taste of relief — and triumph — in quite some time. He’s even a bit better kept today, with his hair combed and his clothes not all a-ruffle. It’s the start of what seems to be a recovery from his many sleepless hours along the road, though even that can’t account for the confidence in his posture, or the sureness in his strides.

Ane shakes her head at the distant display. He really missed his calling — he should’ve been a town guard or a sellsword, instead of a knife juggler. Now he’ll be swaggering until Jarrik manages to lose this batch of mercenaries.

 

Vasht and the group don’t head all the way into the camp, instead heading for a large rectangle marked along the ground. There’s a line down it, bisecting it so there are two sizable sections on either side. On one side stands Narue, who waits there with a quarterstaff in one hand, a round, wooden shield on the other arm, and a length of chewed tunnel reed parked between her lips.

As this scene begins to unfold, the members of the caravan gather and clump around the rectangle with their meals. Some pull up barrels, crates, or actual chairs, pressing them into service so they can watch whatever’s about to happen. 

Ane sits cross-legged on the ground, with a wooden bowl propped on her knee. Inside, a few chunks of chopon meat float in a lake of floury gravy dotted with the occasional root vegetable. It’s a bit heavy, but the biscuits are good. 

Though she doesn’t move closer to the action, it doesn’t mean she isn’t paying attention. She dips her head in between bites of biscuit, peeking at the show through the spaces between chair legs and sets of knees. 

Of course, what ensues is a long line of would-be mercenaries showing up to take a beating. Vasht must have offered a pretty substantial sign-on bonus, because there is quite a drove of them. Scanning across the lot, a fair number are just average civilians: Laborers, brawlers, bar bouncers, maybe a town guard or two down on their luck. 

Most of them end up soundly trounced (and sometimes flounced) by Narue. For all her casual, country affect, she’s able to deliver a mean beating with that stick-and-board. Some get tripped, some get jabbed in the gut, others are shoved out of the ring from a whack in the butt. Generally, she seems a cut above them, but who wouldn’t be after the shadowlands? Her victories aren’t necessarily an obstacle to someone signing on, though — several last long enough to trade blows with her, and they make a good enough effort to get a nod of approval. 

Then, of course there are the odd ones… 

A huikarran with shaggy, curly hair steps into the ring. Her bangs even come down far enough to obscure her eyes, which is really saying something for her kind. There’s a slight twitch to her movements, though granted, a huikkaran crawling on the ground never looks quite natural. And here in the ring, she’s at a clear disadvantage, whereas she might have a good leg up on foes when clinging to the side of the wagons. 

She’s scrawny, but adult-sized, though the look of her crawling about with such wiry limbs is enough to make Narue chuckle.

“Ya ain’t gonna be wearin’ that smirk fer long, feathers,” the woman threatens, as her shoulder suddenly jerks.

“We’ll see. Get up here, maybe it’ll be a smile by then,” Narue quips, to some laughter from onlookers.

Near Ane’s seat, Aedas seems to have moved a log and taken a seat. 

“Ey Ane, wanna place bets?” He leans over and whispers, “Might make this a bit more interestin’…” 

She shouldn’t. She knows she shouldn’t. And yet-

“Three scutes on Narue,” Ane says, around a cheek full of chopon.

“Deal!” Aedas grins widely.

The call is sounded, and the match commences!

Narue goes in for the strike first, noticing the odd stance of the huikkaran and hoping to catch their bad form. She sweeps the legs… And the woman hops up with all four limbs, like a spider! While she’s midair, Narue brings down an overhand strike… And the huikkaran rolls, clutching her stick and dropping the shield. She seems to have no intention of using it, but her overconfidence soon wins her a swift, wooden THOCK to the chest.

This strike sends the huikkaran reeling, still going, but almost blooded. It’ll probably leave a good bruise. Narue may not have hit many times, but when you’ve got her sort of farmgirl arms, you often only need to hit once. The fact that the huikkaran is still in the fight is to her credit.

