Teller of Fortunes

Teller of Fortunes 2-19: Theatric Thugs and the Lost Traveler

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(Exploration of S’varga –  Continued directly from prior entry)

The shacks sit so close together, their roofs form a slipshod walkway of their own — albeit one so treacherous-looking, even the rag-veiled men seem to avoid it. Even so, a shadow moves about up there as well… 

Ane takes her chances with the shadow. The streets — if streets they can be called — are definitely full of the gaunt rag-men, and the shacks very well may be as well. Finding a way through them could easily be disorienting, too, even with the cry of the thing she’s following to lead her. 

She digs her fingers into the shattered stone of one of the walls of a building, seeking hand- and toeholds as she begins pulling herself up to their patchy, sinking roofs.

As Ane peers over the top of the roof, she finds herself tucked behind a stack of old, rotten crates. This affords temporary cover, as she catches sight of that shadow that was darting about…

It’s  huikkaran. He’s clinging to one of the walls of the small cavern, positioned up from the roofs slightly as if to gain a vantage point on the rag-men below. His lithe, nimble body is covered in dark-colored leather, knives gleaming at his belt beside a wicked-looking blackjack. A large, slick bronze mask, tapering back like the beak of some wading bird, covers his face. It makes his head look almost comically long and wispy, with an exaggerated expression of glee about the elderly lips of the mask.

He seems to almost twitch a little, as if startling at every sound. Whatever he’s doing here, he seems very jumpy. If he’s seen Ane yet, he hasn’t made any sort of move from his perch, clinging to the wall with two hands and a foot.

An assassin?

Perhaps he’ll leave her be if she’s quiet enough and doesn’t get in his way — he seems to be keeping an eye out for someone, and she highly doubts it’s her. Still, she doesn’t like the look of that blackjack. She keeps him in her sights as she cautiously makes her way toward the howl, careful to avoid the loose nails and soft, sagging, rotten portions of the roofs in her path.

 

As she makes her way, the huikkaran clearly seems to be watching her. The dark eyeholes in his mask track her movement, step by step… She makes steady progress, soon halfway to the end of the cavern. As she passes parallel to the watcher, her foot nearly catches in a shattered bit of scrap lumber. There’s a slight crunch underfoot, and the man grows tense. His hand darts at once to his belt, hovering over a dagger, shaking with tension like a taut bowstring…

With a muffled curse, she holds her hands, empty, out at her sides — partially to maintain her balance, partially to show her lack of visible weaponry. Silently, she rues the fact that she didn’t bring a knife or her gurran jaw with her, not that she’d really be able to use either. This roof isn’t very conducive to winning a fight at close quarters, and she can guarantee he knows the terrain better than she does.

The gaze of the watcher is steady. Fortunately, so too is his hand. After a split second of consideration, he averts his gaze back to the rag-faces below. He seems as if he’s been here for quite some time, and has the patience to show for it. 

Soon, Ane is able to step past this mess. The cavern beyond the alley seems far more secluded, while the shanties give way to a grove of sorts. There’s a pool of water in the floor, shimmering and steaming with geothermic heat, bubbling up from some unseen source below. All sorts of strange fungi and shrub-plants have gathered around it, clustered together like vagrants around a fire. 

This place is a small, sparse refuge, but a refuge nonetheless.

As Ane steps forward, she sees the lost traveller.

 

There’s a dark shape huddled behind one of the shrubs, its body curled into a crescent. The once smooth, shining scales have long turned dull, while the flesh below has given way to the ravages of decay. Its noble, sharp ears are now just flaps of tattered skin, and its rows of eyes are just portals to a vacant darkness. The snout has withered away down to bone. The jaws, though fleshless, are closed in repose.

This is not all there is to the scene, however… 

The loothine hound was digging here. Its claws, ragged and chipped, are half-buried into the flesh of the earth. The act seems deliberate, determined, with no hints of frenzied scrabbling in the dirt. 

