Teller of Fortunes

Teller of Fortunes 17: The Right Questions

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It doesn’t take long for awestruck locals to creep into the carvan’s campgrounds.

The calls of the barkers and entertainers comes through the tent walls, tales of the bizarre and the awesome muffled by the thick canvas. Sometimes the noise is enough to remind one of the surroundings, but generally, it’s just muted enough to give a very separate sense of place for the Teller of Fortunes. Though of course, the sights and smells do much more to create that illusion of travelling elsewhere…

Soon, someone decides to make that journey. 

A thick-skinned, curl-horned callosian steps through the tent’s opening, sweeping the flap back with a wide forearm. His skin is tinted differently than most of his kind, probably a deep sort of blue, while his hair hangs long and dark, partly bound into a braid beside his temple. Otherwise, he looks like many men of his kind: wide of jaw, broad of build, and bearing almost shield-like forearms. The only other departure are the half-robes he wears, covering all of his body save for the deep-diving “V” collar typical of fuhajen Eternalist monks. Apparently not all of them are fuhajen, though this one has the look of a man of mixed ancestry.

“Hello,” he says kindly, looking about as he enters. He holds his arms close to his sides at first, wary of accidentally knocking anything over. 

The Teller of Fortunes offers the man a smile, humming over the idle shuffling of her cards.

 

 

“Greetings! It’s five silver for three cards, and five more for every three thereafter,” she says, her voice pitched in an almost musical purr. She gestures to the cushions in front of her table with a gentle bow of her head. “Please, sit, and let us find the answers you seek.”

The man beams at her hospitality, his thick jaw making his smile look all the wider.

 “Very well. Let’s see what the Shards have in store,” he agrees, and strides over to the cushions. Where most callosians might ‘lumber’ in such a cramped environment, he moves with a careful, trained sort of grace. Once there, he descends into a cross-legged position and draws five silver from his belt pouch. 

She keeps a practiced hum on her cards, as she quietly surveys the man’s face from the edge of her perception. He doesn’t seem old, but clean-living monks can be deceiving. Still, if he had other options, he would likely not have joined a religious order. He seems to be a half-breed, so at least one parent may not be in the picture, if he chose to leave home and join a religious order… Fortunately, he also seems relaxed and jovial, so there’s less pressure on her to perform.

“Do you have any specific questions you wish to have answered?” She asks, as the cards dive and flip between her fingers.

The man seems pensive, pillowing his chin upon the back of his hand. 

“Hmm… Does it matter if I ask a big question, or does it need to be personal?” He asks, then adds with a chuckle, “Also, that’s not the question; I don’t think djinn-logic applies here…” 

A vague smile curves her lips. 

“No, it doesn’t matter — the cards can answer either.”

“Alright then,” he nods, then asks, “What shall be the fate of the fallen sun?” He asks casually, as if asking about the weather next week — though the notion is something most Kindlers (or even Void-fans) would balk at as blasphemous. The Sun shattered more than eight-hundred years ago, after all, and only the most audacious religious orders pronoucne things about it — certainly not the Eternalist monks.

The fate of the who in the what now?

Beneath her veil, the Teller of Fortunes’s brows knit slightly. Fucking Eternalists.

She shuffles her cards a bit more quickly, and divides them into three piles. Her hand hovers briefly over each, feeling for the faint call — a tingle in her fingers, a subtle raising of the tiny hairs on her arm, a little jolt that says here, this — to tell her which to pick. 

She turns a card over.

“The Rogue upright. Usually, it represents cleverness and cunning. Here, it may indicate that the fate of the fallen sun is not ours to worry about — creation has its own rhythms, its own plans, its own conception of intelligence and the way things ought to be.”

She hopes the trail of smoke from the katagon bowl is enough to hide the relief in her smile. So far, so good.

The man lofts his brows, his expression light — somewhere between pensive and amused, though not in any sort of theatric or mocking way. Perhaps it’s the sort of amusement that comes from a curious surprise. “Interesting answer. A few religions disagree, but I’d say it’s at least above myself,” he figures. “I have no plans to go hauling shard-hunks antyime soon… So then, whose concern is it?”

Whose concern? If only her deck could be so specific… Still, she turns over the next card.

“The Oyster upright. It will be the concern of those who are self-sufficient, who have created boundaries for themselves. Oysters are also lowly animals, still and quiet enough to be mistaken for rocks. So, it is those who don’t seek glory — who are mild, self-supporting, and unconcerned with the troubles of the world. In short — it is whoever seems least likely.”

Oysters also only qualify as “sentient” through what is, at best, a technicality, but she tactfully leaves that part out.

The man nods again, taking a moment to wrap his head around this one. 

“It certainly seems an odd answer, though it has some truth… Creatures died in the shattering, unable to adapt; whereas people survive by building walls, or cultivating bright little bugs…” As he says this, he casts a glance at the tent wall. There, a collection of shardflies are gently bap-bap-bapping against the canvas. They seem to have a fondness for something in the tent, whether it be the people or some of the incense that’s burning. 

“Alright then,” he smiles playfully, and asks, “What will happen to the oysters next?”

“The oyst-” 

She clears her throat softly and turns over another card, before continuing in the same smooth, lullaby-like tones.

“Ah, The Fang upright. This indicates a preparation for battle — what was once meek, self-sufficient, and unconcerned will find themselves needing to become concerned if they are to prepare for the events ahead.”

She’s not quite sure how oysters would even go about doing this, but that metaphor may have begun to slip away from her.

“Hmm. Well, they should probably think about growing some arms then,” he figures, his tone somewhere between joking and firmly serious. Ultimately, he shrugs his shoulders and adds, “Alright, that’ll do. In any case, I’m open to another reading if you’re not keen to kick me out of your tent… yet.”

“Very well, that will be five silver. More oysters, or…?”

The Teller of Fortunes picks up her three piles of cards, preparing to shuffle them should the situation require it.

He laughs mirthfully, and shakes his head, disturbing the dark braid beside his chin. 

“No, no, I think the oysters have it handled… I have a more personal question this time.” He settles in, resting his large hands upon his lap. “After every four years of training, the people of our Order set out on a journey to gather more knowledge. Mine is coming up. I could ask what I would find, but that’s probably getting ahead of myself. So, what should I look for?” He asks, canting his head slightly to the side. 

Easy-peasy.

The Teller of Fortunes gently shuffles her deck before she turns over a card, setting it on the table between her and the monk.

“Ah, The Maranj reversed… .“ She leans forward, with a sly cant of her head and a playful lilt to her voice. “You should avoid overindulgence. If you might be tempted to seek out any temporal delights denied to you by your Order, now is not the time to do it.”

She turns over another card, placing it just below and to the left of the first.

“And The Huntress upright. Seek that which will demand courage from you. So, look for opportunities that will help you maintain your austerity, but challenge your spirit.” 

He rubs his palm across his firm cheek, considering what has been presented to him. 

“Well… No alcohol or carpentry for me, it seems,” he says jovially. “Something to challenge my spirit, though… Hm. That is a tricky one,” he figures, squinting in thought. “Very well. What sort of challenge would lend best to this?” He asks.

She gives an understanding nod as she turns over the third card.

“The Gurran reversed. The Gurran indicates a stoic nature, but, in its negative aspect, shows stubbornness. There is an aspect of your life that requires much tenacity from you, and that is where you should begin.”

At this, he purses his lips and sets his jaw. It’s not like he’s displeased, but more like this is exactly the sort of thing he’d expected. The man nods dutifully. 

“Well… In that case, it’d have to be either board games, love, or mathematics, and I don’t plan on buying an abacus anytime soon…” He sighs, then immediately lifts his spirits and straightens his posture.  “Alright! I think that’s perfect. Best get going before I complicate my worldview about clams any further. Do you take tips?” The callosian asks, rising from his seat. 

“Oysters,” she gently corrects him, amid a playful smile, “They’re also an aphrodisiac, if that helps. And yes, gladly.”

“Well then, maybe it’ll all work out!” The colorful callosian agrees, and lays out a handful of another five silver.  “Thank you for your insights, and may the stream ever flow,” he bids her, dispensing what seems to be some sort of local parting-idiom. Hastened by his thoughts, he’s soon slipping out the door.

The Teller of Fortunes reclines on her cushions, fanning herself gently with her hand. As breezy and cool as it is, there’s not much airflow through the tent, and it can be uncomfortably humid and stuffy sometimes. 

She keeps her ears pricked for the sounds of another customer, just in case, as she lounges. 

It seems that Eternalist really got in on the ground-floor of a busy day. While this clearing may not look like a typical location in a bustling city, it certainly is one. Before long, people are lining up outside of the tent. Given how the caravan tends to avoid city squares, this is a pretty unusual level of traffic. Today,  the caravan is positively swamped (pun intended). 

Many of the readings are made back-to-back-to-back, all with their own thoughts and concerns, and Ane is left sweating to keep up. Many  seek “knowledge” or “enlightenment” in lieu of wealth/love, asking towards some sort of deep, metaphysical understanding of the world. It’s surprising how many are willing to ask this of a fortune teller, but the locals seem prone to superstition and open to a broad definition of “divinity.”

Of course, if one is feeling cynical enough, these desires can easily be interpreted as yet another way to say gold and lovin’.

Ane is certainly cynical enough, though with a bit of a twist.

All any of her patrons ever really want is love in some form, when you peel away the disguises their questions wear — the ones who want gold want it because they think it will make them more attractive, and the ones seeking enlightenment want to know if the world is truly the understandable, loving place they hope it is.

The Teller of Fortunes shuffles and flips her cards, lending the appropriate flavor to their meanings depending on who’s doing the asking. Candlelight blooms across the shining reedpaper cardstock. One more card — the Shard upright. It can be any number of answers, as long as the questions are right.

Teller of Fortunes, Uncategorized

Teller of Fortunes 16: Strange New Friends

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The dinner group of caravanners stares at the strange woman bundled into a ball of scarfs. She’s unperturbed by their stares, and speaks in a monotone:

“Greetings,” the scarf-woman nods politely, “I am Vaidna, your new friend. And good day.” With that, she promptly recedes back into the motionless scarf-ball. There’s an empty plate sitting beside her, as if she had just recently eaten while no one was looking. 

The three of them all exchange glances, shrugging, ultimately giving Ane the same glance of bewilderment. 

She is momentarily perplexed, until-

Oh!

“She’s a medicine seller,” she stage-whispers to the triplets, “I told her to talk to Jarrik about tagging along.” She fails to mention that the two of them prattled on about hallucinogenic herbs for twenty minutes when they met.

The triplets glance down at the pile each in turn, coordinated in the same way that they’re conjoined. Wila shrugs, Vila smirks, and Zila whispers:

“Well, I hope she’s being paid in pancakes!”

The head pops back out. As ever, Vaidna’s face is expressionless.

“Yes. Negotiations were successful. As a result, I am the new friend. The pancakes were delicious.” She pauses. “You may tell me your names, I will memorize. Except Ane and the blabrel, I already heard those.”

Once again, glances are exchanged, followed by short introductions. As soon as this is finished, Vaidna unceremoniously returns to her blanket pile.