Then, the shaggy-headed huikkaran really starts to twitch. She suddenly becomes a flurry of activity, scrambling and rolling about, each time thwapping Narue with the thick training-stick. Each one is about her arms and shins, not enough to bring her down, but it soon wears on Narue, who just can’t keep up. With a sigh, she winces and raises her shield, giving the smaller woman a good shove just to stop the assault.

“Alright, alright, I yield; you’ve proven yerself plenty.” Rather than give a thumbs-up straight away, she nods towards Vasht. “Go talk to him.”

The others are a bit in awe, both that the huikkaran “won,” but also that it didn’t mean an immediate sign-on. 

“Might be that temper’a hers,” Aedas figures. “Anyway, I kinda figured she was walkin’ good for wunna us on flat ground.”

Damn.

“Looks like I owe you for that one, then,” Ane says glumly. 

“I think so,” he beams. It’s Aedas, though; by the jovial shine of his eyes, one can tell he cares more about winning than any of the payout. He’d even probably forget the wager if left to his own devices.

Narue, a bit battered, still seems up for testing more hires. She takes a moment to drink a flagon of water and tap at her shins, but after that, she’s ready to go back at it. 

At least, she is until a looming tower of a callosian steps into the arena. He’s as wide as he is tall, too, with layers of thick muscles packed under a generous cushioning. Every visible inch of him is practically covered with hair, wherever the callosian hide permits it to exit. He’s also got a big, mean set of horns that curl right up beside his head, before tapering back behind him. They may not be great for ramming, but there’s certainly a statement being made.

“He’s like a smeerp,” Ane points out to Aedas, “All armored plates set into fuzz.”

But all of this is secondary to his big, dark, fluffy callosian beard, all patchy where it has to slip past his thick skin. It looks like he had to scratch calloused surfaces away just to let it out. It’s a rare sight; most callosians aren’t predisposed towards beardedness, but there are occasionally exceptions — particularly where their lineage blends with shasii.

As he looms over Narue, she looks up and sighs. 

“Arright, that’s hilarious. Alright. What’s the number on this wagon I’m about to be run over by?”

“Bugbeard,” he answers gruffly, with a voice thick as a fur coat. “Pleasure,” he says, then widens a wild grin.

“Ah…Like the creature, but you have a beard… Haha,” Narue says dryly, with a look of resignation about her.

On the sidelines, Aedas leans over and mutters to Ane.

“Should we even place bets on this one…?”

Ane shakes her head firmly, lips pressing into a line. Void, she wouldn’t blame Narue for stepping down from this one, though she doubts Vasht would be that much more willing to take her place.

“Yeah, I didn’t really think so… This won’t be their kinda fight,” Aedas appraises.

And when the signal is given, Narue raises her weapon and shield, and Bugbeard just…

WHOOSH.

He sprints forward at full speed, making only a token effort to keep his shield raised. Without even slowing down, he just slams with the full weight of his body into Narue. She doesn’t seem to be hurt by the collision, but it does send her stumbling. The tzuskar gets in one or two swipes, with one even connecting, but for all its impact Bugbeard doesn’t seem to give a damn. 

Instead, he just digs in his teeth, leaps forward, and…

There’s just no other way to describe it. He catches Narue in a stumble and bellyflops her into a winged pancake. Underneath, she manages to push him back for a moment… But her stick and shield are useless, and she’s very out of sorts. After that, she’s just a mess of arms and wings underneath a towering frame. Soon, Bugbeard has an arm wrapped around her head — rather than choking, he’s just flexing until she can’t breathe anymore.

“HNNN- Yield! Gah,” Narue chokes out, and Bugbeard lets go and rolls away into a crouch. Narue lays on the ground and gives a thumbs up, before shuffling off to get some water. 

There’s mild cheers and applause, as Bugbeard stands up and puffs his chest.

On the sidelines, Aedas is positively shaking with excitement. 

“Like I said Ane, this is ain’t their kinda fight… It’s mine! I gotta get in there!” He says, standing up and beginning to clamber past others.

“Aed- Aedas, no!” Ane shouts. She leans forward in an attempt to grab his wrist, ankle, something to keep him from happily bounding into the middle of the ring like an oversized gelt puppy, but all it earns her is half a bowl of chopon gravy accidentally upended in her lap.