No, this was no attempt at escape, or a frantic search for food; it was an excavation. 

Perhaps it was some last act of hope, or a sort of animal piety. Whatever the case, it seems the long-dead creature found what it sought.

There, at the center of the shallow hole, is a figure wrought in crudely-carved emerald. It, too, is a loothine hound, though it still carries the firm shape of life and nobility. The edges are rough and primal, though the shape is clear — right down to its trailing spines and three sets of eyes. The statuette glows dimly in some trick of the light, with its head raised, alert… as if it’s waiting.

Ane has never seen a loothine hound before — not a live one, anyway. Then again, she doesn’t suppose she’s seeing one now. It’s a testament to how far she’s wandered from the rest of S’varga that she’s even stumbled across the carcass of one.

She skirts the steaming pool, kneeling beside the remains of the hound as she reaches to pick up the carved figure. Mud mars some of the rough surface, but it’s easily cleared away with a cautious dip in the pool. Much of the crystalline, hewn-gem quality is lost on her, translucent as it is, but she can feel the call within it pulsing as if it were a live thing.

Teller of Fortunes

Teller of Fortunes 2-3: Robbery Delivery

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The caravan doesn’t even get a full day of peace as it trundles through the outlands.

BANG BANG BANG!

“ROBBERY DELIVERY! Your money or your life!” A ragged, bellowing voice calls through Ane’s wagon door. The wagon had only stopped for a few minutes, and already bandits are pouring out of the bushes to shake down the train. The voice on the other side of the door even sounds rather bored by it.

“Unless you’re a clown! Clowns are fine.”

When Ane catches a glimpse out the window…

Ah, there was a hunting lodge after all! The smoke on the horizon surely came from this peaceful little cottage… 

It just happens to be a burnt-down hunting lodge. Its cinders are currently on their way to becoming smaller cinders. It must’ve been burning for quite some time before the caravan’s arrival. There’s no signs of life left there, though there are a few lanky alosin hitched up to a nearby post. They’re probably also bandits.

Sometimes, it just doesn’t pay to be right.

 

The knocking sends her heart pounding in her throat. She had been sleeping, fortunately — she only bothers to bolt the split door when she is. Unfortunately, it means the next few minutes pass in a bewildering daze. She scoops up her pocketbag and her jewelry from the half-seashell on her vanity, and stashes them in one of the costume-cubbies. The little stone slipshell gets secreted under her bed. Several sacks of puffroot are given pride of place near the entrance.

For now, she doesn’t open the door — if they want it open that badly, they’ll have to defeat heavy wood and the bolt securing it in place. Instead, she crouches on her bed beside the window, with the gurran jawbone held high over the point of her shoulder.

“Oh, com on, just open the door… I wouldn’t be the knock guy if I couldn’t…”

THUD, THUD!

The door begins to splinter, groaning against the blows. It sounds as if something hard and metallic is striking into the wood, cratering near the lock.

“… Knock!” The man bursts out laughing, a thick, throaty cackle. 

Still, Ane waits. He might break her door’s hinges, but she’s definitely not going to invite him in.

“… Alright then.”

There’s a small, rickety whirring sound, as if some old contraption is kicking into life. Then, with a loud, grating rumble… 

KRRRRACK!

A massive impact strikes into Ane’s door, punching through the latch as if it were set in paper. With that broken beyond repair, the door creaks on its hinges, slowly flipping open to reveal…

By the Fires, one of the most unsightly men she’s seen in some time.

The huikkaran has some flies buzzing around his head, occasionally landing on a gleaming, fist-sized wen on the side of his neck. He’s a bit wall-eyed (which means a lot for his kind), and neither of his two massive pupils seems to want to cooperate in pointing the right way. There’s a strawlike, sticky-looking mop of straggly hair atop his head, and a smug little smile over a deeply recessed chin down below.