“Well. Seems you found someone of our calibre, Ane,” Vasht the knife-thrower remarks.

“Yeah, our level of weird,” Brair the fire-breather elaborates. 

Ane shrugs a shoulder, cheeks stuffed full with pancake. 

The others nod amiably. Moments later, Vasht suddenly stops eating and looks up over the shoulders of the others. He has to tuck the small, vestigial wing covering his left eye aside to get a better look.

“What level of weird is that?” He asks, pointing with his fork.

A group of people arrive at the other edge of the camp. At their center is the caravan master Jarrik, who strolls along with his tall hat, bejeweled cane and his high white breeches. He walks with his head held high and shoulders drawn wide (and his belly pooched out under his coat). He’s travelling with an entourage of sorts, likely just a group of copper-bit hirelings; they’ve a very temporary look about them, in a number of senses.

That’s all normal, of course. The real spectacle trails on behind them, hemmed in between a few nervous men with spears.

There stands a tall figure, looming almost seven or eight feet — tall for a klorr, though not improbably so. This is made more ominous, however, by the tattered burlap tarp thrown over his head, shoulders, and arms as if to cover the scene of a grisly murder… Below, his arms hang down in massive, strange lumps of burlap long enough to touch all the way down to his shins. By their silhouettes in the sacks, they hardly seem like arms at all and more like gnarled, misshapen clubs. His slitted eyes practically glow from the holes in the threadbare tarp, catching some odd trick of the shardfly-light. He looks like some strange, lost titan, or an experiment gone horribly wrong and now on a mission to wreak havoc, befriend blind people, and tragically kill his father in a frozen wasteland. 

The bend of his back is strained and wretched, as if he struggles to lift his own arms.

Ane watches the caravan master and his entourage approach with mild curiosity.

Abruptly, the Caravan Master turns on his heels and shouts some kind of curse. He wags his cane at the hirelings, motioning towards the klorr. They soon bow their heads, and quickly rush up to the figure. It seems Jarrik has instructed them to remove the tarp, and perhaps for good reason. A complete aberration might be accepted by the caravan, but someone in an ominous hood? No chance in the Void for that. Jarrik has to unveil the lout before people flee in terror.

The face, of course, turns out to not have glowing eyes at all. He’s just a tow-headed klorr, albeit with his nose slightly askew, a dull look in his eyes, an an odd cant to his head. Then the shoulders, they’re fine… But those arms. Even before the tarp-wrap is removed, they look profoundly wrong. The silhouette defies definition. It leads one to think that the burlap wrappings themselves must just be very, very thick. 

When they’re removed, this is proved to be false.

The man’s arms are thick, and absolutely twisted. They proceed as normal from the shoulders, then bulge out irregularly at the upper arm, and at the elbow… They split. Each arm divides into two halves, like branches of the same bone, which proceed to twist around one another. They spiral all the way down to the hands, which are knobby, blunted versions of the usual klorrian claws. They face off in odd, impractical angles, with the claws still of course being on the misshapen fingertips. 

The klorr, for his own part, squinches his eyes shut — either to block out the light, or to hold back the tears that ripple at the edges of his eyes.

Somewhere in Ane’s company, a fork drops, and she catches herself open-mouthed with shock. 

“Well. That hits minimum,” Jiselmo concludes.

In all of her time getting acquainted with blue bolete, sightwort, and snakeleaf root, she has never seen anything like this. Even in her wildest, post-vision nightmares, she has never seen anything like this. The sight of him makes her own arms ache — even though she doesn’t know what it’s like to have a set of long, klorrian claws, his blunted hands seem agonizingly wrong.

She diverts her hum to her plate. It’s bad enough Jarrik is practically encouraging everyone to stare at him — she won’t be complicit in stroking his ego at the unfortunate man’s expense. Just because he’s enlisted to be gawked at for coins doesn’t mean he should have to bear the weight of stares from the rest of them. 

While Ane’ss looking away, the hirelings escort the klorr off to a wagon on the far side of camp. To all onlookers, he seems surprisingly unmoved by this whole proceeding, numb to it by the time his eyes are closed. 

In time, the group lets out a collective sigh of tension and begins finishing their plates. 

“I hope he is given good quarters… he might need help with those arms,” Nelea muses.

Brair shrugs his shoulders. “I’m just glad Jarrik got rid of the getup. I’ll take an odd sight any day, but covering him like that was terrible. I hope he just came like that, and it wasn’t a…”

A spectacle.

The rest goes unspoken. People may think of Jarrik as not a good man, maybe even a bad man… But they don’t like to think of him as a cruel man. It seems to help morale somewhat that he personally walked with the new arrival on the way to the wagons. Still, the group is a tad shaken, and many are beginning to get up and stow their plates. 

Ane hasn’t touched the plump links of sausage at the edge of hers, but she no longer wants to. Something about the display puts her off the rest of her food and, like everyone else, she goes to scrape her plate and set it in the wash basin to be scrubbed.

Before she does, though, she tosses the sausage to a skinny stray gelt sniffing around the perimeter of the camp. The creature looks older than its years, with a hide patchier a teenager’s beard and strange, sunken hollows beneath its dark eyes, but she imagines it’s grateful for a meal.

With her belly full and her plate handled, she returns to her wagon to ready herself to work.

Behind her, in the silence of the campground, a bundle of blankets marks the first of the tragedies to come into their midst.

Teller of Fortunes

Teller of Fortunes 15: Dreams and Pancakes

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When Ane awakens, she’s blinded by the faint glimmer of a memory.

A vast forest looms, fraught with buzzing lights and drooping shadows. Strange figures move about, all hiding their faces beneath wicker and burlap. Unlike the happy, aimless meandering of Paako’s citizens, they all move with purpose, surging towards a shape on the horizon… 

Her vision swoops down from the canopy, like that of a bird, diving between the mud-root huts and the sleepy town squares. Like phantoms, the strange figures are gone. Finding no evidence of their passing, she glides upwards once more, soaring high, cresting over top of the squalls that pass along temple walls. Beneath her, the massive step-pyramid of the Eternalists lingers in shadow, looming like a colossal sailwhale beneath an ocean surf, or a turtle hiding within its shell. 

In that moment, Ane’s “eyes” flare to life, and she sees color — or at least, a memory of color. It’s a deep, glowing violet, ensorcelled somewhere beyond the body of the temple. It calls out, not with a voice or a language, but with a feeling — a sense that it wishes to fly from here, as she soon will. And like a prisoner that watches the jail door swing closed, it knows its time is quickly slipping away. 

All this comes minutes after waking, once the mind has had time to adjust. 

Meanwhile, a familiar smell wafts in through Ane’s window — thick, creamy, buttery, cooking over an open bonfire. It can only be one thing: the dancer triplets’ patented sweetroot pancakes. They only make them when they’re in a particularly good mood. Sausages and other fixings are likely to follow as part of this rare, somewhat special occasion. Perhaps they’re pleased to be back in Paakoponde? Whatever the case, everyone’s likely to be in the camp for breakfast this morning. 

 

 

Purple.

Ane finds herself fixated on her dream. It’s strange — she’d never had, nor wanted, much truck with the Eternalists. Odd that their temple would appear to her now, though maybe not so very odd considering she’d seen it yesterday. Still, she knows better than to think this is a coincidence.

Nothing is ever a coincidence.

Ane avoids letting the memory get to her as she gets ready for the day, brushing her hair, washing up, and dressing for breakfast. When she emerges from her wagon and saunters over for some pancakes, she’s the picture of well-rested, unruffled calm.

This portrait of insouciance is met with a familiar sight — the food line. It’s rather long today, though it seems to be moving quickly,  perhaps almost three times faster. This is fortunate, because people seem rather eager this morning. They shuffle as they stand, watching the backs of those in front of them with a deep, hungry impatience. 

Soon, Ane arrives at the front of the line, where she’s greeted by the conjoined fuhajen triplets. Rather than dancing, this time they’re serving out food in a rather coordinated manner. Wila is to one side, flipping flapjacks on a set of iron pans, pausing to let each new serving sizzle over the fire. Beside her is Vila, in the middle, who smiles and hands out plates full of the morsels.

“Enjoy breakfast, it’s our specialty,” says the usually-sardonic middle sister, today with warmth.

A couple of seconds later, Zila, the “youngest” of the three, offers up the sausages and dollops of either jam or butter. 

“I love it when she’s like this, so much easier,” she confides, pretending Vila can’t hear. 

Of course, all three of them are joined at the hip this entire time. It’s really remarkable what six arms can do in such a confined space. 

“Thanks,” Ane says brightly, as she accepts a plate piled high with cakes, flanked by sausage, and drizzled with butter and jam. She moves swiftly out of the way, to let the rest of the line progress, as she hums over the assembled caravanners to find a place to sit.

After a few moments of wandering, Ane finds a place at one of the larger circles. There are still no tables — lest the caravan more deeply flout the local customs — but the troupe seems used to eating with plates on their laps regardless. Ane’s spot is right between Nelea and Jiselmo (sans Korin), seated neatly on a log. A few others are nearby, including Vasht and Brair. 

As Jiselmo notices her presence, he pauses eating and begins to beam excitedly.

 “Ah! The one responsible for that glorious spectacle last night,” the shasii comedian says, glowing with mirth.

“And the one who cured Korin,” Nelea the animal tamer adds dutifully, chastising Jiselmo with a pointed look.

“Fpecacle?” Ane says, around a mouthful of pancakes. She swallows, gently licks a stray trace of jam from the edge of her lower lip, and says again, more clearly, “Spectacle?”

“Why yes,” Jiselmo replies, leaning back. “A wondrous sight happened upon me as I returned from my grocery run… why, it was truly radiant!”

“Oh, I know where this is going,” Vasht the knife-thrower grumbles, rolling his eyes.

“Purest ivory! Right there, bright and shimmering in the shardlight! It was the pale, contorted belly of my friend and compatriot Korin. Like a loaf of twist-bread or a young girl’s braid, he twisted ‘round towards the sun, splashing himself so copiously with old bathwater! All to apply the curse-cure you gave him.”

Ane purses her lips and furrows her brow incredulously at the actor.

“Aw, leave Korin alone… He’s gotten enough grief from you and your trinket-lady already. Besides, it fixed him, didn’t it? And,” she concludes, spearing another bite of pancake, “How’d you know what the Void ‘ivory’ looks like in the first place? You’re a shasii like me, you don’t even have eyes.”

“Why, dear Ane, we are masters of the dramatic,” Jiselmo waxes on, gesturing with a skewered pancake. “I may not see ivory, but I know it by its passing!”

“I think that meams,” Brair the firebreather mumbles through a mouthful, “That he made it up.”

“Oh, the color may be in my mind, but the spectacle was not! And he was so dedicated in his craft. When I approached, he looked on towards the sun in rapt determination… A true tragic hero,” the shasii continues, gesturing dramatically. 

“I assume you were the cause of his misfortune, Jiselmo?” Nelea supposes.

“I cannot cause such bravery! The way he leapt in front of that crone’s eldritch claw was truly the stuff of song,” Jiselmo declares wistfully. “A true epic, featuring the wise Ane and her remedy, as well as my twitching compatriot with his visceral fondness for puns.”