An excited Aedas is pretty hard to deter.

While Bugbeard is grandstanding, Aedas clambers into the ring, all overmuscled and swollen with might. He raises his head of ratty blond hair in defiance, and gestures Bugbeard over with a long, bulge-ridden arm. 

“‘EY! You wanna wrestle, well, take your test with the wrestler!”

Bugbeard lets out a big, guffawing laugh, and smacks his chest with his palm. 

“That right? I just trounced yer vet’ran. Who’m I havin’ to fight now?”

“The stronnest man in these wagons, lad,” Aedas boasts, smacking one of his muscled arms under a striped sleeve.

“Well, let’s jus’ see who’s the lad, then!” Bugbeard blusters, before his heavy, booted strides charge forward.

The crowd roars, some even leap to their feet. Somewhere nearby, Brair is sloshing tankards and Jiselmo is cheering, from his perch atop Korin’s winged back. Korin seems none to pleased, but nonetheless resigned — he’s dealt with being his partner’s ersatz chair often enough before . Nelea is watching intently with hands clasped, occasionally shouting, while the triplets usher Narue away to tend to her. Ane, meanwhile, picks bits of boiled peas and chopon meat off of her trousers. Overall, quite the crowd.

By the ringside, Vasht at first opens his mouth to call a stop to this, but reconsiders. There’s an amused glint in his uncovered eye, as he crosses his arms and leans back against a nearby post, grinning. As duty-bound as he can be sometimes, apparently he can be a fool for this sort of thing too. 

In the middle, the two men are now clashed shoulder-to-shoulder, each making grabs at each other’s thighs. Presumably, the objective is to trip one another to initiate a grapple while on top. In practice, though, it looks like two bulls locking horns, or two very big men struggling to figure out how hugs work. 

Needless to say, tryouts will probably be put on hold for awhile. 

Once Ane has evicted most of her meal from her lap, she watches the fight with bated breath. It doesn’t seem to be going anywhere — the two competitors are evenly matched. There’s a brief,  incredulous look at Vasht, standing there with his arms crossed and a cheeky grin, then back to the wrestlers. At this rate, they’ll be here all day watching them swat at each other’s pantlegs.

In time, the two of them push each other back and their forward momentum pauses. They begin walking in circles around the arena, facing one another while they grandstand.

“Y’got arms,” Bugbeard rumbles. “But let’s see if you can put a man ‘ta the floor with ‘em!”

“I’ve tossed heavier things than ya,” Aedas rebuts, swinging his arms in preparation.

“Oh, from all the way downthar? Wun’t wanna squish yer head when ya try!” The callosian boasts, fluffing his patchy beard. There are no apparent bugs, but it does kinda look like it’s jutting out from under a shell.

Aedas, who has no riposte for this, immediately rushes Bugbeard.

This time their clash is much more kinetic, and Aedas makes a skilled grab at one of the man’s legs. His thighs are like lumber, but Aedas has flipped lumber before. In a second, the massive callosian is flat on his back. Aedas quickly leaps atop him, and their grapple becomes a complex tangle of thick limbs, bulging backs, and very loud grunts.

This, Ane muses, is more suggestive than I anticipated.

She rises from her seat, making a half-hearted attempt to brush the dirt from the backs of her legs. Really, after the incident with her bowl, these pants are going to need a thorough scrubbing anyhow. She gives up halfway through, and gathers up her dish and spoon to bring them to whatever eager caravan follower is washing dishes today. 

Today, it’s the monk. Yesterday, it was the monk. A week before that, right out of Paakoponde, it was the monk. Apparently he is a dedicated dishwasher now.

He nods his short-horned head. 

“Thank you. How were the guard tryouts? I could hear it all the way from over here,” he says warmly, nodding down towards his mobile washbasin. 

“Oddly sensual,” Ane replies, as she sets her bowl in the wash basin, “Are you sure this is what the cards had in mind when they said you should find something to challenge yourself?”

He shrugs his robed shoulders. 

“I hate washing dishes,” he explains. “It’s a very ascetic task for me to do. It also occupies me, so I don’t consume the alcohol that’s, uh, sloshing over there,” he says, motioning towards the commotion with his scrub brush. 