“See? I told you I knew how to knock,” he says with a gleeful chortle, raising his right arm. On the end of his otherwise-stringy limb is a large, stony contraption of some sort — it’s shaped like a glove, with a large, notched circle on the back of the palm. A set of cords runs back from there, looping around (and through) a notch near his elbow, somehow set into the bone. The whole thing is puffing out gouts of black smoke, and that notched metal circle even glows with heat.

He steps in, waving his other hand around the room. “Alright, let’s see the gold… The last lass had at least seven. C’mon now, so I don’t have to flip all this over misself.”

Welp, Ane thinks to herself, This ugly fuck is how I die, I guess.

Her mouth is almost too dry to speak. Faceless are one thing — they can’t be reasoned with, but they also don’t really have a concept of cruelty. This guy thinks this is a joke. She clears her throat before she attempts to speak, talking slowly to keep her voice from wavering.

“Do I,” she says, gesturing to the many bags of puffroot on her floor, “Look like I have any gold left?”

There’s a pause as he tilts his head this way and that, buggy eyes alternating at the task of focusing on the pillowy sacks propped by the door. Seconds seem to stretch into an eternity — the only thing that even marks the passage of time is the lazy circuit of the flies around his head, and the steadily-thickening smoke puffing from his mechanical arm. 

If Ane’s hands weren’t occupied, she’d be making as many good luck gestures as she can think of. 

“Well,” he mutters, scratching the thing on his neck. “I guess not.”

With that, the man plunges his hand into one of the bags, coming up with a grimy fist full of shreds of puffroot. He gives it a good sniff, punctuated with a deep sigh of satisfaction. Once he’s finished sampling the product, he gathers up the two pillowcases. 

“Good quality. That’ll do. Stay high,” he bids her, and promptly stomps his clumsy way out the door. 

Well, through what remains of the door, anyway.

Ane watches the splintered door swing haphazardly on its remaining hinge as he stomps off. Part of her is amazed it worked — most of her is convinced he’s only taking the puffroot before he returns to kill her. Not that she’d make for an easy target, but what in the name of Firin’s fiery tits was he made of?

She exhales deeply through pursed lips, trying to slow her racing heart. Shaking hands move to light her stove, though she drops the firesteel a few times before she can get the tinder to catch. There isn’t much water left in her bucket, but there should be enough for some tea… Something to occupy her hands and help her calm down. 

Is the rest of the caravan safe? She doesn’t know. The bandits could’ve taken some of them captive, or convinced some of the camp followers or mercenaries to turn on the others. Some might’ve tried to stand up to the bandits and been injured, or even killed. Granted, any bandit that willing to scoop up a couple bags of puffroot and continue on his way probably doesn’t have any real intention of killing anyone, but still.

While the water boils, Ane hums cautiously through her door. Her ears stay perked, keen for the sound of distress.

Listening closely, Ane can hear something…

It sounds like raucous laughter, coupled with confused shouts and honking noises. Presumably, that bandit finally found the clown in the caravan. He might be flicking the tail ends of puffroot cigarillos at the painted huikkaran right this very moment.

Beyond the confusing cacophony from the clown’s wagon, she doesn’t hear anything else — not counting the cracking of the burnt-down lodge, of course. While the clown is certainly in a situation of sorts, it sounds like this group of bandits isn’t the hostage-taking type. Either that, or they just don’t think any of the troupe is worth anything. 

Except maybe the clown. 

Then again, it might just be that one bandit who’s into that. 

Ane sits back down on the edge of her bed as the kettle begins to whistle. If they made off with enough of the caravan’s money, it’s going to make the next town interesting. 

“Interesting” in the way that two-headed gurran calves are interesting. 

She makes a mental note to buy more mica, or see if Vaidna has any — Ane is probably going to need it when Jarrik inevitably begins pushing them to do more Half-Light Shows. She rubs at the side of her face with a soft groan, momentarily ignoring the shrieking kettle. The robbery may be done (or nearly so), but she can tell the effects are far from over.

(Thank you for reading! Please like, share, and comment below if you enjoy! Best, P&R.)