“… It was Jiselmo’s fault,” Ane explains, “Or, as the trinket-seller apparently put it, Korin’s ‘pet blabrel.’”

This wins a sudden bout of giggles from the animal tamer, who has to stifle herself, lest she lose some of her breakfast along with her high-pitched giggles. Once the callosian has herself under control, Nelea mutters through teary eyes, “It’s true! He is so like a blabrel…”

“Such japery,” Jiselmo faux-chides. It’s not very convincing — he’s often lobbed worse at longtime friends in jest. “I am so much more majestic! Like a soaring silver skarrow, or a sociable clap-vole…”

“If by that, you mean you bring about buzzing horrors by smashing their eggs,” Vasht contributes, “Then yeah, sure, maybe a clap-vole,” he concludes with a wan smile. 

“Still,” Ane continues, “You can’t mock him for doing what he needed to do to get your curse off of him — just be happy I didn’t have him dump the water on your side of the wagon.” She points her fork at Jiselmo, as if it were a wizard’s wand from a fae tale — as if she could strike him with some kind of buttery, jammy bewitchment from where she sits.

“Bwah!” Jiselmo recoils, just barely ducking an imaginary ray of jam. He stumbles back, and nearly knocks over a pile of clothes that’s heaped up between him and the cook-fire.

A head pops out of the pile. It is a shasii woman wearing a dark bandanna over a mop of curls. 

“Be careful. I am toasting,” the scarf-pile chastises him. Vaidna the medicine peddler, apparently.

Jiselmo stops in place, frozen, furrowing his brow. He turns to the pile, then to Ane. 

“I’m… sorry?”

It’s another strange day in the caravan.

Teller of Fortunes

Teller of Fortunes 14: A Comedian’s Curse

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Ane approaches Korin’s wagon. Her arm is filled to heaping with jars, waxed fabric packets, muslin pouches, the katagon brazier, charcoal, several long, green leaves pulled from fresh cattails, and, finally, a small etui made of enameled metalwork.

She raps sharply on the wagon’s door.

“Four thousand!” Korin bids her to enter. 

Fortunately, the door isn’t locked; it’s barely even closed.

Ane finds herself amidst the perpetual spectacle that is the “actor’s wagon.” The first, most noticeable thing is a wide chalk line cutting straight along the middle of the floor. All furniture, whether it be standing or hanging from the walls, is distinctly not placed over this line — except one standing table, which has the line continuing over its top, and two different drinks and sets of cards on each side. It’s like looking at two entirely different rooms, though apparently they collide just to drink and play cards.  

On the right side of the room is a wild collection of things, including all manner of costumes from princely outfits to feather boas and highwayman’s masks. There are many old paintings, all of which come pre-vandalized by inked silly expressions, curly moustaches, and sometimes even googly-eyes. One of them is even covered in darts which stick out of the canvas at haphazard angles. Then there’s a mess of things all about, likely various trinkets Jiselmo has collected, including mirrors he can’t use, embroidered pillows, some nice curtains tossed over a barrel… There’s a bed somewhere in there, presumably. 

On the left side is a relatively austere bedroom. The walls are largely unadorned, but occasionally covered in neat, functional shelves, many of which sport a number of books. Some are fiction, focusing on fae tales and adventure. Others are embroidered with titles that concern history, or the finer points of acting. It’s a rather serious environment. 

Down below the shelves is a well made bed, a sensible night-stand, and a comfortable little reading nook tucked into the corner. Korin sits there now with his hands and feet spread. He looks like he’s bracing himself for surgery, and… Well, that is rather literal, isn’t it? He must have been bracing himself psychologically, and now finds himself stuck up against the back of his chair. 

“Hello,” he greets Ane, his voice tense. The back of his head is shoved tightly to the wall, mussing down his short hair, scrunching his neck. 

He has a wooden basin filled with steaming water set beside his reading nook. There’s also a pinned note from Jiselmo, with a scratched-in smile saying, “Enjoy your soak, just try not to croak!” It seems he’s a supportive but not-quite-so tactful friend.

Ane nods. 

“Hello, Korin. Now, tell me…” She sets the basket down cautiously atop Jiselmo’s… Curtain… Barrel. She’s never quite understood his decorating sensibilities. “Was Jiselmo cursed as well, and did he get anything from the trinket-seller?”

The tzuskar relaxes somewhat, lowering his wings — which were previously pinned to the wall. 

“Well, no… Jiselmo seems fine. Somehow, I think the curse bounced off of him and hit me,” he relates. “Cosmically, anyway.” He sighs, then continues, “The woman reached out with a gnarled hand and tried to… Well, bap him, I guess? With her palm. Right in the forehead. Jiselmo bent down to pick something up, and it hit me instead…” Korin’s posture wilts, and his wings promptly become droopy and somewhat dry and colorless. This only lasts for a second, fortunately, as their color and vivacity soon returns. “Anyway, there was a brief flash of li-”

Korin promptly stops talking, grabs the hem of his shirt, and lifts it up to reveal his stomach. As quickly as he did this, Korin immediately shoves his shirt back down. Just as his face begins to flush, he does so instead by grabbing a handful of water and tossing it at his cheeks.

“Oh, that one was a bit of a stretch,” he grumbles, bellyaching, which soon turns literal and has him clutching his stomach. “I guess it didn’t count as a reveal until I got to the interesting part…”

“But did he actually take or buy anything from her?” 

Ane begins setting up. First, she sets the brazier on the table in the middle of the divided wagon, before filling it with a block of charcoal, adding some tinder, and lighting it with her firesteel. She watches him as she works, studying the symptoms of the curse while measuring out a quantity of snowsage, some round, vaguely pearlescent drops of fragrant resin, and a few of drops of a viscous, pungently foul-smelling oil. Her nose wrinkles a bit from the stink as she works — unfortunately, not every type of herbcraft is intended to smell inviting. Hopefully this stuff is as effective as it is odiferous.

Korin shakes his head — not side to side, but rapidly in place, like a vibration.

“No, he just got all offended. Like, ‘How dare you strike my companion!? Look at him, he’s traumatized! Come along Korin, let’s buy our props elsewhere,’” Korin relates, in an almost perfect Jiselmo-voice. Or, that’s what he would have told Ane. About halfway through the impression, the tzuskar stops and begins pressing hard against a nearby surface, at least until a slight indentation is left behind.  

Ane sighs in relief. Good, at least they probably aren’t dealing with a cursed object.

“Alright, well… Enough talk. Strip down to whatever you’re comfortable with getting wet.” 

She heaps the sticky mixture of herbs, resin, and oil onto the burning coal, which immediately responds with a dark billow of deep, musky-scented smoke. While the oil may have smelled like an overfilled privy before, mixing and heating it seems to have released some sort of strongly woody, earthy scent — like moss and soil before a rain.

While that burns, she measures a few other herbs into a pouch of thin muslin. This, she does not burn. Instead, she tosses it into the wash basin to steep in the hot water, releasing little tendrils of tea-colored liquid.

“Sure, sure,” Korin agrees, then promptly begins scratching his nails at the wall, stripping off some of the paint. “Void damn- actually, you know what, I have an idea. Give me a second.”

He stands up, opens his mouth, and begins, “The curse is-”

He takes off his shirt, revealing his thin, soft torso.

“The lady’s name wa-”

He takes off his gloves, revealing his hands.

“She ca-”

He removes his boots, kicking them off the floor, revealing his black-socked feet.

“That’ll do,” he declares, now just wearing his trousers and socks. He sits back down, and resumes watching Ane’s concoction. Occasionally it almost elicits a reaction from him, but he forces his face to not contort, knit, or do any verbs in general. 

Once he seems to be satisfied with his state of undress, she nods.

“Alright. Stand in the basin. Then, what you need to do — without saying anything — is use your left hand to pour handfuls of water over yourself, until you’ve been completely soaked from top to tips, alright?” 

For now, she settles herself comfortably cross-legged on the floor, with a sheaf of cattail leaves and the little metal etui on her lap. The air of the wagon is growing smokier with the incense rising from the little katagon bowl, fumigating the space from the split table outward.

Korin nods, and seems to fight off a brief bout of drowsiness. Without saying a word, he gets up, and step-step-steps his way to the basin. Rather than enter it deliberately, he walks over it but stops when standing in the middle of the water. He then bends d-

Korin bends to the left, forming an arc with his body. This almost causes him to curse, but he forces his lips shut.

After that, he tries again. Korin kneels down, scoops up some water in his hands, and begins scooping water onto his body. It takes him some extra time, since he also needs to soak his wings. But soon, he’s completely wet, shining in the brazier’s light like a buttered biscuit fresh from the oven. His hair is limply wetted down, and his feathers are all matted with moisture. He shivers a little as he sits there, wordlessly looking at Ane as if to say, “Now what?”

In response, she holds up…

A tiny Korin.

Meanwhile, Larger Korin looks concerned. 

It’s really quite cleverly fashioned, really — made entirely out of a bundle of cattail leaves, with a few extra tied to the back and torn into fringes to indicate feathered wings. Ane stands, cattail doll in one hand, reaches over, and plucks a single feather from the shoulder of the tzuskar’s wing.

“Ow! My wings,” he complains.

“Now hold still while I do some things.”

Ane’s nimble fingers tie the feather around the doll’s neck with a bit of cotton thread. She holds it up, over the basin, and speaks, in clear, even tones,

“Let the doll be as the man — whatever curse has befallen him is sent into the water. From man to water, from water to doll, and from doll to dirt, never to bother another again.” 

She dips the doll into the wash basin, holding it by the tip of one cattail-leaf wing. As it dangles, dripping, between her fingers, she turns her hum back up to Korin.

Korin shivers, feeling chilly and rubbing his arms. It may not be the ritual itself, but just the thought of seeing a tiny “him” dunked in water.

“Alright… Take the basin outside, toward the shardlight. Turn your back to the shard, dump the water behind you, to your left, then come back inside without…” she holds up the index finger of her free hand, “… turning around or looking behind you, no matter what. Then, you need to let yourself air-dry completely before you dress, speak, or leave the wagon again. I,” here, she holds up the cattail doll, “Am going to go bury this. Nod if you understand.”

Korin nods off slightly at the end, but he does so with a look of resolve. That probably means he understands. 

She nods in return.

“Good. Once all that’s done… You should be back to normal after getting some sleep. It just needs a little time.”

Ane begins cleaning up — she tosses the coal into Korin and Jiselmo’s stove, and packs away all of her herbs and other accoutrements into her basket. Lastly, on top, she sets the rather forlorn-looking cattail doll.

While he’s disposing of the water, she seeks out some mud. Nothing said the doll had to be buried deep, just so long as it isn’t where others can get at it and disrupt her handiwork. 

Luckily for me, if there’s one thing Paakoponde’s got, it’s mud.

Kneeling by the edge of a marshy spot, beneath the drooping branches of a willow, she pulls a small, pearl-ended pin from her etui.

“As the curse was pinned to the man, so pin it now to this,” she whispers, as she thrusts the pin into the doll. It’s easy enough to scoop away some mud from around the willow’s roots, creating a small hollow just barge enough for the doll to fit — the ground is soft and sodden enough, the base of it begins to fill with water after only a few inches.