“I wouldn’t recommend it. Brair’s tastes are of the ‘extremely acquired’ variety.”

“Hrm. Makes me wonder where he found those tastes,” the monk figures, while idly scrubbing one side of a bowl. “Wherever it was, it was probably on fire at the time.”

In the distance, the silhouette of Brair can be seen amongst the crowd. He is very clearly running a betting racket now, collecting coinage in his recently-emptied tankard with a fresh full one in his free hand. At one point he confuses the two, and almost downs a whole mess of mitres and scutes. Fortunately, the coldness against his lip tips him off just in time. 

Ane shakes her head.

“That’s Brair for you. He’s alright, though. Won’t be anything wrong with him that a day’s rest, a few gallons of water, and some headache powder won’t fix. At any rate,” she says, as she hums down at the murky, soapy water, “Good luck with your,” A chunk of half-chewed yam floats to the top of the basin, “Lifestyle.”

“Asceticism,” he reminds her plainly. “Bye!”

Teller of Fortunes

Teller of Fortunes 2-3: Robbery Delivery

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The caravan doesn’t even get a full day of peace as it trundles through the outlands.

BANG BANG BANG!

“ROBBERY DELIVERY! Your money or your life!” A ragged, bellowing voice calls through Ane’s wagon door. The wagon had only stopped for a few minutes, and already bandits are pouring out of the bushes to shake down the train. The voice on the other side of the door even sounds rather bored by it.

“Unless you’re a clown! Clowns are fine.”

When Ane catches a glimpse out the window…

Ah, there was a hunting lodge after all! The smoke on the horizon surely came from this peaceful little cottage… 

It just happens to be a burnt-down hunting lodge. Its cinders are currently on their way to becoming smaller cinders. It must’ve been burning for quite some time before the caravan’s arrival. There’s no signs of life left there, though there are a few lanky alosin hitched up to a nearby post. They’re probably also bandits.

Sometimes, it just doesn’t pay to be right.

 

The knocking sends her heart pounding in her throat. She had been sleeping, fortunately — she only bothers to bolt the split door when she is. Unfortunately, it means the next few minutes pass in a bewildering daze. She scoops up her pocketbag and her jewelry from the half-seashell on her vanity, and stashes them in one of the costume-cubbies. The little stone slipshell gets secreted under her bed. Several sacks of puffroot are given pride of place near the entrance.

For now, she doesn’t open the door — if they want it open that badly, they’ll have to defeat heavy wood and the bolt securing it in place. Instead, she crouches on her bed beside the window, with the gurran jawbone held high over the point of her shoulder.

“Oh, com on, just open the door… I wouldn’t be the knock guy if I couldn’t…”

THUD, THUD!

The door begins to splinter, groaning against the blows. It sounds as if something hard and metallic is striking into the wood, cratering near the lock.

“… Knock!” The man bursts out laughing, a thick, throaty cackle. 

Still, Ane waits. He might break her door’s hinges, but she’s definitely not going to invite him in.

“… Alright then.”

There’s a small, rickety whirring sound, as if some old contraption is kicking into life. Then, with a loud, grating rumble… 

KRRRRACK!

A massive impact strikes into Ane’s door, punching through the latch as if it were set in paper. With that broken beyond repair, the door creaks on its hinges, slowly flipping open to reveal…

By the Fires, one of the most unsightly men she’s seen in some time.

The huikkaran has some flies buzzing around his head, occasionally landing on a gleaming, fist-sized wen on the side of his neck. He’s a bit wall-eyed (which means a lot for his kind), and neither of his two massive pupils seems to want to cooperate in pointing the right way. There’s a strawlike, sticky-looking mop of straggly hair atop his head, and a smug little smile over a deeply recessed chin down below.

“See? I told you I knew how to knock,” he says with a gleeful chortle, raising his right arm. On the end of his otherwise-stringy limb is a large, stony contraption of some sort — it’s shaped like a glove, with a large, notched circle on the back of the palm. A set of cords runs back from there, looping around (and through) a notch near his elbow, somehow set into the bone. The whole thing is puffing out gouts of black smoke, and that notched metal circle even glows with heat.