With an unceremonious plop, the Teller of Fortunes drops the doll into the little hollow. It really is a sad-looking thing, pierced with the pin, with its battered little cattail-leaf wings just barely jutting out of the muddy water, and thick spatters of mud across its flat, pale, expressionless-

Ane’s mouth goes dry. Her heart begins to pound in her chest, as a tight, hard knot forms at the base of her throat. She quickly scoops mud over the doll, fixing her hum on the gnarled bark of the willow to keep from having to see its accusatory look.

But how could it be accusatory? The Void-damned thing doesn’t even have an actual face.

Ane wipes her hands clean on the moss clumped greedily around the tree’s roots, and hastens her walk back to her cabin. She’s going to need another cup or two of tea and some time to breathe before anyone wants anything from her again. Few things in life have been as welcome as the sight of her wagon’s split door, with its bright, peeling paint and little carved wooden curlicues at the corners.

Once inside, she gives her hands a thorough scrubbing with the bucket of water beside her round-bellied stove. Even after cleaning every trace of mud from her neatly-trimmed nails, lathering her hands with soap, and rubbing them with a sachet of fragrant herbs, it still feels like there isn’t enough she can do to clean them. 

She lights her stove, roughly prodding a divot in the pile of coal with the fire iron. Into this, she casts a handful of dried mint and snowsage — enough for silvery smoke to rise from the stove’s mouth. Hastily, she strips off her clothing to kneel in front of the glow of the coals. Even though her vestigial remnant of vision can only barely perceive the faint light coming from it, she can feel the heat and the fragrant smoke, enveloping her skin.

In spite of the warmth, goosebumps dot her bared arms and legs. 

Ane inhales deeply and lets her head hang, chin to her chest. She can feel the stretch all along the space between her shoulder blades, where her heavy pack pressed, up along the slender column of her neck. It aches, but it’s the ache of falling onto one’s bed after a long day — a pain that heralds the opportunity to rest, if she can get the rest of herself to comply.

While the herbs smoke and the stove burns, she dips some water into her little copper kettle. Some geltsear leaf tea, a little healer’s honey, maybe a few leaves of sightwort, to rest her thoughts and open her mind’s eye… Between that, her robe, and a book, she might be able to relax until she is needed again.

Fortunately, no one comes knocking for the rest of the night. Korin’s curse was likely enough excitement for one evening anyway.

A cool breeze wafts against the outside of the wagon. Activity outside begins to lull as the troupe settles down to rest after a long day’s work. For Ane the night is soothing and calm, and she settles down to sleep after a day’s work well done.

Teller of Fortunes

Teller of Fortunes 13: No Bellyaching

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By the time Ane returns to the caravan, all the wagons have un-hitched and spread throughout a large clearing between the trees. The ground here is particularly dry and well-trodden, great for the weighty wagon wheels and many barrels of supplies.

It seems most people have finished with their errands and tasks. Now they can finally take a breather, enjoying some time in camp without worry for an immediate departure. It’s a noticeably different atmosphere — in one corner of the camp, the knife-thrower Vasht is trying to teach the comedian Korin how to juggle, while Korin’s partner Jiselmo makes commentary. Elsewhere, the dancer triplets perch outside the herbalist’s wagon, gossiping as the old klorr leans out her window. And somewhere in the city, the caravan master Jarrik is off making his mischief.

The trumba graze, the people chat, the caravan master grifts for more gold… All is at peace.

Ane stops at her wagon to unload much of her burden — at least the heaviest bits, like the wax and coffee. With the herbalist’s medicines in a basket slung over her arm, she sashays over to the old woman’s wagon with a cheerful call:

“Knock knock!”

As Ane approaches, she hears Dynkala and three others wrapped up in casual, gossipy banter. Old Dynkala is particularly animated.

 

 

“Well, if he has all his limbs, eyes, and his wonderful hair… Then it can’t be a very good curse now can it dear? Why, of all the ones I’ve seen-” She blinks her wide, slit-pupiled eyes, face lined with laughter as she turns to greet Ane.

“Oh, hello! Back from my little errand?” She asks kindly, leaning with her elbows over her windowsill. That window and her wagon seem as much a part of Dynkala as anything else. The sturdy, rustic vehicle has been hers for many decades. As Dynkala dwells deeper into her twilight years, she scarcely exits, mostly speaking through her open window — and open it always is, with a sign bearing a pestle and mortar swinging gently above.

The conjoined dancer triplets all give a little wave, one after the other. They have three sets of arms amongst them, fortunately enough for them to all sip some of Dynkala’s tea. The trio is perched on a wide crate, temporarily pressed into service as a seat until it has to go on to be rations or wagon parts.

“Yes, and I think I managed to get everything,” Ane says as she passes the basket to the aged herbalist. Even without tea and a place to sit, she almost immediately eases into the conversational atmosphere. “A medicine seller showed some interest in coming on board, so it’s a good thing I didn’t get extra — I told her to talk to Jarrik, but it looks like she’ll be bringing her stocks. You know he wouldn’t turn down free supplies.”

“Not even if they were falling out of a burning orphanage on Turnabout Eve,” Vila adds dryly. The other two triplets nod in agreement.

Dynkala, accepting the basket with a withered claw, seems more pensive.

“A medicine seller, hm? Maybe she plans to make marks of us,” she considers and tucks the basket down onto her lap inside the wagon. “Oh well. If she’s a swindler, she’ll never slip past me. I married three, raised two, and I work for one,” she says with a smile, looking down and picking through the items.

Ane chuckles lightly as she leans against the wall beside the herbalist’s window.

“She didn’t seem like one. No sawdust in the stomach-powder, at least, and the snowsage didn’t smell like turpentine. Speaking of the caravan master, though, how’s he doing after losing us a whole passel of mercenaries?”

Dynkala doesn’t acknowledge the comment on the caravan master at first, focusing on the materials. “That’s good. You always have had a good eye, figuratively speaking,” the old klorr agrees, nodding at the ingredients. No sawdust, no dyed leaves, no fake berries…

The trio, of course, is fully willing to take up the gossip-mantle. Between the three of them, they usually have quite a lot of it. Wila responds from behind a flap of her fan.

“Well, Jarrik’s certainly been left scrambling…”

“He even wanted to circle the wagons! Here, in Paako,” Zila says, astonished.

Vila scoffs. “It’s just how insecure he gets, without a bunch of buff kettle-heads to keep him company.”

Looking up, Dynakala murmurs, “He’s probably off scraping for more as we speak. Can’t just have that sharp boy Vasht handle things; liable to spook the root-twirlers with his glare.”

Ane gives a soft snort.

“Yes, well. Jarrik wouldn’t have to scrape as much if he’d pay them more than twice a year,” she scoffs.

“It would probably be more net funds, due to sign-on fees,” Wila reasons. “It’s simply mathematical.”

“Less spent on funerals and bribes,” Vila comments.

Dynkala chuckles, shaking her head. “He’d have to swindle twice as much, just to feel like he’s making money. Price-hiking my folk cures, cutting ingredients from the rest…”

“Void forbid, another fiasco like the Skilvargan Job,” Zila huffs.

Ane pushes herself away from the wagon with a shrug of her shoulder.

“Anyway, I’ve got things to put away, and a tent to set up. I’ll see you ladies around,” she says, with a casual wave as she turns to return to her wagon.

Dynkala nods, giving an idle wave. “Take care dear, and thank you for the materials! We’ll be doing well for a while now,” she beams, settling back. “Good fortune, maybe, for a spell…”

“Just watch out if you see Korin! He said he got cursed, it might be contagious,” Zila says with an air of scandal.

“Now, that’s not nice,” Wila reprimands, “The poor boy is unfortunate enough, all things considered…”

Korin? Cursed? The only thing he’s afflicted with is a damaged sense of humor.

Ane shakes her head gently. Her walk isn’t long, and the weather is pleasantly humid and cool after the dry dust of the last town and the spore-drenched air of the shadowlands. She swings her arms gently as she walks, humming the same strange, wordless melody from her vision-seeking as she goes.

It doesn’t take her long to set her tent up here, either. She doesn’t need it just yet, but it’s better to have it waiting for her than otherwise.

Now, back in her wagon, she settles by her window to enjoy the breeze (and occasional thwup of a shardfly against her curtains) with a large cup of geltsear leaf tea, sweetened with a bit of healer’s honey. The honey lends a light spicy note to the vanilla-tinged warmth of the geltsear leaf, infused as it is with herbs that are supposed to be a preventative for sickness — she doesn’t know how accurate that is, but it tastes good and it couldn’t hurt. Doubly so if Korin thinks he’s been ensorcelled and turns up at her door, coughing, sniffling, and looking for a curse-breaker.

In time, there is the sound of footsteps outside. The soft-shod trodding comes to a halt, and there’s the rustling of fabric that usually accompanies someone raising their hand to knock. The sound never comes, however. Instead, Korin sighs and reluctantly calls out:

“My name is Korin and I’m here to say, Jiselmo got me screwed in a major way.”

Then there’s a thud as if he’s hit his head against the door. He sounds rather despondent.

“Hello, Ko– What.”

Ane frowns at her door for a long moment, hand paused halfway to setting her cup down on the floor beside her bed.

Slowly, carefully, Korin opens the door and enters…

“Ah. Nothing. Wonderful,” he cheers loudly, though he looks down to find he has his index finger shoved into his closed left fist. “Oh, that’s just rude,” he complains, then mutters, “Ow,” and doubles over slightly, clutching his stomach.

Ane focuses her sight-hum at him, puzzled.

“What… What did Jiselmo do, exactly? And what’s it doing to you?”

I guess this is the curse.

“Well, for one thing, my stomach hurts whenever I complain,” he grumbles. He shakes his head — no, shakes his head, like a vibration. “Gods, it really does hit everything.”

There’s a slight pause, and Korin goes very still. He seems to be trying his best to do nothing. He’s still standing in the doorway, of course, and hasn’t even attempted wandering further in.

“I have to do this very carefully. It was very embarrassing last time. Let’s just try…”

He readies himself to reveal the problem, but then promptly seizes up — literally grabbing himself. Tensing his muscles, he fights back a motion in his arms, cranking them towards one another… With a shaking hand, he grasps hold of one leather glove and then yanks it off. This reveals his hand, which is as normal as can be.

“Damn. Well, at least I didn’t reveal something else this time. Do you have a piece of paper?” He asks, exasperated. His stoic features are more lined with weariness than usual, and one of his face-wings flaps in despair.

Ane nods, swirls wide. Without moving her gaze from him, she feels around in the cabinet beneath her bed for some cattail paper, before tearing off a corner of the roll and holding it out in his direction. She stretches her arm as far as she possibly can, as if afraid that this whatever he has might be contagious.

“Sure, yes, thank you,” he replies in even-tone. Then carefully, he reaches out for a stub of pastel placed nearby. “Thank Firin it’s not ink, I thought of several for that,” he whispers. Slowly now, he lifts the pastel… “Still good,” he mutters, almost sweating from the tension.

Then, he puts it to the paper and drags it one line at a time…

Two seconds later, the end of the pastel is in his mouth as if he’s trying to smoke it.

“Void-dammit, that’s not what I meant!” He curses around the pastel, which is now shoved between his lips.

If Ane had eyes that could blink in astonishment, she would.

“Are you… Is there a way you could just describe what happened? What did Jiselmo do?”

“I can, if you can think of a way to do that without revealing it to you,” he explains, raising his gloved hand. Then he promptly drops the pastel from his mouth and sets it nearby. “I would have brought Jiselmo to explain, but…”

His brow goes flat.

“He has way too much fun with this.”

She gives a soft murmur and an understanding nod. That’s Jiselmo, alright.

“Can you tell me what you need? What would cure you?”

“The trinket peddler said I would have to ‘cease the sins’ of myself and my ‘pet blabrel.’ Meaning Jiselmo, naturally,” Korin explains. “Maybe she can be reasoned with? Or something else, you are the expert,” he speculates. Fortunately for him, it seems most of his speaking is not affected. He’s very noticeably regulating his tone, however, as if trying to avoid some kind of consequence. Given his usual deadpan delivery, he’s at least skilled in this.

Korin sighs. “There’s no way we can stop this! It’s our job for Void’s sa- Errrh, damn!” He groans, clutching his stomach. “Yes, yes, I know, no bellyaching…”

Ane presses her lips into a thin line, biting back a chuckle. She has a feeling she knows how it went down… Jiselmo saw a trinket he liked, and tried to sweet-talk his way into getting it.

This will take quite the fixing.

Teller of Fortunes, Uncategorized

Teller of Fortunes 12: The Enigmatic Peddler

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The Teller of Fortunes’ new customers are decidedly unlike the last. The vast majority tend to be either cultivators or fishers. Many are visibly covered in mud, leaves, and other signs of rough living, with bodies adorned in shells, clad in fabrics made from root-fibers. Most are primarily concerned about their day-to-day subsistence, whether it’s fishing hauls or the amount of good root and cattail cuttings that they find. Peculiarly, the cultivators are more driven by luck than most farmers; they almost treat their craft like foraging or mining, as if they spend most of their time wandering around for the best results.

As a result, Ane makes quite a lot of money for a short stint in farmland — four gold mitres and change, when you convert all the silver upwards.

Typically, the caravan might stay longer in these sorts of outlands. However, after that deadly stint in the shadowlands, the caravan master Jarrik is eager to get things moving. There are higher “marks” in the city, and much more in the way of the creature comforts of which Jarric is quite fond. After just six hours, the call goes out to uproot the tents and move into the wagons. Normally this would be a paltry work period, but the many “village squares” of Paakoponde offer a higher clientele, and they’ll have more provisions during the post-city stint…

Ane is pretty satisfied with her take, anyway. She requires little in the way of materials — not like Brair’s need for fuel and burn salve. She should have plenty enough to buy the supplies she has to replenish, and perhaps some dye, thread, ribbon… Maybe even a new dress or a pair of trousers.

She tries not to get her hopes up too high as she rolls the canvas tent back up and stashes it in her wagon.

As she gets ready to travel once more, Ane feels a strange sort of silence about the camp. Usually, there’s a lot more going on… Sure, all the performers are still accounted-for. Brair is snuffing his flames, Jiselmo and Korin are stashing their costumes, the triplets are closing down their stage… There’s even that mercenary that Ane met during the trip — Narue, probably. She’s walking and talking to…

 

 

Nobody. She’s alone, walking in pensive silence.

That’s what’s missing. Mercenaries. Normally, this picture includes a group of them, often drunk and sassy on the alcohol that the caravan provides. Right now, though, it’s just Narue wandering about. One can practically draw a dotted line to mark where the others are supposed to be. This silhouette’s holding a tankard, that one’s smoking puffroot, the other is scratching his- well, nothing right now. They’re not here.

Of course, it’s not like there was a mass death in the shadowlands… More like a “slight death,” or a “middling death.” But whatever the size of the supposed die-off, others seem to have decided that after such horrors, the farming life is for them. Some others have even been seen donning a foresty sort of ceremonial garb, then marching off deeper into the trees, presumably to find some monastic vows to take and put all of this far behind them.

Plus, one or two of the remainder seem to have the sniffles. So does Korin, but that just helps with his “straight-man” schtick.

Ane doesn’t worry about it much — mercenaries come and go, though such a mass exodus is certainly unusual. Still, so long as Jarrik doesn’t have any more jaunts through the shadowlands on the docket, they should be fine until they can round up more dewy-eyed farmers’ get with ill-fitting hand-me-down armor and adventure on their minds…

Once everything is gathered into the wagons, the caravan then spots for a brief but chatty dinner. While Ane washes the bowls, the others all chat around her. She doesn’t overhear much, save for bluster and curiosity about the recent trip; easy enough to ignore.

She finishes scrubbing the dishes piled in the washbasin and retires to her wagon to change clothes and dig through her stock of herbs to double-check what needs replacing before she ventures out to find it.

Soon after, the caravan hitches-up again and begins to roll into the “city”… Though in this case, it defies most conventional notions of such.

While Ane is getting ready, most of the short trip into Paakoponde goes unseen.

But, when she steps out…

It’s more like stepping out into a painting than any kind of settlement. Sure, there are the huts, the shanties, the rows of homes. But all of these are dug out underneath tall, sweeping trees that dwarf most others. Many are so wide, that the gaps and “knees” of their roots are spacious enough to accommodate actual dwellings. The main body of each tree bears a peculiar, diagonal striation that spirals up to the top. The twisting looks almost synthetic as if someone walked around the outside while urging the tree, “Yes, keep going! Just a few more dozen feet, come on now. Up you go, on with it!” And by the Fires, judging by their bark, those trees must be far older than most men can count.

Up above is a veritable explosion of foliage, many trees with their leaf-shapes depending on their apparent age. Each seems to be the grandest specimen of its time, preserved in perpetuity…

Then all around are the shardflies, which now sometimes form large, swarming clouds of light. There seem to be small sparks of heat when they draw too close to one another, promptly repelling and expanding the cloud. It’s like watching a creature breathe. It would probably be rather hazardous to walk into one of those super-heated clouds of shardflies.

At times, the shardflies rush to the trees, seeming to feed on the sap. Whenever they do so, the spot seems to radiate light, moisture, and heat just a little bit, as if it’s receiving a sudden burst of nutrition. Soon after, a local in a heat-retardant smock rushes by, either encouraging the creatures with a vase of liquid or shooing them away with a wide, feathery fan.

Then, in every gap along the far horizon, there’s a massive stone structure with blocky stone steps, ascending between a set of wavering, stone-carved walls. They together lead up a tall, tapering pyramid, which itself seems to house several mega-trees that jut out of pits made into the structure. It’s as if they built the temple around these trees, then continued to modify and excavate the stonework whenever they expanded many, many times over.

Though all of these sights are overwhelming, they’re strictly in the background. After a few moments of adjustment, they become much easier to ignore in passing.

When Ane leaves the campgrounds, she’s certainly not the only one; many others are being sent off as runners to collect basic supplies, whether they be food, wagon parts, or other needs. She spots the wing-eyed knife-thrower Vasht being sent off in one direction, while the finely-dressed form of the caravan master, Jarrik, arranges for transport in another.

At some point, a pair of hands passes Ane a shopping list to append to her own, followed by a leather pouch of coins. The list sports several medicinal herbs and compounds — most of which Ane could probably gather in her sleep, while Grandma Dynkala can scarcely leave her wagon. There’s also her usual note:

 Remedies for the camp and all its sniffles. Keep the change, avoid the sneezes! 

– Dynkala

Fortunately, Ane can remember some of Paakoponde’s layout from the circus’ last pass through. There’s some logic to the streets, at least in a rather organic sense. Markets tend to be in population centers, and herbalists often prefer places that lend best to plant growth. Soon she finds herself in a sunny city “square” (more like a clearing), the middle of which is covered by a line of root fiber open-air tents. Each is well-stocked, sporting a wider variety of flora than one may expect in nearly any other city. There’s everything ranging from the practical — medicinal herbs, oils, incense — to the mystical — good luck charms, ritual components, psychoactives.

It’s quite the place to window-shop. And past the row, there seems to be a particularly wide, well-stocked tent towards the end…

She follows her sensitive sense of smell — first a few candles and ten pounds of wax from this seller, scented richly of honey-sweet cave bee combs. Then a pound of geltsear leaf tea, redolent of freshly-split vanilla pods. After that, a pound of powdered spiralis dye, with its sharp, dusty, dried-herb scent. Ane may not be able to see its bright green color without riding the mind of a creature with eyes to see by, but refreshing her clothing with a new bath of dye goes a long way toward maintaining her image as the mysterious Teller of Fortunes instead of presenting the somewhat threadbare reality.

She lets herself linger by a tent with samples of fine brocade hung around the outside. Having clothing made for her is far too rich for her blood, but her fingertips trail longingly over the sleeve of a cotton gauze shirt. It’s a loose garment, as things made for nobody in particular tend to be, given shape by laces at the neckline, shoulders, and sides. The laces themselves are ribbons cunningly worked with tiny fern leaves — this, more than anything, gives her a pang of want. She worries her lower lip in her teeth as her hum roves over the garment. She wouldn’t be able to get the colors right, whatever they might be, but she might be able to buy some ribbon and re-work one of her old shirts. The cut wouldn’t be the same, and the fabric would show its age, but…

Standing in between the patterns and floral flourishes of the brocade, it feels like being in a completely different jungle. There’s something a little disorienting about standing amongst all of these different shades, patterns, and textures — textures which Ane can see as only a shasii might, sightless and with a sight-hum to sense texture. The hum bounces strangely, sometimes blending one texture with another in echoes.

The cotton shirt, though… Its gauzy sleeves are like an island in this sea. The pleasing texture and the relative simplicity are both soothing in this sort of environment.

Deeper in the tent, an aged fuhajen sits against the tent wall. There are streaks of gray in his thick hair, and he waits with a sagacious sort of patience. He’s watching customers with his three, inscrutable eyes, but only just barely, and offers no particular pitch or price. He must be the sort of merchant that lets his wares sell themselves, and otherwise just treats salesmanship as a nice occasion to sit and enjoy the midday breeze.

If he wasn’t so old, and this wasn’t Paakoponde, she would just steal it. The feeling of guilt wouldn’t nag at her as much in Skil’houros.

Instead, she clears her throat gently.

“How much?” She asks the man, casually holding up the edge of the sleeve as though it were no more than a handkerchief.

The fuhajen raises a brow as if his attention were diverted until just now.

“One gold piece,” he replies placidly, with a downward glance at the garment. “Less if bought with trousers or a skirt. Together, one and five.” He sounds rather serene, enjoying his day even as he tries to ante-up with a bundle deal.

She feels her resolve harden, and prepares herself to argue.

“I’ll give you one and two for both.”

“One and four,” he replies as if discussing the weather.

“One and three.”

“Sure,” he agrees as if answering his thoughts. This conversation feels oddly one-sided.