He steps in, waving his other hand around the room. “Alright, let’s see the gold… The last lass had at least seven. C’mon now, so I don’t have to flip all this over misself.”

Welp, Ane thinks to herself, This ugly fuck is how I die, I guess.

Her mouth is almost too dry to speak. Faceless are one thing — they can’t be reasoned with, but they also don’t really have a concept of cruelty. This guy thinks this is a joke. She clears her throat before she attempts to speak, talking slowly to keep her voice from wavering.

“Do I,” she says, gesturing to the many bags of puffroot on her floor, “Look like I have any gold left?”

There’s a pause as he tilts his head this way and that, buggy eyes alternating at the task of focusing on the pillowy sacks propped by the door. Seconds seem to stretch into an eternity — the only thing that even marks the passage of time is the lazy circuit of the flies around his head, and the steadily-thickening smoke puffing from his mechanical arm. 

If Ane’s hands weren’t occupied, she’d be making as many good luck gestures as she can think of. 

“Well,” he mutters, scratching the thing on his neck. “I guess not.”

With that, the man plunges his hand into one of the bags, coming up with a grimy fist full of shreds of puffroot. He gives it a good sniff, punctuated with a deep sigh of satisfaction. Once he’s finished sampling the product, he gathers up the two pillowcases. 

“Good quality. That’ll do. Stay high,” he bids her, and promptly stomps his clumsy way out the door. 

Well, through what remains of the door, anyway.

Ane watches the splintered door swing haphazardly on its remaining hinge as he stomps off. Part of her is amazed it worked — most of her is convinced he’s only taking the puffroot before he returns to kill her. Not that she’d make for an easy target, but what in the name of Firin’s fiery tits was he made of?

She exhales deeply through pursed lips, trying to slow her racing heart. Shaking hands move to light her stove, though she drops the firesteel a few times before she can get the tinder to catch. There isn’t much water left in her bucket, but there should be enough for some tea… Something to occupy her hands and help her calm down. 

Is the rest of the caravan safe? She doesn’t know. The bandits could’ve taken some of them captive, or convinced some of the camp followers or mercenaries to turn on the others. Some might’ve tried to stand up to the bandits and been injured, or even killed. Granted, any bandit that willing to scoop up a couple bags of puffroot and continue on his way probably doesn’t have any real intention of killing anyone, but still.

While the water boils, Ane hums cautiously through her door. Her ears stay perked, keen for the sound of distress.

Listening closely, Ane can hear something…

It sounds like raucous laughter, coupled with confused shouts and honking noises. Presumably, that bandit finally found the clown in the caravan. He might be flicking the tail ends of puffroot cigarillos at the painted huikkaran right this very moment.

Beyond the confusing cacophony from the clown’s wagon, she doesn’t hear anything else — not counting the cracking of the burnt-down lodge, of course. While the clown is certainly in a situation of sorts, it sounds like this group of bandits isn’t the hostage-taking type. Either that, or they just don’t think any of the troupe is worth anything. 

Except maybe the clown. 

Then again, it might just be that one bandit who’s into that. 

Ane sits back down on the edge of her bed as the kettle begins to whistle. If they made off with enough of the caravan’s money, it’s going to make the next town interesting. 

“Interesting” in the way that two-headed gurran calves are interesting. 

She makes a mental note to buy more mica, or see if Vaidna has any — Ane is probably going to need it when Jarrik inevitably begins pushing them to do more Half-Light Shows. She rubs at the side of her face with a soft groan, momentarily ignoring the shrieking kettle. The robbery may be done (or nearly so), but she can tell the effects are far from over.

(Thank you for reading! Please like, share, and comment below if you enjoy! Best, P&R.)