She exhales in relief, though it still pains her to hand over so much money. Ane hadn’t sweated buying the dye, or the tea, or the candles and wax… Those are all useful things. Clothing, on the other hand, is largely a concession to the local constabulary and indecency laws (however pretty its ribbons may be).

After picking out a pair of cotton trousers in something close to her size, she lets her sensitive sense of smell lead her back outside of the tent, past the alluring fragrance of perfumes, the beckoning scent of skewers of spiced meat and honeyed dough, and beyond… to the bittersweet, sharply green smell of dried herbs and the alcoholic sting of tinctures.

She doesn’t see the medicine seller at first when she approaches — she’s mentally going over Dynkala’s list. Her hum is fixated on the wares spread out on the table under the canvas canopy. There’s a jar of stomach powder, next to what looks like neatly-labeled pots of chest rub…

An abrupt, monotone voice greets her:

“There is everything from nullwither tincture to wagon wheel oil. Choose wisely.”

Glancing up at the seller brings great confusion. It looks like Ane took a wrong turn and ended up back at the textile tent. She sees scarves, cloaks, tunics, veils, head-wraps, and they all appear to have banded together and formed a Garmentry Union. Granted, they’re all very nicely coordinated by both texture and shade, though they don’t seem to align to any sense of function. They all just heap up and around a…

Huh, that is a person, isn’t it?

Peeking up over them all is the face of a young woman, shasii and paradoxically un-veiled despite wearing veils. She has a dark-shaded silk bandana tied over tumbling curls. Her smooth lips are set into a thin line.

“I feel like I was just in a different tale… How abrupt,” she comments, in her perpetual one-note voice. “Anyway, take your time. There are many travels and trials ahead.”

Ane’s hand pauses over a packet of ale-head tea.

“Travels and tri–? Of course,” she says. The other woman must’ve deduced that she isn’t from here. That probably isn’t hard to do. “I need four jars of chest-rub, six ounces of headache powder, a pound of digestive coal,” she hesitates for a moment, thinking before she continues, “Some dried blue bolete, cherry bark, a gallon of hearthfire vinegar, and a pound of dried sightwort. Is that it?” Ane frowns gently to herself. “I think that’s it. Oh! And some healer’s honey.”

“Oh my, sightwort,” the medicine seller comments flatly. “That’s the good shit.”

After a pause, she adds, “Right over there, prices are tagged. I’m the only one in the city who believes in forestry, let alone convenient labeling.” The pile of scarves gestures about, sweeping that blanketed hand over each item in the list. The sightwort, however, is accompanied by a knowing nod.

“I’ve been into snakeleaf roots lately,” Ane confesses, “Though it’s better if you tincture them and drop them on some sugar, first.”

She begins to amass her purchases, counting out the coin from Dynkala’s pouch first, then her own. As an afterthought, she adds a few more herbs — some mint, an ounce of fennel seeds, some Skil’houran snowsage…

“Alright,” she finally says, laden with about as much as she can bear, “How much?”

“Snakeleaf. Interesting,” the medicine seller comments. “Very messy foreshadowing. My last dose was unpleasant, rather ominous stuff. Anyway,” the medicine seller totals up Ane’s selections. At least she wasn’t kidding about the convenient labeling.

Ane sighs softly as she parts with her coins. It’s painful, but necessary — she doesn’t haggle with medicine sellers, because she doesn’t need any of them hedge-magicking at her after she leaves. Besides, good herbs are worth paying for.

“One gold and eight, right. Thanks.”

In one day, she’s nearly destroyed her take from her last three workdays. Hopefully, Jarrik knows what he’s about here…

Before Ane turns to leave, the medicine speaks up in a slightly louder (though no less flat) voice:

“If you lack for spending money… I will ignore the one and eight, and discount the rest slightly. You do seem to know your craft well, and I can appreciate that.” Strangely, there is a slight curve to the edges of her lips — a smile, albeit a very mechanical one. It’s as if she has to signal the muscles her good-will, rather than have them react on their own.

Ignore more than half the price?

Ane pauses mid-stride, before turning back around with a wary tilt of her head.

“I’m listening.”

The medicine seller folds what Ane can only assume are her hands, nodding as she regains her attention.

“Simple. Secure me a spot somewhere on your caravan,” she replies. “It can be small, so long as it is warm. I fit in a space of approximately two square feet.”

After a beat, she adds blandly:

“… I also have a tincture for square feet, though I don’t think that will be necessary.”

“Two sq- Are you a contortionist?”

“Not professionally.”

This is at least slightly baffling. Two square feet? For an entire medicine seller? Doesn’t she sleep?

“The caravan is in a clearing three miles that way,” she says, pointing. “Ask for a man named Jarrik — tell him the Teller of Fortunes told you to come because she and Dynkala need help with the sickness in the camp.” Even if Jarrik would be cross with her, he would be less likely to question the aged herbalist needing an extra hand.

“Wonderful,” she replies, seemingly incapable of the enthusiasm that the word requires. “I shall do so. I would have looked silly as a mercenary anyway.”

With that, she holds out a limb of scarves and veils, then drops three gold coins out of the pattern-work and into Ane’s hands.

She quickly pockets the gold, as if afraid the medicine seller might change her mind in the face of not receiving a more tangible agreement. It’s between her and Jarrik, though — she has little power to add employees to the caravan at will. Besides, it’s not like another person will be noticed while Jarrik busies himself with scraping up more hired guards…

With the gold securely in her pocketbag, Ane gathers her purchases and makes her way back to the caravan.

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Teller of Fortunes 11: The Big Show

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Truth be told, there’s no “entering” into Paakoponde. There’s no border, no walls, no guards, and no welcoming committee. There is only first a marsh, with the land turning wet and damp, the air thickening, and the trees growing fewer but, at the same time, larger and larger. Their willowy limbs begin to drape impossibly wide. The fronds are thick enough that it feels like a loose ceiling, allowing only shardlight to pass through.

Though, perhaps there is a welcoming committee of sorts…

The very first thing seen upon entering into Paakoponde is light. This time, it doesn’t come from the sky, nor the trees, nor even the hundreds of pale-torches that some cities use. No, this time the light comes from thousands, perhaps millions of flying, buzzing “shardflies”. Many of them are simple creatures, with almost stone-like thoraxes that radiate improbable levels of light and heat. They buzz around with a vivacity that’s far removed from any normal insect, seeming to travel miles without eating, drinking, or even landing. They make this obvious by how they buzz around the caravan, following along like a strange little entourage. It’s as if they’re attracted to… Movement? Life? People? It’s hard to say, for they also buzz around the plodding trumba that pull the wagons.

On closer examination, the term “shardflies” proves to be woefully lacking, for not all of them are flies at all. The term proves to encompass an entire category of insects, ranging from beetles to wasps, to even the rare sparkling flutter-by. They form entire fields of light, first infrequent enough to be misperceived as will-O’-wisps, then thick enough in the air to give the illusion of full shardlight.

One by one, small huts appear between the trees, each made from tree-fronds and other leavings. None are crafted from logs, bearing no marks of hatcheting or cultivation. Instead, these huts are largely modest, questionably stable, and patched by sticky sap gums and mud. Each tends to accompany a small pier over the march, similarly constructed to allow easy fishing and diving into the centers of the larger marsh-ponds.

This is what Paakoponde considers to be farmland, and it’s a halfhearted venture into the concept at best, if not an outright aversion. Even the sap-taps are unintrusive, barely penetrating the trees; it’s as if they avoid harming them with a religious zeal. Then, strangely, there are animal hides, feathers, and other signs of hunting that adorn various windowsills and doorways. The locals seem to have no qualms about harming wildlife, so long as the trees are treated with respect.

Upon further examination… Those shardflies do seem quite fond of those tall, willowy trees.

Ane takes a long moment after waking to watch Paakoponde through her window, blanketed knees drawn up to her chest. She even sticks a hand outside of her wagon to test the weather, only to withdraw with a glowing shardfly clinging to her fingertips. She sends it on its way with a soft puff of breath and wriggles out from under her covers to begin her toilette.

She’ll be working in a few hours, and it takes time to prepare.

Fortunately, as quick as the creatures are to flock to Ane’s hand, they make no attempts to enter the wagon. Nonetheless, it’s customary to seal wagons tightly when in these lands. If too many shardflies gather in a dwelling, it can cause several problems. Most of them simply boil down to “too hot, too bright, and damn bugs in general,” in Brair’s words, and when he complains about brightness and heat, there’s bound to be something to it.

Outside, the actual weather is relatively cold, balancing out the temperature. Without it, the bugs would burn hot and keep people awake in their dwellings. Without the bugs, well… Perhaps this would be a “twilight land,” one permitting some of both life and un-life. 

The caravan continues to roll, and in time it comes to a stop. Here the huts are more dense, though the troupe has yet to enter Paakoponde-proper. This tends to be the customary approach: draw in the farmers on one side, roll into the city to get supplies and attract the wealthier takers, then get the farmers on the other side when leaving.

The metallic clanks of the wagons being unhitched echoes past the walls.

Ane combs her long hair, fashioning it into a thick, doubled-over braid fastened with a pin of carved snailwhale shell. She smooths a few drops of shimmering, mica-flecked oil over her skin, lending a soft glow to her cheeks under the dancing light of the shardflies. One fingertip dips into a small pot, before lightly painting her lips with a sheen of burgundy. She ends her efforts with a light dab of rich, warm amber perfume at the nape of her neck, her wrists, and atop the bouquet of feathers tattooed in the center of her chest.

Her tent is usually warm, but it won’t permit any shardflies — with Paakoponde’s breezes, she may need something extra to cover up with. She sorts briefly through the racks and boxes of odds-and-ends of clothing at the back of her wagon, sifting through strongmen’s singlets, spangled leotards, and her small collection of clothing. She comes away with a silk skirt (carefully tied so the tear doesn’t show), and a loose muslin shirt with an embroidered neckline that sweeps daringly down around her upper arms. Not enough to scandalize, but maybe enough to entice a few extra coins.

She drapes a tatted shawl over the curved points surmounting her shoulders, pins her veil atop her head, and steps out into the cool, damp air to finish setting up camp.

Outside, others are doing the same. No one needs a signal to start their work; this process has been done over a thousand times, and will naturally be done over a thousand times more. It’s so automatic, that things seem to be in roughly the same configuration each time, albeit allowing for local anomalies in geography. For example, Jiselmo and Korin’s theater-wagon is almost always stood up at the side of camp opposite from the triplets’ burlesque tent-stage. Then the “oddities” show will always be on the side of camp perpendicular to them, with the master’s wagon positioned on the side opposite that.

In the middle, the strong man set up his weight bench, his arm-wrestling table, and his “Tower of Broken Skies” — a vertical, interlocking, modular obstacle course made of salvaged wood and fake, painted-on steel. He sets it up surprisingly fast. Over the last few times, Brair helped by adding what he calls “pyromajicks,” which are really just torches that fume from the top of the tower at certain times, sometimes over perilous gaps. This time, the tower is set up on one of those muddy piers, simultaneously adding the illusion of extra peril and a quick way to douse the flames.

The location of Ane’s tent is at a nearly random position but generally fixed, like how a student may choose a desk on whim but in time commit to the position. At least, except when new acts appear; hers is the easiest to reposition, lacking both outdoor features or the drama that determines some of the others. Today, habit arranges the tent in between the triplets, the knife-thrower’s range, and the “Tower of Broken Skies,” though comfortably remote enough to give a sense of isolation and mystique.

That’s the curse of having a tent instead of bringing people into her wagon — it has to be set up wherever the ground’s flat and hard enough, and that isn’t always consistent. Still, at least the nature of her trade helps her here.

If someone wants a diviner, they’ll seek one out.

She paces over the patch of ground for a few moments, kicking a few stones and fallen twigs out of the way before she lets the rolled-up canvas flop off of her back. Setting it up is a relatively simple affair: Flatten it out, slide in the poles, prop it up, and hammer the pegs in at the corners. Once it’s standing, it’s just a matter of ferrying in cushions, her folding table, her little katagon brazier, and other bits and pieces from her wagon.

The others often have similar concerns, albeit more tailored towards their wagons. Frequently, they employ boards to stop the wheels from sinking into marshy spots. As for the “Tower of Broken Skies,” well… That thing almost topples over about three times, before the stubborn strongman finally relocates it five feet further down the embankment.

 

With everything in place, a wild, tinny turn-box tune begins to play, made by the slow grating of a song crystal inside the mechanism. Now Brair begins to make his rounds, lighting all the camp’s torches and braziers. Here, the bugs render them mostly unnecessary, though the differently-colored flames give a certain sort of ambiance. For Ane, this is a haunting pinkish-purple, though she wouldn’t know it herself.

A flick of the match, a light of the powder, and that rush of flame… And the show begins.

It’s not just any show, but the big show — The Wondrous Varroon Troupe, limited time only. Bring your wife, your kids, Void, bring your hounds! The thrills are cheaper than the tickets, but they’ll light your pants on fire! Except for the hounds. The hounds get in free because Jarrik loves them. Everyone loves a good hound. Granted, the “Custom Fur-Shine Kindness Treats” (available in packs of twelve!) are always a few silvers each.

It’s better than what the herbalist gets stuck peddling, though. Her pitch burns the ears; it’s amazing what an old lady with some dried herbs and a shadowy windowsill can sell.

Ane tugs gently at the corner of the neatly-painted fabric banner pinned over the entrance to her tent.

FORTUNES TOLD

DESTINIES UNVEILED

5 S ea.

 

It’s not quite as flashy as the other displays, but it doesn’t need to be — people find their way well enough. Once she’s satisfied with the appearance of her post, she heads inside to light the katagon, shuffle her cards, and relax on a small pile of cushions until someone shows up to hand her some money.

In time, there’s the sound of footsteps approaching, then a sweep of the entry-flap…

The first patron of the evening is a tall silhouette of a man. This is to say, he’s not very visible underneath his many layers of travel gear. Between his cloak, his hood, his doublet, and some old, tattered banner, it’s really hard to make out their actual features. Marking him, however, are many trinkets hanging from his neck and shoulders: fangs, feathers, claw tips, and all manner of things dangling from him as he walks. When he approaches and lifts his hood, revealing a shasii half-veiled in the traditional style. There’s little else remarkable about his features; straight, firm, and with a token scar or two about the chin.

“Hello,” he greets her, looking about as in bewilderment. The man has the appearance of someone who just wandered in from being lost in the forest. Like most patrons, it seems he doesn’t know what to do or say upon entering; he stands confused within the atmosphere Ane has arranged.

“Greetings,” the Teller of Fortunes says with a smile. She gestures to the cushions in front of her table with a lissome hand. “It’s five scutes for three cards, and five more for every three thereafter. How may I help you?”

She returns to shuffling the cards as she eyes the man up and down. Shasii, so he may have some social mobility concerns. He appears to present as male, so that makes it doubly likely — his trophies show he has a rather unconventional idea of the trappings of wealth, but it’s something to keep in mind regardless. He has a few scars, too; judging by his apparel, they probably come from animals, but he may have an enemy. He doesn’t look too young, and few people get into his apparent line of work if they have other means, so his parents are likely deceased. No trust fund. She nods subtly to herself. Money, enemies, dead parents. Her smile widens a fraction, touched with growing confidence.

The man follows her instruction, albeit with the typical delayed reaction. When people step into Ane’s world from the very, very different places outside, it usually takes time for their sense to catch up to them. This man, well-traveled as he seems, is certainly no exception.

He kneels, then folds his legs underneath himself as he sits. The result is a dark heap of a man, mostly cloak, veil and trophies. He reaches a leather-gloved hand into his cloak and draws out an “approximately five” amount of scutes. The figure seems almost surprised that this place accepts his currency, and as a result, he hardly counts — though fortunately for Ane, it comes out to six.

It soon strikes him that he’s supposed to ask a question. He purses his lips, then forces the words out in a low, grizzled tone.

“I am looking for something… A creature. It’s a thing of myth in this land,” he explains, looking left and right as if he might see it slipping under the tent-walls.

“Mm?” The Teller of Fortunes murmurs inquisitively, with a subtle raise of her brow beneath her veil. “And what information about this creature do you seek?”

“How to find it, and how to kill it,” he replies bluntly. It seems he has little notion of how this process works; it’s sometimes a common thing for people to walk in with such misplaced expectations.

She nods subtly.

Void, it’s one of these. Welp.

“I can’t give you an exact map, mind — it would not be useful if I did, for creatures are prone to moving, no?” She asks, with an amused purse of her lips. “But let’s see what I can find for you…”

She leans over the table, as the trail of smoke emitting from the katagon brazier gives a rather theatrical little billow. The first card she turns over is…

“Ah, The Shard reversed,” she says, with a soft tsk and a shake of her head. “This signifies frustration, which I’m sure must be unsurprising to you.” Her hum raises coyly to meet his scarred, veiled face, before she continues in a conspiratorial tone. “But more than that, it signifies delay. The first steps on your journey to tracking down this beast are to release your frustration and relax your attempts to look for it. Counterintuitive, perhaps,” she cants her head, “But important things are often found just as we stop looking for them. Besides, after this…”

She turns over another card.

“We have the Cradle reversed,” she swears silently to herself. It’s hard to make reversed cards sound good, and bad omens don’t get much money. “It is a symbol of nurturing, but a cradle is also a place where one is looked down upon by one’s betters — when you find this creature, do not underestimate it. You may be tempted to treat it as any other conquest, but such would surely be your downfall. Now, to end your quest…”

She flips the final card.

“Ah! The Gurran upright.” Finally, an upright card. “This indicates a stoic nature. Whatever the result of your quest, you may find yourself with greater reserves of mental fortitude for having done it.”

The man is mostly silent during the reading, though occasionally his lips part in-between cards as if to ask a hurried question. He’s a disciplined patron, however, and holds his queries for the end. In any case, Ane certainly grabs his attention; something about her statements keeps him on the hook, as if he’s accepting them as immediate truth. This is the benefit to people who expect concrete results from the cards; sometimes, they become convinced that they’re receiving such results.

His jaw is set firmly, with a dogged sort of determination.

“So I will see more trouble in this… and be stronger.” He blurts out, “But will I find the beast?” He’s raptly attentive, even leaning slightly forward. “Oh,” and as an afterthought, drops four more silver scutes into the money bowl.

The purse of her lips tightens a little as she tilts her head as if silently chastising him for his impatience.

He slumps a little, chastened.

“The beast is important to you, but the important things in life are only won with patience. Now…”

She turns another card, silently praying to any deity that’s listening to let it be something she can spin as a good omen.

“The Shroud upright,” the Teller of Fortunes says, with a soft sigh of relief. “This card, specifically, indicates putting old matters to rest — either you will find this beast, or you will abandon it for better quarry. Either way,” she says, as her soft, berry-colored lips ease into a smile once again, “You will reach the end of this goal. As for how long it’ll take…”

The tension in the man’s posture eases. His look of determination melts slightly, as he finds himself in a state of ambivalent calm. There’s still a shine of hope to the curve of his lips…

She reaches over to another stack of cards near the brazier and flips the topmost one.

“The Two of Hearths,” Void damn it, “It won’t be soon — a year, at least, likely two.”

THUNK.

The man promptly drops his head face-first against the table, pillowing it under his arms. It’s a look somewhere between despair, acceptance, and just plain old melodrama. He looks like he just lost a raffle, or sold his most prized vulre for a bargain-bin price. There will be no crops this flowering, no presents for him this Turnabout.

In a surprise turn, he raises a fist slightly and shakes it, “Damn, that Void-ridden Great Mymbis! The beast evades me even in the cosmos,” he bemoans, scarcely realizing how any of this is inappropriate. All the while, he’s still covered in cloak, banner, and veil, making it all the stranger a display.

The Teller of Fortunes hums at him flatly for a moment. She’s seen a lot of emotional displays, but none for a… What was it he said?

“Tell me — what sign were you born under?”

“Vurumaji, the stormwater,” he answers glumly, raising his head just slightly enough to do so without being muffled by his arms.

Figures.

“Ah,” she says, with a sympathetic murmur. Her hum lands on him almost like a caress — like a gentle, reassuring pat on the hair. “In that case, you should keep a piece of iridescent rock crystal on you. For best results, tie it in a square of blue cloth, and keep it around your neck. This will improve your luck.”

She has no idea how he’s going to figure out what “iridescent” or “blue” are, but neither of those things are her problem.

He lowers his head slightly, now fixated on the recommendation.

“… How… How do I find these?” He asks. “I have no eyes,” he answers, humor tempered by his deep, utter openness to superstition.

“Weeeell…” She trails off. Does Paakoponde’s market have a gem seller? Or a tailor? “You should check the market if you’re unable to dig your own,” she offers, “Just ask until you find someone who sells precious stones, or fabric.”

I need to start selling them myself. 

It’d be so easy, too. She can picture it already: A neat little display beside her table, full of little jars of herbs, stones, and bones…

The man nods, and even makes a tentative pat at his pouch — just checking to make sure he still has money for it. He’s not the sort to keep careful track. With this done, he begins to rise from the cushions, bracing himself upon his knees. “Very well… I shall do this. Thank you, Fortune Teller,” he says in an exasperated tone. “Maybe I do need to think about this…”

“Any time!” She says brightly, “Come again! Tell your friends!”

He’ll probably have to explain it anyway, at least when he returns to the hunter’s lodge and asks for a new assignment. It’s just as well; The Great Mymbis can’t be caught by everyone, otherwise it wouldn’t be legendary.

With a whoosh of shifting fabric, the man is out of the tent and off towards whatever he next sets his sights upon.

Teller of Fortunes

Teller of Fortunes 10: Return to the Shardlands

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When Ane reawakens,  the wagon has finally come to a stop. It’s almost disorienting, as if her body expects the floor to suddenly jolt forward once again. Above her head there is a single beam of light pouring in through the window, shimmering behind the gauzy curtain. Wherever they are now, it’s certainly not the shadowlands.

Her senses reclaim clarity from the cloud of slumber, and immediately anguish at the buzz of outside activity. Clanking pots, rolling wheels, the hum of distant chatter… The caravan has come alive once again as if it too has reawakened. The strange, barren world of shadows has receded, and a battered semblance of normalcy has swept in.