Lore

Concerning the Trumba, Golem Composites

Lhorisian Neghast, Rim-Seer of Quill and Leather

Ninth of Antegaust, Year Four-Thirty and Three of the Shattered Sun

Recommendation: Study and Augury

 

Shape

The trumba are a grazing creature known all across the world. These lumbering, snorting, roving beasts act with dim-eyed complacency. They roam from one grassland to another in vast herds, blanketing the land in the coarse fur of their backs. From afar, trumba are creatures like any other — albeit much smaller than gurran behemoths, and much larger than ikkapo, deer, and such. They feed on the land, and their broad backs can bear enormous, perhaps impossible amounts of weight. In other words, they are the perfect beast of burden, and have been bred across the world as such. 

What say we, then, to the fact that they have limbs and hearts of stone?

This is no flourish of poetry; it is fact. The peasantry, oft accustomed to trumba, may confuse this material for a sort of bone, or hold it in no particular regard. Trumba are creatures of the earth, so of course, why would they not be composed of earth? And yet, the stone is otherworldly, and not common to this realm’s soil. This line of thinking quickly fails to those who have studied, treated, or even dissected living fauna. Dissecting a trumba, in comparison, requires not just a scalpel but also a hammer and pick of considerable weight. 

The stone in their bodies melds quite perfectly to the flesh. This Seer attempted to find seams or transitions, but if such exist, they are too precise to observe. The stone and flesh act together in perfect union. At its core is a heart-substitute, an orb composed of white stone, threads of glowing shardmatter, and tubes for blood flow. This heart is not an organ, but an artifact — one that multiplies when trumba mate with one another in the animal fashion. 

In fact, the trumba is not a grazing animal as we know them. This Seer has gazed into their bellies, and instead of grass, found dirt in large quantities. They graze upon the soil itself. 

Truth

Trumba are clearly creatures of artifice. This would exempt them from a Rimseer’s scrutiny; however, this Seer asserts that they were not crafted by mortal hands. Trumba most resemble the golems crafted by the Synithe, denizens of the realm of law and rhythm. The signs of this connection are as follows:

Trumba react to particular rhythms, tones, and chimes in an ordered fashion. Consider the story of a trumba shepherd who affixed copper bells to his herd’s necks. When the trumba set to marching, the shepherd found that the entire flock migrated exactly dexward, each in a perfect line from the original position. No amount of driving, whipping, or cajoling could alter this course. Similar stories arise all across the world,  though the tones, materials, and rhythms are too particular to be reproduced without careful design. This Seer’s own attempts have only yielded a chime to make trumba defecate on command. 

The second sign of otherworldly influence is that people, too, may merge with golemic material. The city of Rhytalo, which the Synithe use as an outpost to our realm, frequently dumps large amounts of golemic waste as products of their work. This oft includes discarded golem limbs, otherworldly stone, and rarely,  golemic cores similar to the hearts of the trumba. Even a novice surgeon may insert such a core into the socket of a severed limb, and then attach the appropriate golemic material. As a result, there are roving bands of half-golem brigands that subsist upon unwary travellers. They are a sort of walking, talking trumba, in a sense. Perhaps they eat dirt as well.

Consider, then: if trumba may be controlled by sound, why not these half-golem brigands?

Purpose and Lament

The Synithe are renowned for their efficiency, certainty in purpose, and blind obedience to Fayt, the god of Rhythm and Order.

Why would such beings create a perfectly obedient species, and then discard it?

Why would they allow layfolk to merge with the discarded material?

Perhaps the purpose is the same as that of their master: order and obedience. The trumba serve a niche in society, one that is not well-served by any of the natural fauna. Of them, gurran behemoths are too large, the leaping alosins are too unsteady, and the ikkapo are too weak to bear substantial burden. Trumba are the only recourse for wandering caravans, and trade is the lifeblood of any society. 

Consider, then: Fayt, and thus the Synithe, may control a major aspect of world trade. To exert influence, they would only need to create a bell of substantial enough size. One may dismiss this as typical Rimseer paranoia. However, if the Synithe were truly threatened, they could not only threaten world trade, but also control legions of half-golem brigands. 

The Synithe may otherwise shun such imperfect soldiers, but in a moment of desperation, would Fayt truly turn away from a tool?

In any case, trumba are easier research subjects than other half-golems. This Seer laments the challenge of finding a curious, willing brigand, and the proper bell for testing.