Ane stretches her limbs, wincing at the dull throb that reminds her of the wounds on her arm. She tests the temperature of the air against her bare skin for a moment, before wriggling out from under her blanket and into a pair of trousers and a loose shirt. They’re plain clothes, old and much-repaired, but they’ll do.

She slips a sliver of honey soap and a clean cloth into her pocketbag, and steps, squinting, into the shardlight. If there’s light, they’re probably near Paakoponde, and that means she can find a stream.

And lo and behold, a glittering span of water shines off in the near-distance. It’s a wide thing, more a river than a stream, spanning to the far horizon. It’s right against the edge of the encampment. It would probably be a five to ten-minute walk to reach the river’s shore, which slopes down from the solid ground and into a silty beach.

The surroundings seem to be yet another grassy plain, but up ahead, things rapidly change. Parallel to the river, the smooth ground turns marshy, patched with water and thick vegetation. Further on the brush turns into trees, and then into a wide-leafed canopy. Beneath this, a road half-paved winds in between large tree trunks. This must be the path to finally reach Paakoponde, the last stop before the circus finally arrives at the city’s edge.

All around, the caravan seems to be buzzing as per usual. The motion is constant, but a bit more subdued and sluggish than usual. The men carrying boxes all seem to take their time, while those washing clothes and running fetch-errands all look more than a little drained and withdrawn. The bulk of the troupe seems cheerful having survived, but not invigorated in it. There are smiles on faces, right under the lines beneath eyes.

Those without immediate orders seem to be divided; some are heading towards the center of the camp to score some breakfast. Others are heading to the beach, hoping to clean the darkness of the shadowlands off their skin.

Ane makes her way toward the silty beach, avoiding the groups of other bathers as best as she can. Fortunately, she’s able to find a small space for herself — a neat semicircle of shoreline, marked by a stand of tall, swaying reeds and the spongy hump of a fallen tree, gone soft in the water. She neatly vaults the tree and finds a place to lay her clothing, happily shucking off her trousers and shirt and laying them aside on a dry, sandy patch beyond the reach of the river.

She can tell already that the river will be cold, so she hastens her way into it to get past the shock of the icy water on her bare skin. Waterbugs skate around her knees as she wades in up to mid-thigh, and she keeps her hum trained on her feet to keep from slipping on a mossy rock or trodding on a grumpy shellfish. Shellfish are not friendly at the best of times.

With soap in hand, she bends and dips her hands into the water, working the wet bar into a creamy lather up her legs, over her stomach, and across her chest and arms. She splashes herself with clean water before slipping a hand between her thighs, rubbing the soft fluff of hair into a lather with a soapy hand.

As she washes, the same strange, wordless song rises to her lips. She half-hums, half-sings to herself as she pours water over her hair with cupped hands, before working the soap through the silky, green-black locks.

This proves to be a peaceful location, currently secluded from the rest of the caravan by a tumble of rocks from a nearby cliffside. The water glitters nicely in the shardlight, with small fish and bits of stray algae floating by from upriver. The source of the flow comes from high in the mountains, rather than the shadowlands, and so it brings a refreshing coldness and cleanness.

Across the river, on the far side, is the shape of a water-bear in the distance. Its pudgy, hairless body trudges across the rippling surface, occasionally poking its circle-mawed head down to catch fish. Whenever satisfied, it returns to leisurely floating along with the water’s flow, easily floating despite its bulk.

Elsewhere, towards the middle of the river, the surface foams and ripples with activity. A small group seems to be playing there, frolicking amidst the small waves. Their arms and bodies seem to glisten in the air when they wave or sweep a splash at one another. The lot of them seem to be accompanied by large, sectioned creatures that float ever-close, like oversized prawns or some other sort of enormous shellfish.

Ane squeezes the soap through her hair, before dipping her head down into the water to rinse away the bubbles. Cleaned of the traveling dust, she gives herself a little time to play… She’s not hungry yet, and the cool water feels good on the cuts on her arm and thigh.

She bends her knees, tensing her thigh muscles like coiled springs before she pushes forward, hands pressed together to slice through the water. With a deep breath, she splashes beneath the surface, feet kicking to propel her along the shallow bottom of the riverside.

Ane lingers as long as breath and temperature allow, only rising long enough to take another gasp of air before she vanishes beneath the rippling surface of the water again. The perpendicular current buffets her side, gently pushing her off course as if toying with her. When she has finally had enough of the river’s chill, she wades back to the shore, pulls her clothing on, and makes the soggy slog back to her wagon.

For now, she’ll air the wagon out, maybe do some laundry… She has devoted enough time to pursuits of the mind and spirit of late.

Today is a day for housekeeping.

Hours later, with her blanket airing out over a tree branch and her clothes drying on a line, the Teller of Fortunes sits on the little rickety wooden steps leading to her door. She balances a book on crossed knees, one bare foot idly swaying as she makes notes in the margin of a page adorned by a drawing of a plant with short, slender, twisting leaves.

SNAKELEAF

Root: Good for creative expression. Divination(?). Hard to maintain control, though. Bitter. 

She pauses to take a bite of an appoh before she traces the drawing with the wax pencil in her hand, gently darkening the delicate lacework of the veins of one serpentine leaf.

As Ane works on the drawing, several other troupe-members wander past in their day-to-day doings. There’s first the old matronly herbalist, Dynkala, who hobbles by on her cane. Her sight is fading, so she doesn’t seem to take notice of others on her way. Given the tatty wicker basket on her arm, it’s likely she’s headed off to gather materials for her work. The area around Paakoponde is prime for this sort of thing, and a faint smile creases the old mouth-lines across her cheeks.

Next come Brair and Vasht, talking about something as they stroll along. Vasht, still clad in leathers and strapped head-to-toe in knives, seems as tired as he ever has. He has the look of someone who’s either not slept for days, or just awakened from sleeping well beyond what the body can handle. Either way, he’s likely not to be up and about much longer; the stint in the shadowlands must have taken its toll.

Brair, in contrast, looks about as bright and warm-blooded as ever. He likely didn’t have the eyes for spotting in the darkness, and his method of combat — pyrotechnics — would’ve either burnt down the wagons, started a forest fire, or just drawn more faceless with the spectacle. He’ll probably be doing double duty for awhile on cooking to make up for it.

“Good day, Ane! Easier to draw in shardlight, eh?” Brair booms, walking past Ane with a wave.

Vasht, seeing this as an opportunity, smirks and begins to slip away. Time to go steal that nap he’s been lacking…

“‘Lo Brair,” she calls out in return, before pausing to spit out bit of fibrous appoh skin, “Seems like everything’s easier in the shardlight.”

Especially staying alive.

Brair chuckles, scratching the back of his head under his fire-like shock of hair.

“Well, I’ve heard you’re rather capable at some things out there… Vasht was alight with praise that you handled yourself. Isn’t that right Va–”

He looks around, then notices Vasht is long gone.

“Bah. Anything he can do to avoid complimenting someone directly,” the callosian scoffs, crossing his arms.

“D’you get a look at him?” She asks, with an incredulous rise of her brows, “He looked about half-dead himself. He probably flapped off somewhere to get a nap in before having to do it all over again.”

Brair hums, rubbing the blunt end of his chin with a wide palm.

“Well, he did make fewer dark jokes than usual… They must’a run him pretty ragged in the shadowlands.” He shrugs his tattooed shoulders. “I dunno what Jarrik does to keep a guy like him.”

She shrugs in return.

“Blackmail? Or Vasht just likes feeling important.”

“Maybe both,” the bulky callosian agrees. It’s then that his gaze drifts down, finally taking notice of her book. “Hrm…? Oh,” He glances up, abashed. “Was I interrupting?” Brair’s never been great at noticing things. Given how often his lidless eyes are exposed to open flames, it’s a wonder he can see at all.

“Hmm?” She scoots her hand aside, before making a small, dismissive gesture. “Nothing, you’re fine — just a way for me to keep track of things.” Brair is easier to talk to than Aedas most days, but it would still be patient work to really, honestly explain exactly what she gets up to when the wagon’s curtains are drawn.

Brair nods, a bit of comprehension shining in his eyes, which always seem glassy — as if the heat of his work has dried the clear scale typical of callosian eyes into a window of sorts.

“I wish I could do the same… Though I’d never write with a skilled hand like that. And it’s all powders and chemicals,” he muses, letting out a huff of air. “If only I knew letters, maybe I could do it that way. I’d put them all in neat little blocks, like bricks, but for explosions!” He booms, miming out the brick shape, then the subsequent blast.

“Hey, everybody has their talent! Yours is fire, mine is strange plants and stranger dreams, Vasht’s is having more edges than a hope chest full of silverware.”

“Ah yes, Lord of the Barony of Edge,” Brair agrees, smiling and bobbing his head. “If only we had someone with a talent for arrangin’ boxes… Then my mixes would blow up on atheir own less often,” he figures, scratching at his scruff. “They could put them together, maybe into columns and rows… One for things that ‘splode easy, one for one’s that don’t,” he figures, miming out the stacking process. As ever, Brair is a rather fixated individual. “… And one for all the things I’m not allowed to have,” he adds, beaming.

“Could ask the herbalist… If anyone knows organizing, it’d be her,” Ane offers.

He pauses for a moment, then snaps his large fingers.

“Good point! She’s got to keep all her drugs straight somehow,” he figures. “Bright as ever, Ane! Thanks for the thought, and enjoy the light and the city!” The callosian bids her, in the midst of excitedly bustling off.

“You too, Brair,” she says, as she tosses the remains of the appoh off into the trees. She flips the book closed and sets it down as she stands, dusting her hands against her hips before reaching out to touch one of the skirts fluttering on the line. The very edge of the hem is still cool, though dry enough to the touch. Ane hums as she sets about pulling her clothes from their pegs, draping them over one arm to carry them back into her wagon.

Once inside, she has the rest of the day for small, domestic things: Making her bed, putting away her laundry, and organizing her shelves of herbs, tinctures, and simples. There are a few things she’s running low on — some she might be able to forage from around Paakoponde, others she’ll need to track down a medicine seller for. She worries the right side of her lower lip in her teeth as she formulates a shopping list, performing a little mental math to help stretch her earnings from their last stop as far as she can.

At least Paakoponde is bound to be a prime location for gathering such materials. According to rumor, the city is known to have a large, open market amidst the trees. Many of the merchants here tend to corner the market on these things and charge huge prices to ship the materials abroad. Here, though, they’re certain to be cheaper by several orders of magnitude. There’s also word of a great arboretum somewhere within Paakoponde… The Eternalists are known to be preservers of many things, from knowledge to cultural artifacts; perhaps they might see fit to stockpile plants and seeds as well.

Then, of course, a stray medicine peddler or two is a likely sight. Who knows? It’s a large city.

Ane settles onto a floor cushion to skim through another book — something barely a half-step above a bodice ripper, but with sorcerers in it. She ends up missing the call to dinner when she dozes, but that’s alright — Paakoponde’s market beckons, and sleep shortens the hours before her arrival.